2021/02/25 --- * "Recreating the Drawing Mechanic from Half-Life: Alyx in Unity" in "Drawing" * "Geometry Grass Shader for URP | Minions Art on Patreon" in "Grass" * "Using Unity's New 2D Animation System for Traditional Sprite Animation" in "Animation, IK, Rigging" * "Experimenting with Shader Graph: Doing more with less - Unity Technologies Blog" in "Shader Graphs" * "Fewes/MinimalAtmosphere" in "Tools, Repos, Snippets" * "Trigger Events Sequencer - Ko-fi ❤️ Where creators get donations from fans, with a 'Buy Me a Coffee' Page." in "Tools, Repos, Snippets" 2021/02/22 --- * "keijiro/VfxBokeh" in "Visual Effect Graph" * "Intro to Compute Shaders in Unity URP! Replace Geometry Shaders ✔️ 2020.2 | Game Dev Tutorial" in "Compute" * "About the Profile Analyzer package | Profile Analyzer | 1.0.3" in "Unity posts" * "Ian Maclure on Twitter- "I had to have my own go at this! I'm really surprised at how much variation…" in "Unity posts" * "Performance Testing Extension for Unity Test Runner | Performance testing API | 2.6.0-preview" in "Unity posts" * "Thread by @PhilippSeifried on Thread Reader App" in "Tips" * "Thread by @yarpoplar on Thread Reader App" in "Tips" * "garettbass/UnityExtensions.MeshIntersection" in "Tools, Repos, Snippets" 2021/02/19 --- * "Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity - YouTube" in "Trees" * "Issue #82 - How-To Tutorials" in "Unity3d Report" * "C# Job System- Using DOTS with Managed C# APIs - YouTube" in "ECS" * "Crest - Tweaking Shorelines" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "ShaderQuest Part 2- Introducing Shaders – Harry Alisavakis" in "Harry Alisavakis" * "ShaderQuest Part 3- Shaders and Materials – Harry Alisavakis" in "Harry Alisavakis" * "Minnaert For People Who Don't Know How To Minnaert | Team Dogpit on Patreon" in "Team Dogpit" * "Bytesize Gamedev #5- [SerializeField] and [field-SerializeField] - YouTube" in "Daniel Ilett" * "Daniel Beauchamp on Twitter- "This pottery simulator is all done using shaders 🤯 Here's a thread of how I did it 👇 [1:7] https-::t.co:k8cDcQhuFk" : Twitter" in "AR, VR" 2021/02/18 --- * "Thomaz Nardelli on Twitter- "Rendering grass procedurally! You can go to any direction and there will still be grass #madewithunity #shaders https-::t.co:ADZn5JrwH5" : Twitter" in "Grass" * "Thread by @gttrfnk on Thread Reader App" in "Terrain" * "Thread by @LotteMakesStuff on Thread Reader App" in "Tips" 2021/02/17 --- * "Texture optimization in Unity 2021.1" in "Unity posts" 2021/02/16 --- * "Unity SDF Generator – Part 2" in "SDF" * "Wall Cutout in Unity Shader Graph [Tutorial]" in "Proximity, Seethrough, Dithering" * "Generate a Mesh Asset Using Compute Shaders in the Unity Editor! ✔️ 2020.2 | Game Dev Tutorial" in "Compute" * "UnityTechnologies/open-project-1" in "Tools, Repos, Snippets" 2021/02/15 --- * "Piecewise Interpolation - Alan Zucconi" in "Alan Zucconi" 2021/02/14 --- * "Issue #81 - 2D, Animation, and more" in "Unity3d Report" * "daniel-ilett/bytesize-refraction" in "Glass" * "Making Sharply Blended Toon Terrain in Unity!" in "Terrain" 2021/02/13 --- * "Cyanilux/URP_ShaderGraphCustomLighting" in "Rendering Pipelines" 2021/02/12 --- * "chrisloop/HDRP2020Toon2" in "Cel, Toon Shading" * "chrisloop/HDRPTemplateStylized" in "Rendering Pipelines" 2021/02/10 --- * "Unity VFX Graph - Heat Distortion Effect Tutorial - YouTube" in "Fire" 2021/02/09 --- * "Uynet/Gensin-Sea" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "【Unity , shader】原神の海を再現したい - Qiita" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "A lightning round of great tips for 2D games" in "Unity posts" 2021/02/08 --- * "Drawing in Unity - Under60sec tutorial - YouTube" in "Drawing" * "Functional Recursive Portals in Unity (URP) - YouTube" in "Portals" * "Linear Interpolation - Alan Zucconi" in "Alan Zucconi" * "Bytesize Gamedev #3- Minecraft Enchantment in Shader Graph - YouTube" in "Daniel Ilett" * "Unity Basics - Coroutines in Unity C# - YouTube" in "Daniel Ilett" * "Optimized Toon Outlines! One Texture For Depth and Normals Edge Detect ✔️ 2020.2 | Game Dev Tutorial - YouTube" in "Outlines, Edge detection" 2021/02/06 --- * "Introducing Shader Graph’s new Master Stack" in "Unity posts" 2021/02/05 --- * "Issue #80 - Tips Galore" in "Unity3d Report" 2021/02/04 --- * "Ice Refraction in Shader Graph and URP" in "Snow, Ice" * "The road to 2021: Visual scripting in Unity" in "Unity posts" 2021/02/03 --- * "OMYOG on Twitter- "#UnityTips- Remove water from inside concave surface by rendering a "negative vol…" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Alan Zucconi on Twitter- "After using @unity3d for almost 10 years, I want to share the TEN small fe…" in "Tips" 2021/02/02 --- * "Crystal Shader Breakdown" in "Cyan" * "Unity Basics - Introduction to Shader Graph" in "Daniel Ilett" 2021/01/30 --- * "Procedural Bricks in Unity using Shader Graph" in "ProcGen" * "Unity - I made an Interactive Grass Shader + Tool - YouTube" in "Grass" * "daniel-ilett/bytesize-enchantment" in "Daniel Ilett" * "Rim Light Shader Graph in Unity URP! Moody and Atmospheric Lighting! ✔️ 2020.2 | Game Dev Tutorial - YouTube" in "Lighting" * "2D Lights in Unity! - YouTube" in "2D Lighting" * "How to make 2D GLOW in Unity! - YouTube" in "2D Lighting" * "Better Shaders - Documentation" in "Tools, Repos, Snippets" * "JoseMiguelPizarro/ColorManager" in "Tools, Repos, Snippets" * "Unity-Technologies/UnityTextureAccessApiExamples" in "Tools, Repos, Snippets" * "needle-tools/shadergraph-markdown" in "Tools, Repos, Snippets" 2021/01/29 --- * "Issue #79 - Lighting, Creating, VR and more!" in "Unity3d Report" * "What's new in Unity's Shader Graph? - YouTube" in "Shader Graphs" 2021/01/23 --- * "Issue #78 - Programming and more" in "Unity3d Report" * "boaheck/TheFirstPerson" in "Tools, Repos, Snippets" 2021/01/22 --- * "Ice Shader in Unity" in "Snow, Ice" * "Waving Grass Shader in Unity" in "Grass" * "Heat Distortion Shader Tutorial" in "Fire" * "2D Pixel Perfect for a crisp conquest in Skul: The Hero Slayer" in "Unity posts" * "Shader Highlights — Linden Reid" in "Creators" * "Organic Variety" in "Catlike Coding" 2021/01/20 --- * "Grass Geometry Shader with Interactivity (Part 2, the editor tool) | Minions Art on Patreon" in "Grass" * "ShaderQuest Part 1- Graphics Concepts – Harry Alisavakis" in "Harry Alisavakis" 2021/01/18 --- * "Patrick Haraguti on Twitter- "Source Code + Discord Discussion https-::t.co:WNakQsMFAy" : Twitter" in "Fog" 2021/01/17 --- * "unity terrain shader with standard lighting model that lets you use roughness maps if you want | Team Dogpit on Patreon" in "Terrain" 2021/01/16 --- * "Issue #77 - Modelling and more" in "Unity3d Report" 2021/01/15 --- * "Bytesize Gamedev #1- Outlines - YouTube" in "Outlines, Edge detection" 2021/01/13 --- * "Frosty Icicle Shader with Amplify [URP] | PolyToots on Patreon" in "Snow, Ice" * "Unity- Frosty Icicle Shader with Amplify [URP] - YouTube" in "Snow, Ice" 2021/01/11 --- * "Rendering a Sphere on a Quad" in "Raymarching" * "Codeer on Twitter- "Procedural animation in 10 steps #madewithunity #unitytips #unity3d #gamedev #indiedev https-::t.co:nhbwIm5OV1" : Twitter" in "Animation, IK, Rigging" * "keijiro/Waifu2xBarracuda" in "Tools, Repos, Snippets" 2021/01/10 --- * "Intro to Shaders" in "Cyan" 2021/01/08 --- * "Issue #76 - Improving" in "Unity3d Report" 2021/01/07 --- * "Become a better Unity developer with these tips from the communityコミュニティ発のヒント集を読んで、より優れた Unity 開発者になろう - Unity Technologies Blog" in "Unity posts" * "Explore, learn and create with the new HDRP Scene template" in "Unity posts" * "Your Questions: Cloud Content Delivery and AddressablesCloud Content Delivery と Addressable に関するご質問について - Unity Technologies Blog" in "Unity posts" 2021/01/06 --- * "Creating realtime watercolor in our mobile game ‘tint.’ on Apple Arcade" in "Watercolor" * "📦 ShaderGraph Markdown - com.needle.shadergraph-markdown" in "Tools, Repos, Snippets" 2021/01/05 --- * "JiepengTan/Unity-Raymarching-Framework" in "Raymarching" 2021/01/04 --- * "Cyan ❄ on Twitter- "Drawing goo with particles work pretty well too! @andytouch 😀 (using OnParticle…" in "Liquid" 2021/01/03 --- * "Shader Viewer Directory" in "Tools, Repos, Snippets" 2020/12/30 --- * "Render Scale" in "Catlike Coding" * "Basic Tessellation setup in URP | Minions Art on Patreon" in "MinionsArt" * "chrisloop/PassMe" in "Tools, Repos, Snippets" * "keijiro/KinoStreak" in "Tools, Repos, Snippets" 2020/12/26 --- * "Audio Pulse Rotator | Team Dogpit on Patreon" in "Team Dogpit" * "Shader Tutorial- Pulsing to Audio | Team Dogpit on Patreon" in "Team Dogpit" 2020/12/23 --- * "The road to 2021: The many dimensions of the 2D team" in "Unity posts" 2020/12/22 --- * "The Mathematics of Catenary - Alan Zucconi" in "Alan Zucconi" 2020/12/20 --- * "Scott Slucher on Twitter- "a simple trick for cartoon shadows- clip shadows at 0.5 in surface shader…" in "Tips" * "chrisloop/Lines" in "Tools, Repos, Snippets" 2020/12/19 --- * "Issue #75 - Automation, and C#" in "Unity3d Report" * "Water Shader (URP, Amplify) | Paulina | VFX Artist" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Breakout! How to stop an infinite loop in a Unity C# script - Unity Technologies Blog" in "Unity posts" * "Unity 2020.2 TECH Stream is now available for download" in "Unity posts" * "Matt Gambell on Twitter- "ANOTHER TIL- You can make Unity's random number generator deterministic using this function! https-::t.co:M8dAzPrT6B" : Twitter" in "Tips" 2020/12/18 --- * "Jobs" in "Catlike Coding" 2020/12/15 --- * "Grass Geometry Shader with Interactivity (Part 1, the shader) | Minions Art on Patreon" in "Grass" * "My take on shaders- Sky shader – Harry Alisavakis" in "Sky, Skybox, Wind" 2020/12/14 --- * "MdIqubal/Matrix-Shockwave-Shader" in "Tools, Repos, Snippets" 2020/12/13 --- * "Cyan ❄ on Twitter- "Here's the #shadergraph if anyone's interested ✨ https-::t.co:tewW2ytE3X" : Twitter" in "Trees" 2020/12/12 --- * "Cyan ❄ on Twitter- "If you're using material.SetFloat on a Range the value can still go outside of t…" in "Tips" 2020/12/11 --- * "Issue #74 - Visuals and Math" in "Unity3d Report" 2020/12/10 --- * "Quick Game Art Tips - Unity UV Distortion | Minions Art on Patreon" in "MinionsArt" 2020/12/07 --- * "Black skin in your stylized dimly-lit video game | Team Dogpit on Patreon" in "Team Dogpit" 2020/12/04 --- * "Issue #73 - Game Design and Architecture" in "Unity3d Report" 2020/12/03 --- * "Object Outlines" in "Outlines, Edge detection" 2020/11/28 --- * "Stylized VFX in Unity. Part 1: Step, Smoothstep, Dissolve" in "Assorted Tutorials" * "🐁⚡ Lucie "Lumia" ⚡🐁 on Twitter- "Ink:Hatching shader breakdown🛠️ A thread on how I achieved this type on stylized hand drawn effect 👇 Let's gooooooooo https-::t.co:pA3sjZ8dug" : Twitter" in "Cel, Toon Shading" * "Issue #72 - Patterns, Multiplayer, Animations and more" in "Unity3d Report" * "Cyan on Twitter- "Some luminous crystals ~ 💎✨ Fairly simple shader with a colour gradient based on …" in "Shader Graphs" * "Particles" in "Catlike Coding" * "Depth" in "Cyan" * "Outline Shader" in "Outlines, Edge detection" 2020/11/24 --- * "Inigo Quilez -- fractals, computer graphics, mathematics, shaders, demoscene and more" in "Assorted Tutorials" * "Ronja's Shader Tutorials" in "Ronja" 2020/11/21 --- * "chrisloop/URP2020ToonShader2" in "Cel, Toon Shading" * "Issue #71 - Tech Talks, Adventure Games, AI, Shaders" in "Unity3d Report" * "Home" in "Cyan" 2020/11/19 --- * "Volumetric Rendering: Ambient Occlusion - Alan Zucconi" in "Alan Zucconi" * "The Bright Side of Ray-Traced Global Illumination in Unity" in "GameDevGuru" 2020/11/17 --- * "UI - Sprite Swapping Shader (URP-Friendly) | Minions Art on Patreon" in "MinionsArt" 2020/11/15 --- * "The magic of Material Property Blocks – Thomas Mountainborn" in "Material Property Blocks, Instancing" 2020/11/14 --- * "Issue #70 - Behind The Code, Behind The Games" in "Unity3d Report" * "A Beginner's Dev Blog - Mona on Twitter- "@bambooliciouss Of course ! I basically define an array of…" in "Buoyancy" 2020/11/09 --- * "Procedural Water Ripples in Unity using Shader Graph Only" in "Rain" 2020/11/06 --- * "Issue #69 - Editor Scripting, Behdind The Games, and much more!" in "Unity3d Report" * "Compute Shaders" in "Compute" 2020/11/03 --- * "Cyanilux/URP_ShaderGraphCustomLighting" in "Shader Graphs" 2020/10/31 --- * "Shader Graph - Stylized Glass | Minions Art on Patreon" in "Glass" * "Kelvin van Hoorn || Looking for work on Twitter- "Shader breakdown time! In this thread I will give …" in "Fire" * "Kelvin's BotW campfire shader | Shader Graph Viewer" in "Fire" * "Retro Console Palettes in Shader Graph" in "Daniel Ilett" * "Frostpunk Heatmap" in "Lexdev" 2020/10/30 --- * "chrisloop/URPToonShader2" in "Cel, Toon Shading" * "Issue #68 - Retro Inspired, Procedural Animations, and more!" in "Unity3d Report" * "Sprite shape animated water volume" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Edward del Villar on Twitter- "Here's the basics of how I made fake mesh lights with #AmplifyShaderEditor in #unity3d (1:2) https-::t.co:AMRaFuFILe" : Twitter" in "Lighting" 2020/10/27 --- * "Multiple Cameras" in "Catlike Coding" * "Unity Animator Callbacks" in "Tools, Repos, Snippets" 2020/10/24 --- * "Lester Tusi on Twitter- "✨Anime tree shader!✨ my submission for @HarryAlisavakis's tech art challeng…" in "Trees" * "Issue #67 - The Re-create Issue" in "Unity3d Report" 2020/10/22 --- * "febucci/unitypackage-custom-hierarchy" in "Tools, Repos, Snippets" 2020/10/21 --- * "Daaaahniel Ilett 🎃🏳️‍🌈 on Twitter- "The character sprites in Scribbl have a really cute wobble an…" in "Shader Graphs" * "Curves and Splines, a Unity C# Tutorial" in "Catlike Coding" * "Outline Shader Example" in "Outlines, Edge detection" * "Make your texture tileable with histogram-preserving blending" in "Tools, Repos, Snippets" 2020/10/18 --- * "Cyan 🎃 on Twitter- "Replicated the dimension-switching effect from the puzzle game Quantum Conundrum (released in 2012). (More info in thread) #madewithunity #shaders https-::t.co:fyKFBVYjNT" : Twitter" in "Stencil" 2020/10/16 --- * "Issue #66 - Growth Program, Behaviour Trees, and more" in "Unity3d Report" 2020/10/14 --- * "Vertex animation textures, beanbags and boneless animations." in "Animation, IK, Rigging" 2020/10/13 --- * "Blowing bubbles with Shader Graph - Roland Smeenk" in "Shader Graphs" 2020/10/12 --- * "Randomizing Props - Procedural Bookshelves! - Gamedev.zone" in "ProcGen" * "Issue #65 - Coding Principles, Shader Experiments, and more" in "Unity3d Report" * "Christopher Sims on Twitter- "This is an object level shader and not a post process. I sample the am…" in "Outlines, Edge detection" * "chrisloop/URP2020ToonShader" in "Outlines, Edge detection" 2020/10/09 --- * "Measuring Performance" in "Catlike Coding" * "tomkail/Unity-Particle-Mask" in "Tools, Repos, Snippets" 2020/10/08 --- * "🎃hexavier🎃 on Twitter- "This is all super simple stuff using gradients in Amplify, by the way You …" in "Cel, Toon Shading" * "Daaaahniel Ilett 🎃🏳️‍🌈 on Twitter- "It's super easy to add outlines to a mesh in Shader Graph by …" in "Outlines, Edge detection" 2020/10/07 --- * "Watercolour Shader Experiments" in "Cyan" * "[1] Shader Series – Custom Lighting" in "Lighting" 2020/10/06 --- * "Geometry Shaders in URP - Game Dev Bill" in "GameDevBill" 2020/10/05 --- * "Grass Shader" in "Grass" * "Stylized Glass Shader | Minions Art on Patreon" in "Glass" * "Yet Another Stylised Water Shader - Half Past Yellow | Blog" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/10/04 --- * "Create jaw-dropping graphics with these High Definition Render Pipeline resources" in "Unity posts" * "chrisloop/SSAO2020" in "Rendering Pipelines" 2020/10/03 --- * "Issue #64 - Physics, C# and Great Graphics" in "Unity3d Report" * "Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?" in "Unity posts" * "[CopyToGPU] Attribute for structs and consts" in "Tools, Repos, Snippets" 2020/10/02 --- * "|" in "Scriptable Objects" * "Introduction to Scriptable Objects - Unity Learn" in "Scriptable Objects" 2020/10/01 --- * "Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?" in "Unity posts" 2020/09/30 --- * "TheAllenChou/unity-ray-marching" in "Raymarching" * "Cyan on Twitter- "This is the method I'm using to produce this. #shadergraph The look very much depe…" in "Clouds" * "Open Projects: Embark on an open source gamedev journey with us - Unity Technologies Blog" in "Unity posts" * "Christopher Sims on Twitter- "@_erfan_sh @alexanderameye @cyan I'm using a custom function with the …" in "Shader Graphs" * "Color Grading" in "Catlike Coding" * "AlexStrook/ClayxelsPaintingEffect" in "Tools, Repos, Snippets" * "IronWarrior/ParsecUnity" in "Tools, Repos, Snippets" * "UnityTechnologies/open-project-1" in "Tools, Repos, Snippets" 2020/09/29 --- * "Math in Art - Game Dev Bill" in "GameDevBill" 2020/09/28 --- * "Displays the fields of a ScriptableObject in the inspector" in "Tools, Repos, Snippets" 2020/09/26 --- * "FLOGELZ on Twitter- "☁️Making-of for my clouds☁️ Hope this helps a few of you to get started with cl…" in "Clouds" 2020/09/25 --- * "Issue #63 - Fall Guys, ScriptableObects, and Stylized Effects" in "Unity3d Report" * "Moving Kat 3 - Character Controller Ledge Climbing | Minions Art on Patreon" in "MinionsArt" * "Nibilli on Twitter- "First - Check out this AWESOME tool by @stelabouras for previewing shadergraph shaders in browser ! Here's my interactive shader ^^ I'll break down the different parts in the thread ! https-::t.co:vpyHDVsI0J" : Twitter" in "Sky, Skybox, Wind" 2020/09/23 --- * "Better Data with Scriptable Objects in Unity! (Tutorial)" in "Scriptable Objects" * "Lester Tusi on Twitter- "The anime glare thing shader for those interested. it's more of a proof of concept, broken and probably unusuable. idk I'm not good making shaders in blender lol enjoy~ https-::t.co:mjRJEeRri2" : Twitter" in "Glass" * "Unity Basics Tutorials" in "Catlike Coding" 2020/09/22 --- * "Unite Austin 2017 - Game Architecture with Scriptable Objects" in "Scriptable Objects" * "Inverse Kinematics in 3D - Alan Zucconi" in "Animation, IK, Rigging" * "Tale of 2 Engines — joyrok" in "Cel, Toon Shading" * "AlexStrook/UnlitClouds" in "Clouds" * "My take on shaders- Stylized water shader – Harry Alisavakis" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Shader Graph Custom Lighting (quick note)" in "Shader Graphs" * "Technical Art in Assemble With Care" in "Vertex Displacement" * "Technically Speaking Challenge No Textures — joyrok" in "Hologram" * "IRCSS/Stylized-Sword-Aura" in "Outlines, Edge detection" * "Making a Real Time Stylized Sword Aura Effect with Shaders" in "Outlines, Edge detection" * "Atrix256/df_serialize" in "Tools, Repos, Snippets" * "chrisloop/Landscape7" in "Tools, Repos, Snippets" * "keijiro/KinoFeedback2" in "Tools, Repos, Snippets" 2020/09/21 --- * "Unity: Water Shader with Amplify [URP]" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Water water everywhere, and lots of little tricks. | PolyToots on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "New performance improvements in Unity 2020.2" in "Unity posts" 2020/09/19 --- * "Issue #62 - AR/VR, Gestures, 2020.2 and more!" in "Unity3d Report" * "WaveMaker | Physics | Unity Asset Store" in "Assets" * "Heat Haze Shader Graph How-To - Game Dev Bill" in "Shader Graphs" * "chrisloop/HDRPEdges" in "Rendering Pipelines" * "Write-up- VHS Image Effect – Harry Alisavakis" in "Glitch, Distortion" 2020/09/18 --- * "Unity Flowing Raindrops shader tutorial - Decompiled Art" in "Rain" 2020/09/16 --- * "Getting started with Bolt in Unity! (Tutorial)" in "Bolt" * "Graphics.DrawProcedural" in "Ronja" 2020/09/15 --- * "Coding Adventure: Atmosphere" in "ProcGen" * "Toon Lighting Basics | Puck Loves Games on Patreon" in "Cel, Toon Shading" * "Noise and Textures in Shader Graph! | 2D Shader Basics" in "Shader Graphs" * "Harry 💬 on Twitter- "Here's a small shader tip! 🏔 If you're using a custom terrain shader for your…" in "Terrain" * "Naruto Shippuden - Snake Vertex Animation" in "Vertex Displacement" * "Art Design Deep Dive: Dynamic 2D lighting in Dwerve" in "2D Lighting" 2020/09/14 --- * "Portals in shadergraph | Under60sec Unity tutorial" in "Portals" * "Okami’s Celestial Brush | Mix and Jam" in "Mix and Jam" 2020/09/12 --- * "Anatta336/driven-decals" in "Caustics" * "DECALS IN THE UNIVERSAL RENDER PIPELINE (URP) IN UNITY" in "Caustics" * "Unity URP Decals in 60 seconds" in "Caustics" * "aniruddhahar/URP-WaterShaders" in "Caustics" * "Christopher Sims on Twitter- "Stripes + noise are put in the alpha channel, then @alexanderameye post process outlines shader picks them up and there you go https-::t.co:c76SkXWSdL" : Twitter" in "Outlines, Edge detection" 2020/09/11 --- * "Halftone Post-Processing Effect in Unity 3D" in "Dithering" * "Issue #61 - Bricks, Blocks, Assets and more!" in "Unity3d Report" * "Retro CRT Shader Breakdown" in "Shader Graphs" * "Tale of 2 Engines — joyrok" in "Outlines, Edge detection" 2020/09/09 --- * "Ashley Alicea on Twitter- "SO THRILLED, Bolt #VisualScripting is now open to all @unity3d users! ✨ T…" in "Bolt" * "Bolt - Platformer Tutorial - Unity Learn" in "Bolt" * "Bolt visual scripting is now included in all Unity plans" in "Bolt" * "Releases · avashly/Unity-Bolt-Samples" in "Bolt" * "Visual Scripting with Bolt | Bolt Visual Scripting | 1.4.12" in "Bolt" * "Scaling Your Game Content With Unity Addressable Prefabs" in "Addressables" * "Unity | Water with Shader Graph – PROTOKOLL Studio" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Unity Shader Graph Introduction - Basic Shader Graph Tutorial" in "Shader Graphs" * "�0 � 60 fps in 14 days!� What we learned trying to optimize our game using Unity3D." in "Performance" * "azixMcAze/Unity-SerializableDictionary" in "Tools, Repos, Snippets" * "Unity ShaderGraph Procedural Skybox Tutorial Pt.1" in "Sky, Skybox, Wind" 2020/09/07 --- * "Advanced Stylized Waterfall | URP | Minions Art on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "FLOGELZ on Twitter- "Added lightspace projection for the shader and masked it with the ndotl~ Pretty…" in "Caustics" * "Enhanced Aliasing with Burst" in "Unity posts" * "Porting Falcon Age to the Oculus Quest" in "AR, VR" * "Precision Color by Scribbl" in "Tools, Repos, Snippets" 2020/09/06 --- * "Texture Animation: Applying Morphing and Vertex Animation Techniques" in "Animation, IK, Rigging" 2020/09/04 --- * "Issue #60 - Movement, Improvement and more" in "Unity3d Report" * "Cyanilux/URP_RetroCRTShader" in "Shader Graphs" * "Cyanilux/URP_BlitRenderFeature" in "Tools, Repos, Snippets" 2020/09/03 --- * "Looking-Glass/gui-tools" in "Tools, Repos, Snippets" 2020/09/02 --- * "Unity Guides to Universal Render Pipeline" in "Rendering Pipelines" 2020/09/01 --- * "Álvaro Bermejo on Twitter- "How to do volumetric grass in 20 seconds #unity3d #madewithunity #indiedev https-::t.co:fZrdYG7mVX" : Twitter" in "Grass" * "IRCSS/MatrixVFX" in "Tools, Repos, Snippets" * "Unity editor tool to create dummy Unity projects to allow a single project to be open in multiple editor instances." in "Tools, Repos, Snippets" 2020/08/31 --- * "Rolling" in "Catlike Coding" * "Cyanilux/Cards" in "Tools, Repos, Snippets" 2020/08/30 --- * "How to Choose the Best Compression Mode for Your Addressable Groups" in "Addressables" 2020/08/29 --- * "How can I make natural rain drops on screen?" in "Rain" * "How can I create a "see behind walls" effect?" in "Proximity, Seethrough, Dithering" * "Zelda Wind Waker – Hyrule Travel Guide | Simon schreibt." in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "slipster216 - Overview" in "Tools, Repos, Snippets" * "smkplus/ShaderInDepth" in "Tools, Repos, Snippets" * "How can I dissolve using dynamic mask objects?" in "Dissolve" 2020/08/28 --- * "Issue #59 - Making Stuff Look Good" in "Unity3d Report" * "Sorumi/UnityRayTracingGem" in "Tools, Repos, Snippets" 2020/08/27 --- * "MudBun Open Beta" in "SDF" * "IRCSS/Geometry-Grass-Shader" in "Grass" * "Louis Waloschek on Twitter- "this is the graph for the wet shorelines - it doesn't actually match the waves but it looks good enough imo (inspired by the Rime gdc talk) https-::t.co:F37FcGymWP" : Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Contents" in "Cyan" * "Screen Position, Shaders For People Who Don't Know How To Shader | Team Dogpit on Patreon" in "Team Dogpit" * "Amplify your in-game graphics with these Universal Render Pipeline resources" in "Rendering Pipelines" * "chrisloop/WaterColorShadows" in "Watercolor" 2020/08/21 --- * "ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample" in "Grass" * "Issue #58 - Tips You May Not Know" in "Unity3d Report" * "ImageEffects 101 in Unity: Contrast, Brightness, Vignette, 1D LUT by Danil Goshko" in "Image Effects" * "The Shader Approach to Billboarding" in "2D Lighting" 2020/08/20 --- * "Improved Stylized Water(fall) Interactive | Legacy | Minions Art on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "PlanarReflection.cs - Pastebin.com" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "WaterfallInteractive.shader - Pastebin.com" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/08/19 --- * "Sorumi/UnityFurShader" in "Fur" * "Unity/Amplify: Heat Haze Distortion, Boiling Bubbles, Fire/Smoke and God Rays!" in "Fire" * "Sai on Twitter- "Shader https-::t.co:2ks0tOJnvb" : Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/08/18 --- * "HDR" in "Catlike Coding" * "An Introduction to Floating-Point Arithmetic - Alan Zucconi" in "Alan Zucconi" 2020/08/17 --- * "Daniel Santalla on Twitter- "VFX Breakdown! 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Unity's Serialization …" in "Tips" * "More Holograms in Shader Graph and URP" in "Hologram" * "Sprite Outlines" in "Outlines, Edge detection" * "chrisloop/MyBlitPass" in "Outlines, Edge detection" * "chrisloop/White" in "Outlines, Edge detection" * "keenanwoodall/Deform" in "Tools, Repos, Snippets" * "keijiro/4DViewsTest3" in "Tools, Repos, Snippets" 2020/07/26 --- * "10 ways to speed up your programming workflows in Unity with Visual Studio 2019" in "Addressables" * "Create with Code Live - Summer 2020 - Unity Learn" in "Addressables" * "Diagnosing Performance Problems - 2019.3 - Unity Learn" in "Addressables" * "Fixing Performance Problems - 2019.3 - Unity Learn" in "Addressables" * "Getting started with Addressables | Unite Now 2020" in "Addressables" * "Memory Management in Unity - Unity Learn" in "Addressables" * "Namespaces - Unity Learn" in "Addressables" * "Nested Canvas Optimization - 2019.3 - Unity Learn" in "Addressables" * "Real-time Animated Storytelling - Unity Learn" in "Addressables" * "Saving Persistent Player Data In Unity - Unity Learn" in "Addressables" * "Unity - Scripting API- PlayerPrefs" in "Addressables" * "Working with the Frame Debugger - Unity Learn" in "Addressables" * "Working with the Profiler Window - Unity Learn" in "Addressables" 2020/07/19 --- * "Passing Particle System Data into Shadergraph (Custom Vertex Streams)" in "Particles" * "Reactive Environment" in "Catlike Coding" * "The Quest for Very Wide Outlines" in "Outlines, Edge detection" 2020/07/18 --- * "Issue #53 - Shaders, Holograms, Animating, And Much More" in "Unity3d Report" * "Evolve your Graphics with new demo projects and sessions from Unite Now新しいデモプロジェクトと Unite Now のセッションでグラフィックスの技術をレベルアップさせよう - Unity Technologies Blog" in "Unity posts" 2020/07/16 --- * "Andy Duboc" in "Shader Graphs" * "Unity Dynamic Deformation Shader with Amplify." in "Vertex Displacement" * "Triplanar Effect in Unity URP (Shader Graph Tutorial)" in "Triplanar" 2020/07/14 --- * "MudBun" in "SDF" 2020/07/13 --- * "Holograms in Shader Graph and URP" in "Shader Graphs" * "Dominic Feargrieve" in "Creators" * "Unity Tips | Part 7 - Events and Messaging" in "Daniel Ilett" * "keijiro/TestbedHDRP" in "Rendering Pipelines" * "daniel-ilett/shaders-hologram" in "Hologram" * "ikewada/dojo-2d" in "Tools, Repos, Snippets" 2020/07/10 --- * "Issue #52 - Animation, Shader Graph, Performance, Plus More!" in "Unity3d Report" 2020/07/07 --- * "WeaverDev" in "Animation, IK, Rigging" * "Issue #51 - Scenes, Physics, Tools, And Much More" in "Unity3d Report" * "Aurora- Let Them Dye on Twitter- "As promised, we made a tutorial on using Amplify Shader Editor to …" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Making a Water Shader in Unity with URP! (Tutorial)" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "raphael-ernaelsten/CustomPostProcess-URP-HDRP" in "Rendering Pipelines" * "sitterheim/UnityResolutionDialog" in "Tools, Repos, Snippets" * "Shader Graph - Stylized Skybox | Minions Art on Patreon" in "Sky, Skybox, Wind" 2020/06/30 --- * "Point and Spot Shadows" in "Catlike Coding" 2020/06/28 --- * "Broxxar/light-2d" in "Lighting" 2020/06/27 --- * "Procedral Grid, a Unity C# Tutorial" in "ProcGen" * "Issue #50 - Learning, Optimization, AR, Utilities, and More" in "Unity3d Report" * "Setting up Interactive Chains using Joints | Minions Art on Patreon" in "MinionsArt" 2020/06/24 --- * "keijiro/VfxGraphTestbed" in "Visual Effect Graph" * "Swimming" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Scanline Effect | Team Dogpit on Patreon" in "Team Dogpit" 2020/06/22 --- * "Post Processing in the Universal RP" in "Rendering Pipelines" * "Henry00IS/Chisel.Import.Source" in "Tools, Repos, Snippets" 2020/06/21 --- * "David Evans on Twitter- "a small breakdown of some of the things i've done so far to optimize the water rendering in sail forth- https-::t.co:X4Un9ane6z" : Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "TexturePackDefinition.cs" in "Tools, Repos, Snippets" 2020/06/19 --- * "Half-Life: Alyx - Liquid shader in Unity" in "Liquid" * "Simulating Liquids in Bottles with a Shader" in "Liquid" * "Issue #49 - Level Building, Rigging, Meshes, Lighting, And So Much More!" in "Unity3d Report" 2020/06/18 --- * "Gaxil/Unity-InteriorMapping" in "Parallax" 2020/06/17 --- * "Unity VFX & Shader Graph - Black Hole Effect Tutorial" in "Visual Effect Graph" 2020/06/16 --- * "Tweet - Twitter" in "Grass" * "Creating shader animation in Unity" in "Animation, IK, Rigging" * "Cyan on Twitter- "I've written effects in the past which include reconstructing world position from …" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "My take on shaders- Cliff terrain shader – Harry Alisavakis" in "Terrain" * "Zerin Labs on Twitter- "Hi guys👋 We know that a lot of you have been asking for this so... 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Game Dev Tutorials. What's New... All That And More!" in "Unity3d Report" 2020/05/27 --- * "Useful Resources for Rendering Volumetric Clouds" in "Clouds" * "Climbing" in "Catlike Coding" * "Texture Generation | Team Dogpit on Patreon" in "Team Dogpit" * "Lexdev - Civ Fog of War" in "Lexdev" * "adrian-miasik/unity-shaders" in "Tools, Repos, Snippets" * "brookmiles/curved-corner-uvs" in "Tools, Repos, Snippets" 2020/05/26 --- * "Binary Impact on Twitter- "#UnityTips Extending our tip from last week here is a quick reminder- Using TryGetComponent will not allocate memory in case it fails and is available since 2019.2. #gamedev #indiedev https-::t.co:7o3nvdTBDI" : Twitter" in "Tips" 2020/05/25 --- * "Ultimate Mirror Shaders | VRChat Asset | RED_SIM on Patreon" in "Mirror" 2020/05/23 --- * "Visual Effect Graph - Tutorial #02 - Bonfire Improvements (Beginner)" in "Visual Effect Graph" 2020/05/22 --- * "OBJECT POOLING in Unity" in "Pooling" * "Rfrixy/Generic-Unity-Object-Pooler" in "Pooling" * "keypax/object-pooling-in-unity-demo" in "Pooling" * "Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More!" in "Unity3d Report" * "Cyan on Twitter- "It's also worth mentioning that the above #shadergraph is a 'simpler' version of I…" in "Parallax" * "Making a clean (mini)map using Navmesh and a Shader | Minions Art on Patreon" in "Minimap" * "Élie Michel 🍪 on Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Job Talle on Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Cyan on Twitter- "Improved the sand hourglass shader a little! ⌛️🤩 #unity3D #madewithunity #shaders…" in "Shader Graphs" * "Cyan on Twitter- "Playing around with #shadergraph more! This strange cube (alien computer core?) wa…" in "Shader Graphs" * "ToughNutToCrack on Twitter" in "Tips" * "Andy Touch on Twitter" in "Rendering Pipelines" * "khalladay/GlitchFX" in "Image Effects" * "khalladay/PencilSketchEffect" in "Image Effects" * "khalladay/SinewaveShapeDistortion" in "Image Effects" * "Performance best practices in C#" in "Performance" * "Demystifying Attributes, C#'s Under-Utilized Superpower for Game Development" in "Tools, Repos, Snippets" * "Unity-Technologies/TheHeretic-VFXCharacter" in "Tools, Repos, Snippets" * "keypax/dynamic-walls-demo" in "Tools, Repos, Snippets" 2020/05/20 --- * "ScriptableObject Events In Unity (C# Tutorial)" in "Scriptable Objects" * "Unite Austin 2017 - Game Architecture with Scriptable Objects" in "Scriptable Objects" * "roboryantron/Unite2017" in "Scriptable Objects" * "Rain Puddles in VFX Graph and Shader Graph" in "Rain" * "Let's Learn Unity 3D: Exporting Free Characters and Animations from Mixamo [FUNdamentals | Ep: 0]" in "Animation, IK, Rigging" * "Unity VFX Graph - Portal Effect Tutorial" in "Visual Effect Graph" * "Binary Impact on Twitter- "#UnityTips Good to know, so you are not looking for this edge case- A rig…" in "Tips" * "Joyce[MinionsArt] on Twitter- "I like drawing my own editor gizmos so I can quickly see what's what. You can also set it for script files -D #unitytips #unity3d https-::t.co:fL31LxO9fe" : Twitter" in "Tips" * "Bill on Twitter- "Converted my #unitytips Tuesday article into a gif summary. #HowTo set up #OculusQuest Link for Unity's play mode. Full instructions- https-::t.co:AnEoWzLk0Y #madewithunity #gamedev https-::t.co:wKjNdUAmyD" : Twitter" in "AR, VR" * "How to use Quest Link in Unity - Game Dev Bill" in "AR, VR" * "acoppes/unity-history-window" in "Tools, Repos, Snippets" 2020/05/19 --- * "From Built-in to URP" in "Rendering Pipelines" * "UnityUIExtensions : unity-ui-extensions — Bitbucket" in "Tools, Repos, Snippets" 2020/05/18 --- * "Élie Michel 🍪 on Twitter" in "Wave function collapse" * "Jonas Pfeiffer on Twitter- "had a bad day but creating some waterfalls made it better -) watch out for our game at @Ghost_Assembly, gonna have a big update soon! #indiedevs #indiegames #madewithunity #polycount https-::t.co:hbGOGjxkJb" : Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/05/16 --- * "Unity Tips | Part 1 - Garbage Collection" in "Daniel Ilett" * "Unity Tips | Part 2 - Coroutines" in "Daniel Ilett" * "Unity Tips | Part 3 - Interpolation" in "Daniel Ilett" * "Unity Tips | Part 4 - Scriptable Objects" in "Daniel Ilett" * "Unity Tips | Part 5 - Persistent Data" in "Daniel Ilett" * "Unity Tips | Part 6 - Prefabs" in "Daniel Ilett" * "URP unlit shadow - Pastebin.com" in "Rendering Pipelines" * "phi-lira/UniversalShaderExamples" in "Rendering Pipelines" * "Faking Baking – Shader Position Arrays" in "Lighting" * "ACNH_SewingCloth.shader" in "Tools, Repos, Snippets" * "Gaxil/Unity-AlembicToVAT" in "Tools, Repos, Snippets" * "NoiseMixer by Flogelz" in "Tools, Repos, Snippets" * "andydbc/unity-texture-packer" in "Tools, Repos, Snippets" * "phi-lira/TextureChannelPacker" in "Tools, Repos, Snippets" 2020/05/15 --- * "chrisloop/ToonLandscape3" in "Cel, Toon Shading" * "Issue #44 - The Heretic, Profiling, ML, Monetization, And Much More!" in "Unity3d Report" * "Game on: Level up your Unity skills - Unity Technologies Blog" in "Unity posts" * "Codeer on Twitter" in "Tips" 2020/05/14 --- * "Snow with shadergraph! | Under60sec Unity tutorial" in "Snow, Ice" * "Useful Resources for Rendering Volumetric Clouds" in "Clouds" 2020/05/12 --- * "Introducing the New Animation Rigging Features (Presented by Unity Technologies)" in "Animation, IK, Rigging" * "Alex Strook🐁 on Twitter" in "Tips" * "Binary Impact on Twitter" in "Tips" * "Shane Celis 🔜 GDC on Twitter" in "Tips" * "Phi Compile on Twitter" in "Position Effects" 2020/05/11 --- * "Lexdev Tutorials" in "Forcefield" * "crest-ocean/crest" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Crest Ocean System HDRP | Particles/Effects | Unity Asset Store" in "Assets" * "Crest Ocean System URP | Particles/Effects | Unity Asset Store" in "Assets" * "Cyan on Twitter" in "Terrain" * "Unity-Technologies/Graphics" in "Terrain" * "Lexdev Tutorials" in "Lexdev" * "Lexdev Tutorials" in "Vertex Displacement" * "Unity-Technologies/UniversalRenderingExamples" in "Tools, Repos, Snippets" 2020/05/10 --- * "chrisloop/ShaderLoops" in "Shader Graphs" * "Pikmin’s Gameplay | Mix and Jam" in "Mix and Jam" 2020/05/09 --- * "cabbibo/IMMATERIA" in "Compute" * "Fast Subsurface Scattering for the Unity URP — John Austin" in "SSS" * "Assassin's Creed III: The tech behind (or beneath) the action" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "JanMalitschek/JPEG-MP4-Compression-PostProcessing-Effect-for-Unity3D" in "Tools, Repos, Snippets" * "phi-lira/UniversalShaderExamples" in "Tools, Repos, Snippets" 2020/05/08 --- * "Final Fantasy 7 Remake - Fur shader in Unity" in "Fur" * "Issue #43 - Lighting, Builds, VFX, C#... All That And More!" in "Unity3d Report" 2020/05/06 --- * "Rendering volumetric clouds using signed distance fields – UHawk VR Development Blog" in "SDF" * "Unity VFX Graph - Weapon Effect Tutorial" in "Visual Effect Graph" * "Phi Compile on Twitter" in "Shader Graphs" 2020/05/05 --- * "Creating an Interior Mapping Shader using Unity's Shader Graph - Game Dev Sandbox" in "Parallax" 2020/05/04 --- * "Depth-Based Post Effects | Team Dogpit on Patreon" in "Team Dogpit" * "Blending gameplay and storytelling with Timeline: 2019 Improvements - Unity at GDC 2019" in "Timeline" * "Extending Timeline in Unity to make a Subtitle track" in "Timeline" * "How to use Unity3D Timeline in 10 minutes" in "Timeline" * "Timeline Signals in Unity 2019!" in "Timeline" * "Using Timeline for Cutscenes in Unity: How to make a game like Zelda using Unity and C#" in "Timeline" * "Using Timeline: Getting Started" in "Timeline" * "Using Timeline: Working with Animation Clips" in "Timeline" 2020/05/03 --- * "Clay & stop motion materials in Unity - Under60sec tutorials" in "Tips" * "How to make a 2D OUTLINE in Unity!" in "Outlines, Edge detection" 2020/05/02 --- * "Building Assemble With Care" in "DevOps" * "DOTS - Unity’s new multithreaded Data-Oriented Technology Stack" in "ECS" * "Nate Lane on Twitter" in "Tips" * "Augmented reality | Unity" in "AR, VR" * "Learn to create AR and VR apps with Unity" in "AR, VR" * "Virtual Reality | Unity" in "AR, VR" * "Technical Art in Assemble With Care" in "Image Effects" 2020/05/01 --- * "Issue #42 - ML & AI, Effects, Workflows, Performance, VR, And Much More!" in "Unity3d Report" 2020/04/30 --- * "Grass Geometry Shader - Pastebin.com" in "Grass" * "Complex Maps" in "Catlike Coding" * "How to use Quest Link in Unity - Game Dev Bill" in "AR, VR" 2020/04/28 --- * "André Cardoso on Twitter- "you can make the music of your game sound like it is playing from a radio by using the 3D settings in the AudioSource component! #unitytips @unity3d https-::t.co:CqI5UYdbC2" : Twitter" in "Tips" * "Timers & clocks in Unity | Under60sec Unity Tutorial" in "Tips" * "2D Outlines in Shader Graph and URP" in "Outlines, Edge detection" 2020/04/27 --- * "randalfien/unity-temporal-vfx" in "Tools, Repos, Snippets" 2020/04/25 --- * "chrisloop/WetShadows" in "Cel, Toon Shading" * "chrisloop/White" in "Cel, Toon Shading" * "Toon Fire Write-up | Puck Loves Games on Patreon" in "Fire" * "Moving the Ground" in "Catlike Coding" * "UnityPatterns/PolyMesh" in "Tools, Repos, Snippets" * "LeLocTai/rock-generator" in "Tools, Repos, Snippets" 2020/04/24 --- * "Tales of Kulplex, Devlog #9 - Powering Up Your Unity Game Developme... - Tales of Kulplex by Nesh - Game Jolt" in "DevOps" * "Acrosicious/TerrainGrassShader" in "Grass" * "Issue #41 - Mobile, Devops, Shader Graph, Terrain, And Tons More!" in "Unity3d Report" 2020/04/22 --- * "Easy Radial Distance Field Shader" in "SDF" * "tylerdoak.com:" in "SDF" * "Transparency Dithering in Unity Shader Graph and URP" in "Dithering" * "Shader Graph - Waterfall Tutorial | Gabriel Aguiar Prod. on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "TNTC on Instagram: “In #unity3d you can inherit from the Event System interfaces to easily listen when a ui element is selected or deselected #unitytips…”" in "Tips" 2020/04/21 --- * "Binary Impact on Twitter" in "Tips" 2020/04/20 --- * "Transparency Dithering in Shader Graph and URP" in "Dithering" * "daniel-ilett/dither-transparency-urp" in "Dithering" * "Cyan on Twitter- "Hey all, wanted to share some info about how the shoreline shader is done. (This i…" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/04/19 --- * "Ultra Effects | Part 9 - Obra Dithering" in "Dithering" * "Daniel Ilett - Games | Shaders | Tutorials" in "Daniel Ilett" * "Tutorial Series" in "Daniel Ilett" * "Ultra Effects | Part 10 - Dungeon Drawing" in "Outlines, Edge detection" * "randalfien/unity-temporal-vfx" in "Tools, Repos, Snippets" 2020/04/18 --- * "Clayxels by Andrea Interguglielmi" in "Raymarching" * "Issue #40 - VFX, Tools, Performance, Cards, Holes, Asset Sales, And A Ton More" in "Unity3d Report" * "3 Techniques for Dynamically Colored UI Graphics | Team Dogpit on Patreon" in "Team Dogpit" * "joscanper/unity_pixelizer" in "Tools, Repos, Snippets" 2020/04/17 --- * "BorisTheBrave/DeBroglie" in "Wave function collapse" * "DeBroglie Documentation" in "Wave function collapse" * "Wave Function Collapse Explained" in "Wave function collapse" * "Shader Graph Viewer" in "Shader Graphs" * "chrisloop/White" in "Shader Graphs" * "Dissolve Effect in Shader Graph and URP" in "Dissolve" 2020/04/15 --- * "Binary Impact on Twitter- "#UnityTip If you need to check if a GameObject is active, mind the differ…" in "Tips" * "dsoft20/psx_retroshader" in "Tools, Repos, Snippets" 2020/04/14 --- * "Toon Liquid Shader | Daniel Santalla Denis on Patreon" in "Liquid" 2020/04/13 --- * "Alex Strook🐁 on Twitter- "useful script for your having your debug gizmos follow rotation and non u…" in "Tips" * "A Unity editor script which lets you save a Gradient as a texture file (place the script inside a folder named Editor)." in "Tools, Repos, Snippets" * "Shader Graph - Vertical Dissolve:Teleport | Minions Art on Patreon" in "Dissolve" 2020/04/11 --- * "The Challenges of Quadrupedal Characters" in "Animation, IK, Rigging" * "chrisloop/ToonLandscape2" in "Cel, Toon Shading" * "Issue #39 - Shader Graph, DOTS, Handy Editor Scripts, How-To Platformers, Roguelikes, FPS, and Much More" in "Unity3d Report" * "keijiro/WfcMaze" in "Wave function collapse" * "Unity Packs: Adding Water into Games" in "Assets" 2020/04/08 --- * "Unity VFX Graph - Magic Orb Effect Tutorial" in "Visual Effect Graph" * "Gradient Fog For Unity by Breogán Hackett" in "Fog" * "REALISTIC 2D LIGHTING in Unity 🔥 Tutorial (Beginner Friendly)" in "2D Lighting" 2020/04/07 --- * "Artists’ best practices for mobile game development | Unity" in "Unity posts" 2020/04/06 --- * "Alexander Ameye on Twitter" in "Lofi, Doodle, Pixelart" * "Pixelation Shader" in "Lofi, Doodle, Pixelart" * "Javid Shaikh" in "Youtube" * "Simple Radial Chart Shader - FILES (Free) | Puck Loves Games on Patreon" in "Tools, Repos, Snippets" * "UI Events To Shader - FILES (Free) | Puck Loves Games on Patreon" in "Tools, Repos, Snippets" 2020/04/05 --- * "CedricGuillemet/HexagridRelaxing" in "ProcGen" * "ColinLeung-NiloCat/UnityURPToonLitShaderExample" in "Cel, Toon Shading" * "Stylised Water in Shader Graph and URP" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Final Fantasy VII Remake’s Tactical Mode | Mix and Jam" in "Mix and Jam" * "Warpy UI Shader - Pastebin.com" in "Tools, Repos, Snippets" * "Beautiful Sky Shader | Release | RED_SIM on Patreon" in "Sky, Skybox, Wind" 2020/04/03 --- * "Paper Burn Shader in Unity - Game Dev Bill" in "Paper" * "Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More." in "Unity3d Report" * "Terrain and Mesh Blending in Unity" in "Terrain" 2020/04/02 --- * "Stylized Water For URP" in "Assets" * "Distortion shader for Unity. 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This shader works with Universal Render Pipeline 7.1.x and above." in "Tools, Repos, Snippets" * "Thomaz Nardelli on Twitter" in "Tools, Repos, Snippets" * "URP unlit shadow - Pastebin.com" in "Tools, Repos, Snippets" * "Edward del Villar on Twitter" in "Eyes" 2020/03/19 --- * "Cyan on Twitter" in "Shader Graphs" * "Twitch" in "Shader Graphs" 2020/03/18 --- * "Crash Team Racing Nitro-Fueled Turbo in Unity" in "Assorted Tutorials" * "Level Game Production: Lonely Mountains Downhill " in "Assorted Tutorials" * "Cel Shading | Series Introduction" in "Cel, Toon Shading" * "Portals | Series Introduction" in "Portals" * "Image Effects | Series Introduction" in "Image Effects" * "Ultra Effects | Series Introduction" in "Image Effects" 2020/03/17 --- * "gamedevbill/Tutorials" in "Tools, Repos, Snippets" 2020/03/16 --- * "Gradient Creator Tool" in "Tools, Repos, Snippets" * "jmickle66666666/JazzBox" in "Tools, Repos, Snippets" 2020/03/15 --- * "Getting started with shaders: signed distance functions!" in "SDF" * "Stylized Water For URP - Desktop/Mobile [Unreleased]" in "Assets" * "Shader Graph Normal Calculation Game Dev Bill" in "Shader Graphs" * "Quick Game Art Tip - Vertical Dissolve:Teleport | Minions Art on Patreon" in "Dissolve" * "StandardVerticalDissolve - Pastebin.com" in "Dissolve" * "ToonVerticalDissolve - Pastebin.com" in "Dissolve" 2020/03/14 --- * "Graphics Programming Weekly - Article Database" in "Assorted Tutorials" * "Brackeys" in "Youtube" * "GameDevHQ" in "Youtube" * "Infallible Code" in "Youtube" * "Sykoo" in "Youtube" * "gamedevserj/Shader-Graph-Experiments" in "Tools, Repos, Snippets" 2020/03/13 --- * "Harry Heath on Twitter" in "Cel, Toon Shading" * "Harry Heath on Twitter" in "Cel, Toon Shading" * "PostProcessHighlight.cs - Pastebin.com" in "Cel, Toon Shading" * "Highlight Shader.shader - Pastebin.com" in "Cel, Toon Shading" * "Issue #35 - Animating, ScriptableObjects, Multiplayer, and More!" in "Unity3d Report" * "Abhinav Demkeys on Twitter- "After seeing @febucci's tip on C# script templates I did some research …" in "ECS" * "Unity Tutorial - Visual Effect Graph - Fireworks in 2 minutes" in "Visual Effect Graph" * "Creating immersive, photorealistic VR experiences with the High Definition Render Pipeline - Unity Technologies Blog" in "Unity posts" * "Unity Tips" in "Tips" * "Sprite Glow/Outline Shader Breakdown" in "Outlines, Edge detection" * "Geometry shader template for Unity. Creates boilerplate code for a simple geometry shader." in "Tools, Repos, Snippets" * "ToughNutToCrack/PixelationEffect" in "Tools, Repos, Snippets" 2020/03/12 --- * "2D Water Shader in Unity" in "2D Water" 2020/03/11 --- * "Episode 3 Procedural Generation Sizzle Sear Scavenge" in "ProcGen" * "Abhinav Demkeys on Twitter- "You can lock the scene view camera to a gameobject by hitting Shift+F o…" in "Tips" * "Ashley Alicea 💙 on Twitter- "Ooh, you can combine Unity's Shader Graph & Sprite Shape tools to …" in "Tips" * "joscanper/unity_coneofsightfx" in "Tools, Repos, Snippets" * "joscanper/unity_echofx" in "Tools, Repos, Snippets" * "Normal Mapping for a Triplanar Shader" in "Triplanar" 2020/03/10 --- * "Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 on Twitter- "Heya friends! I was checking out ECS again fo…" in "ECS" * "LotteMakesStuff/LetsGoECS" in "ECS" * "Binary Impact on Twitter" in "Visual Effect Graph" * "Cyan on Twitter- "Got a script that's handling input, but for the visuals I'm using the following #shadergraph (set to transparent so it works with UI & created a _MainTex property to prevent warnings). https-::t.co:Dnt1qpE3FZ" : Twitter" in "Shader Graphs" * "Firecamp Light" in "Shader Graphs" * "Febucci on Twitter- "You can create a responsive Dialogue Box by modifying its "sprite slicing" settings in Unity. > Info & more tips here 👇 https-::t.co:XBVspMFUiX #gamedev #indiedev #unitytips #unity3d https-::t.co:fOeJThFazs" : Twitter" in "Tips" 2020/03/09 --- * "Scriptable Cookbook: Unity ScriptableObject Resources - YouTube" in "Scriptable Objects" * "mirrorfishmedia/ScriptableCookbook" in "Scriptable Objects" * "roboryantron/Unite2017" in "Scriptable Objects" * "A Link Between Worlds Wall Merge | Mix and Jam" in "Mix and Jam" 2020/03/08 --- * "Paper Shader in Unity - Game Dev Bill" in "Paper" * "Children of Morta: Bringing order to the chaos of procedural generation - Unity Technologies Blog" in "ProcGen" * "Dungeon Generation in Enter The Gungeon" in "ProcGen" * "Splash!" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Dissolving The World Part 1" in "Dissolve" * "Dissolving The World Part 2" in "Dissolve" 2020/03/07 --- * "Jonny10/UnitySceneViewNotification" in "Tools, Repos, Snippets" 2020/03/06 --- * "Issue #34 - Editor Tips & Extensions, URP & HDRP, Input Systems, and More!" in "Unity3d Report" * "High Definition Render Pipeline real-time ray tracing is now in Preview - Unity Technologies Blog" in "Unity posts" * "Escape the witch’s cottage in our new VR learning experience - Unity Technologies Blog" in "AR, VR" 2020/03/05 --- * "keypax/object-pooling-in-unity-demo" in "Pooling" * "Orthographic Depth" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Compact PBR texture packing and blending experiment." in "Shader Graphs" * "Imgur" in "Triplanar" * "adamgryu on Twitter" in "Triplanar" 2020/03/04 --- * "Zelda's Toon Shader in Unity" in "Cel, Toon Shading" * "2D Water Reflection Shader Graph - Easy Unity Tutorial" in "2D Water" * "Custom Lighting in Shader Graph: Expanding your graphs in 2019 - Unity Technologies Blog" in "Unity posts" * "Unity-Technologies/ShaderGraph-Custom-Lighting" in "Shader Graphs" * "Harry 💬 on Twitter" in "Harry Alisavakis" 2020/03/03 --- * "Quick Game Art Tips - Unity Iridescent Shader | Minions Art on Patreon" in "Sparkling" * "Tutorial- Making a Crystal Shader | Team Dogpit on Patreon" in "Sparkling" * "rob fichman @ i ✨💖✨ my gf on Twitter" in "Sparkling" * "rob fichman @ i ✨💖✨ my gf on Twitter" in "Sparkling" * "Scriptable Objects In Unity #3 - Variables - Blog - Dream Harvesters | Blog" in "Scriptable Objects" * "Scriptable Objects in Unity #2 - Basic Usage - Blog - Dream Harvesters | Blog" in "Scriptable Objects" * "Unity3D Tutorial- Controlling Multiple Animators and ScriptableObject Messaging – TinyBird Games" in "Scriptable Objects" * "Unity Toy Path Tracer" in "Pathtracing" * "Kink3d/kPooling" in "Pooling" * "Unity Object Pool — Effective Object Pooling — Unity 2020" in "Pooling" * "Deep Space Banana Rain Shader | Team Dogpit on Patreon" in "Rain" * "Shader Showcase Saturday #5: Dripping Rain - Alan Zucconi" in "Rain" * "mirrorfishmedia/ProceduralContentGenerationBasics" in "ProcGen" * "My take on shaders Stylized tree leaves Harry Alisavakis" in "Trees" * "Converting some code shaders to ShaderGraph | Minions Art on Patreon" in "Snow, Ice" * "Cyan on Twitter" in "Snow, Ice" * "Interactive Snow w: Tesselation | Minions Art on Patreon" in "Snow, Ice" * "My take on shaders- Snow shader – Harry Alisavakis" in "Snow, Ice" * "Quick Game Art Tips - Unity Snow & Icicles (Vertex Color) | Minions Art on Patreon" in "Snow, Ice" * "Quick Game Art Tips - Unity Toon Ice | Minions Art on Patreon" in "Snow, Ice" * "Quick Game Art Tips - Unity Toon Snow (with Buildup) | Minions Art on Patreon" in "Snow, Ice" * "ToonSnowBuildup.shader - Pastebin.com" in "Snow, Ice" * "2D Signed Distance Field Basics" in "SDF" * "Actually Making Signed Distance Field Textures With JFA" in "SDF" * "Alexander Ameye on Twitter" in "SDF" * "Mesh Distance Fields" in "SDF" * "My take on shaders- UI SDF Icon shader – Harry Alisavakis" in "SDF" * "SDF Shaders Documentation" in "SDF" * "SDF Texture Generator Documentation" in "SDF" * "Unity3d VFX Graph - How To Convert A Mesh To A Sign Distance Field (SDF) ?" in "SDF" * "Volumetric Rendering: Signed Distance Functions - Alan Zucconi" in "SDF" * "Forcefield Shader Breakdown" in "Forcefield" * "Shader graph: Force shield with hits" in "Forcefield" * "Shaders Case Study - Overwatch: Winston's Barrier Projector" in "Forcefield" * "Stylized Forcefields!! | Astrosloth on Patreon" in "Forcefield" * "Constructing a Pixel Art Shader" in "Lofi, Doodle, Pixelart" * "GBCamera for Unity by rogueNoodle" in "Lofi, Doodle, Pixelart" * "Sprite Doodle Shader Effect - Alan Zucconi" in "Lofi, Doodle, Pixelart" * "TUTORIAL- Easy Lo-fi Pixel Goodness in UNITY!!! | beakfriends on Patreon" in "Lofi, Doodle, Pixelart" * "TUTORIAL- Pixel Perfect 3D rendering for big lo-fi energy | beakfriends on Patreon" in "Lofi, Doodle, Pixelart" * "2D Signed Distance Field Basics" in "Raymarching" * "electricsquare/raymarching-workshop" in "Raymarching" * "Coding Adventure: Ray Marching" in "Raymarching" * "IRCSS/UnityRaymarching" in "Raymarching" * "Inigo Quilez - Distance Functions" in "Raymarching" * "Inigo Quilez - Terrain Marching" in "Raymarching" * "Log spherical Mapping in SDF Raymarching" in "Raymarching" * "Non-linear sphere tracing for rendering deformed signed distance fields" in "Raymarching" * "Ray Marching — 16ms" in "Raymarching" * "Ray Marching and Signed Distance Functions" in "Raymarching" * "Ray Marching for Dummies!" in "Raymarching" * "Raymarching in Unity" in "Raymarching" * "Thomaz Nardelli on Twitter" in "Raymarching" * "Volume ray casting Wikipedia" in "Raymarching" * "Volumetric Rendering: Raymarching - Alan Zucconi" in "Raymarching" * "Volumetric Rendering: Signed Distance Functions - Alan Zucconi" in "Raymarching" * "What is Ray Marching? Is Sphere Tracing the same thing?" in "Raymarching" * "Raymarching Algorithm" in "Raymarching" * "Facial animations and eye tracking with Blendshapes:Shapekeys ( + Base Face Model) | Minions Art on Patreon" in "Blendshapes" * "Matt Nava on Twitter This is a seagull I made for The Pathless I made it without using skeletal mesh" in "Blendshapes" * "2019 04 02 10 43 26" in "Stencil" * "Ciro 👉🏻 GDC 2021 (if still alive) on Twitter" in "Stencil" * "Cyan on Twitter- "Hey! I made some impossible geometry! Not only is the interior different for each …" in "Stencil" * "Extra- Using the stencil buffer effect | Minions Art on Patreon" in "Stencil" * "Fun with Stencil Image Effects | Minions Art on Patreon" in "Stencil" * "Impossible Geometry: Non-Euclidean Cubes - Alan Zucconi" in "Stencil" * "My take on shaders- Stencil shader (Antichamber effect) – Harry Alisavakis" in "Stencil" * "Parallax Card" in "Stencil" * "Quick Game Art Tips - Unity Stencil (Buffer) | Minions Art on Patreon" in "Stencil" * "Sprite Stencil Overlay Breakdown (Forward Renderer)" in "Stencil" * "hecomi/UnityScreenSpaceBoolean" in "Stencil" * "Chapter 7. Rendering Countless Blades of Waving Grass" in "Grass" * "Creating Interactive Grass in Unreal Engine 4" in "Grass" * "Imgur" in "Grass" * "IRCSS/Geometry-Grass-Shader" in "Grass" * "IRCSS/Interactive-Grass" in "Grass" * "IronWarrior/UnityGrassGeometryShader" in "Grass" * "My take on shaders- Grass Shader (Part I) – Harry Alisavakis" in "Grass" * "My take on shaders- Grass Shader (Part II) – Harry Alisavakis" in "Grass" * "Quick Game Art Tips - Interactive Grass Shader | Minions Art on Patreon" in "Grass" * "Quick Game Art Tips - Unity Moving Grass | Minions Art on Patreon" in "Grass" * "Staggart Creations 🌿 on Twitter- "@HarryAlisavakis You're too kind! I'm using instanced meshes, so it's essentially a traditional shader. This is the mesh I'm currently using, rotated and scaled randomly- https-::t.co:QlTW2M20Xk" : Twitter" in "Grass" * "Staggart Creations 🌿 on Twitter- "@MGDev91 @HarryAlisavakis Translucency is always the dot product …" in "Grass" * "Unity Grass Geometry Shader Tutorial at Roystan" in "Grass" * "Waving Grass Shader in Unity" in "Grass" * "Creating a See Through shader | Rafael Grochoska on Patreon" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Fade Near Camera in shader (no raycasts needed) | Puck Loves Games on Patreon" in "Proximity, Seethrough, Dithering" * "Filip Lundby 🚀 on Twitter" in "Proximity, Seethrough, Dithering" * "Using a shader to fade out GameObjects when they come close" in "Proximity, Seethrough, Dithering" * "Camera Dither Fade" in "Dithering" * "Dithering" in "Dithering" * "Halftone Shading" in "Dithering" * "Phi Compile ➡️ EGX Rezzed on Twitter" in "Dithering" * "Advanced Animation Rigging: Character and props interaction - Unity Technologies Blog" in "Animation, IK, Rigging" * "Astro Kat- Moving Kat (Raycast, IK, Sample Code) | Minions Art on Patreon" in "Animation, IK, Rigging" * "Inverse Kinematics in 2D - Part 1 - Alan Zucconi" in "Animation, IK, Rigging" * "Inverse Kinematics in 2D - Part 2 - Alan Zucconi" in "Animation, IK, Rigging" * "12 Best Unity Tutorials, Courses and Training 2020 | JA Directives" in "Assorted Tutorials" * "Abel's Fx Learning Notes" in "Assorted Tutorials" * "Adventures in postprocessing with Unity" in "Assorted Tutorials" * "Alpha to Coverage or Anti Aliased Cutout TUTORIAL RED SIM on Patreon" in "Assorted Tutorials" * "Animal Crossing Curved World Shader" in "Assorted Tutorials" * "Anime Aura Shader in Unity" in "Assorted Tutorials" * "Crafting a Dragon Ball VFX in Unity" in "Assorted Tutorials" * "Crumble: Platform Game Mechanics & Shaders in Unity" in "Assorted Tutorials" * "Custom Shadow Mapping in Unity" in "Assorted Tutorials" * " Daily Pathtracer Part 3: C# & Unity & Burst · Aras' website" in "Assorted Tutorials" * "Erfan Ahmadi Projects | Graphics Coder" in "Assorted Tutorials" * "Four Color Gradient" in "Assorted Tutorials" * "Coding to the Beat - Under the Hood of a Rhythm Game in Unity" in "Assorted Tutorials" * "IndieBurg" in "Assorted Tutorials" * "Learning Shaders in Unity with Amplify Shader Editor" in "Assorted Tutorials" * "Light Saber Breakdown | Rafael Grochoska on Patreon" in "Assorted Tutorials" * "Monomi Park Forums • View topic - Slime Faces- Behind The Scenes" in "Assorted Tutorials" * "My VFX Tutorials/Ideas" in "Assorted Tutorials" * "Puck Loves Games" in "Assorted Tutorials" * "Ryan's Tech Art Journey" in "Assorted Tutorials" * "Skillshot Arrow Shader | Sawce" in "Assorted Tutorials" * "Smoke Trails in Unity3D | James O'Hare, Game Character Artist- Blog" in "Assorted Tutorials" * "Stylized VFX in RIME | Simon schreibt." in "Assorted Tutorials" * "Tongue Tether Swing 3D - Devblog#14" in "Assorted Tutorials" * "Tutorials" in "Assorted Tutorials" * "Unity Vertex Shader and Geometry Shader Tutorial - Game Dev Bill" in "Assorted Tutorials" * "Welcome - RB Whitaker's Wiki" in "Assorted Tutorials" * "bitmap font renderer" in "Assorted Tutorials" * "A custom node for Unity's ShaderGraph to capture lighting and use it into the shader. Works as of July 2018, but the APIs might change!" in "Cel, Toon Shading" * "ArturoNereu/Unity2019ShaderDevelopment" in "Cel, Toon Shading" * "Astro Kat - Character design process + Modelling Videos + free base models | Minions Art on Patreon" in "Cel, Toon Shading" * "BotWGraph.png" in "Cel, Toon Shading" * "Building a 2D-Inspired Toon Shader" in "Cel, Toon Shading" * "Converting some code shaders to ShaderGraph | Minions Art on Patreon" in "Cel, Toon Shading" * "How to make 2D cel shaded and outlined smoke — Blue Goo Games" in "Cel, Toon Shading" * "My take on shaders- Cel shading – Harry Alisavakis" in "Cel, Toon Shading" * "My take on shaders- Directional coloring – Harry Alisavakis" in "Cel, Toon Shading" * "Quick Game Art Tip - Toon Fire in Unity | Minions Art on Patreon" in "Cel, Toon Shading" * "Quick Game Art Tip - Unity Lit Toon Shader | Minions Art on Patreon" in "Cel, Toon Shading" * "Quick Game Art Tips - Directional Shadow Color | Minions Art on Patreon" in "Cel, Toon Shading" * "Quick Game Art Tips - Toon Metal | Minions Art on Patreon" in "Cel, Toon Shading" * "Quick Game Art Tips - Unity Directional Rim Outline | Minions Art on Patreon" in "Cel, Toon Shading" * "Quick Game Art Tips - Unity Toon Specular | Minions Art on Patreon" in "Cel, Toon Shading" * "Recreating a Zelda-inspired toon shading in Shader Graph - Unity Connect" in "Cel, Toon Shading" * "Recreating a Zelda-inspired toon shading in Shader Graph - Unity Connect" in "Cel, Toon Shading" * "Simple Toon" in "Cel, Toon Shading" * "Toon lit & unlit "uber" shader" in "Cel, Toon Shading" * "Unity Toon Shader Tutorial at Roystan" in "Cel, Toon Shading" * "Unity3D - Toon Shading in the LightWeight Renderer Pipeline" in "Cel, Toon Shading" * "CharacterToon.shader - Pastebin.com" in "Cel, Toon Shading" * "ciro-unity/BotW-ToonShader" in "Cel, Toon Shading" * "Álvaro Bermejo" in "Cel, Toon Shading" * "✨Rafles✨ on Twitter" in "Cel, Toon Shading" * "Shader based Fireworks FILES RED SIM on Patreon copy" in "Fireworks" * "Fur Shader Tutorial | Rafael Grochoska on Patreon" in "Fur" * "Shader Convertion Part 2 (Liquid, Triplanar, Waterfall) | Minions Art on Patreon" in "Liquid" * "Coding Adventure: Marching Cubes" in "Marching Cubes" * "Eldemarkki/Marching-Cubes-Terrain" in "Marching Cubes" * "Polygonising a scalar field (Marching Cubes)" in "Marching Cubes" * "Unity C# Marching Cubes voxel terrain [Open Source]" in "Marching Cubes" * "millerc3/Marching-Cubes" in "Marching Cubes" * "Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More" in "Unity3d Report" * "Issue #32 - AR/VR, Character Controllers, Scene Loading, HDR Graphics, And More" in "Unity3d Report" * "Issue #33 - HDRP, DOTS, Optimizing, Effects and More!" in "Unity3d Report" * "Issue #10 - Ten Issues Deep And Still Going Strong, Celebrate With Some Unity Goodness" in "Unity3d Report" * "Issue #11 - The Unite Copenhagen Edition" in "Unity3d Report" * "Issue #12 - Shaders, VFX, and Rendering tips inside. Plus great assets, and the latest news!" in "Unity3d Report" * "Issue #13 - How-Tos, Simulators, Testing, Tutorials and Tons of Videos" in "Unity3d Report" * "Issue #14 - The New New Edition - New Input System, UI, Graphics, and Animation Updates! Plus Efficiency, Tips and More!" in "Unity3d Report" * "Issue #15 - More Unity News At Your Fingertips" in "Unity3d Report" * "Issue #16 - The How-To Edition" in "Unity3d Report" * "Issue #17 - Physics, Helpful Fixes, Shaders, Art & Sprites, and Tips Galore" in "Unity3d Report" * "Issue #18 - Optimization, VR & Oculus, Lighting, Machine Learning, Tilemaps, Tips and plenty more!" in "Unity3d Report" * "Issue #19 - Shader Graph, Effects, Scripts, Making Of, And More!" in "Unity3d Report" * "Issue #20 - Real-time rendering & destruction. 3D, 2.5D, 2D... all the Ds! Plus Black Friday sales, and the freebie tips you know and love." in "Unity3d Report" * "Issue #21 - RPG/RTS How Tos, Free & Open Source Scripts, Modeling, Shaders & Shader Graph, And Lots More." in "Unity3d Report" * "Issue #22 - Making MMOs and FPSes, Visual Scripting, Film, VR, Tips, and Useful Scripts And Assets!" in "Unity3d Report" * "Issue #22 - Making MMOs and FPSes, Visual Scripting, Film, VR, Tips, and Useful Scripts And Assets!" in "Unity3d Report" * "Issue #23 - 2D Tools And Melee Games, Handling Video And Text In Your Games, Shader How-Tos And Code, Render Pipelines, Tiny, Web, VR And More!" in "Unity3d Report" * "Issue #24 - 2D Physics, Shader Effects, Tricks & Debugging, DOTS, Snaps, Addressables, and Not 1 But 2 Snow Effects! Happy Holidays" in "Unity3d Report" * "Issue #25 - Render Pipelines, Memory Management, Editor Scripts, DOTS/ECS, Shaders, Great Assets, Plus!" in "Unity3d Report" * "Issue #26 - CI, Cloud, Batching, Code Patterns, Shader How-Tos, Tweening, HDRP, Plenty Great Assets And Much More!" in "Unity3d Report" * "Issue #27 - OpenUPM, UVs, Reducing Memory, DOTS, Sounds, and ML" in "Unity3d Report" * "Issue #28 - Geo & Vertex Shaders And Animations, Juice, Optimizing Addressables And Builds, Rendering Effects, Giveaways And Sales" in "Unity3d Report" * "Issue #29 - Unity 2019.3, Shader Showcases And Optimization, Types & Memory, How Tos, And Free Courses And Assets" in "Unity3d Report" * "Issue #30 - Cheatsheets & Checklists, Perf & A11y, Sprites, 2D Shadergraph, Free Effects, Plus More" in "Unity3d Report" * "Issue #8 - The Slim Shady(Graph) Edition - More Tips and Code Inside!" in "Unity3d Report" * "Issue #9 - The You Don't Know What You're Gonna Get Edition - A Variety of Great Code, Tips, Videos and Tutorials Inside" in "Unity3d Report" * "Coding Adventure: Boids" in "Boids" * "SebLague/Boids" in "Boids" * "BruceSlater on Twitter" in "Particles" * "Dragos Matkovski on Twitter" in "Particles" * "How to display in-game messages with Unity Particle System" in "Particles" * "Making Hit:Explosion Particle Effects with custom particle shaders | Minions Art on Patreon" in "Particles" * "Particles Case Study - The Legend Of Zelda: The Wind Waker" in "Particles" * "Elemental Resistances Tutorial - Unity DOTS (ECS, Burst, Jobs)" in "ECS" * "How fast could Burst compiled A* be?" in "ECS" * "Entity Component System - Unity Learn" in "ECS" * "Entity Component System - Unity Learn" in "ECS" * "The State of ECS" in "ECS" * "[ECS Tutorial] Making an RTS with Unity's Entity Component System - Selecting & Moving" in "ECS" * "[ECS Tutorial] Making an RTS with Unity's Entity Component System" in "ECS" * "Advanced shaders in Unity - Parallax mapping | Habrador" in "Parallax" * "Lightweight-ish Raymarched Parallax Shader | Team Dogpit on Patreon" in "Parallax" * "My take on shaders- Interior mapping – Harry Alisavakis" in "Parallax" * "My take on shaders- Parallax effect (Part I) – Harry Alisavakis" in "Parallax" * "My take on shaders- Parallax effect (Part II) – Harry Alisavakis" in "Parallax" * "Parallax Card" in "Parallax" * "Parallax Occlusion Map Standard Surface Shader | Team Dogpit on Patreon" in "Parallax" * "Playing with Parallax | Minions Art on Patreon" in "Parallax" * "Shader Showcase Saturday #9: Interior Mapping - Alan Zucconi" in "Parallax" * "Write-up- Magical Marbles – Harry Alisavakis" in "Parallax" * "Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3 - Unity Technologies Blog" in "Visual Effect Graph" * "Unity3d Visual Effect Graph - Accessing Unity3d VFX properties through C# scripts | Dilmer Valecillos on Patreon" in "Visual Effect Graph" * "dilmerv/UnityVFXEssentials" in "Visual Effect Graph" * "Alex Strook🐁 on Twitter" in "Clouds" * "Cloud Shader Breakdown" in "Clouds" * "Clouds Shader Tutorial" in "Clouds" * "Clouds shader breakdown" in "Clouds" * "Shadertoy" in "Clouds" * "Coding Adventure: Clouds" in "Clouds" * "Create nice and feasible volumetric cloud in Unreal Engine 4 | Asher.GG" in "Clouds" * "Creating a Volumetric Ray Marcher" in "Clouds" * "Quick Game Art Tips - Unity Cloud Shader | Minions Art on Patreon" in "Clouds" * "danielscherzer/SHADER" in "Clouds" * "SebLague/Clouds" in "Clouds" * "Volumetric Clouds in Unity + Time of Day lighting" in "Clouds" * "Quick Game Art Tips - Ghost Shaders | Minions Art on Patreon" in "Ghost" * "Cyan on Twitter" in "Glass" * "Making a Glass Shader, Part 1- GrabPass & Refraction | Team Dogpit on Patreon" in "Glass" * "Making a Glass Shader, Part 2- Highlights & Reflections | Team Dogpit on Patreon" in "Glass" * "Refraction:Distortion in Unity Shader graph! 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FILES | RED_SIM on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Perfect Water Shaders - 1.4.0 Caustics and Foam Update | FILES | RED_SIM on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Perfect Water Shaders - 1.4.1 Unity Fog Fix | FILES | RED_SIM on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Quick Game Art Tips - Unity Stylized Water | Minions Art on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Quick Game Art Tips - Unity Waterfall Shader | Minions Art on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Rendering Baked Fluid Simulation in Real-Time with Unity" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Sam Suite is going to san francisco anyway on Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Shader Convertion Part 2 (Liquid, Triplanar, Waterfall) | Minions Art on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Shader Graph Interactive Water(with Refraction:Grabpass, Intersection:Foam lines) | Minions Art on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Simon schreibt." in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Simple Water Shader in Unity" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Simple Water" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Snuti on Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Stylized Water" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "The Great Sea | Zelda" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "The Legend of Zelda: Wind waker styled water" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "The Ocean" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "The Water of Flotsam" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "The Wind Waker HD - 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Maybe this is useful for some. #madewithunity #indiedev #gamedev https-::t.co:c6l5eWyDI2" : Twitter" in "Tips" * "Thomaz Nardelli on Twitter- "I wanted to do this on a blog with better formatting and all that stuff…" in "Tips" * "Thomaz Nardelli on Twitter- "Messing with pivot baking in uv space Was surprised to see that blender…" in "Tips" * "Two Unity tricks for isometric games - Breadcrumbs" in "Tips" * "Unity Berserkers 🇵🇱 on Twitter" in "Tips" * "Unity Berserkers 🇵🇱 on Twitter" in "Tips" * "Unity Berserkers 🇵🇱 on Twitter" in "Tips" * "Unity Berserkers 🇵🇱 on Twitter" in "Tips" * "Unity Tips (Updated Collection) - Develop Games in Unity in an Easier Way" in "Tips" * "Unity Tips" in "Tips" * "[ReadOnly] Attribute – Anton Semchenko" in "Tips" * "albertomelladoc/Fish-Animation" in "Vertex Displacement" * "How To Animate A Fish Swimming With Shaders" in "Vertex Displacement" * "Jellyfish Shader Breakdown" in "Vertex Displacement" * "My take on shaders- Butterflies and fish shader – Harry Alisavakis" in "Vertex Displacement" * "Unity3d iOS Metal - Building and Publishing a ShaderGraph Shader with Vertex Displacement (Free Sour…" in "Vertex Displacement" * "Vertex Displacement" in "Vertex Displacement" * "Cyan on Twitter" in "Fog" * "Fog Plane Shader Breakdown" in "Fog" * "Joyce[MinionsArt] on Twitter" in "Fog" * "My take on shaders- Firewatch multi-colored fog – Harry Alisavakis" in "Fog" * "My take on shaders- Vertical fog – Harry Alisavakis" in "Fog" * "Quick Game Art Tips - Simple Fog Plane (LWRP friendly) | Minions Art on Patreon" in "Fog" * "FogPlane.shader - Pastebin.com" in "Fog" * "Building a Fantasy VR World in Unity" in "AR, VR" * "Cross-platform Augmented Reality with Unity | Viget" in "AR, VR" * "Design, Develop, and Deploy for VR - Unity Learn" in "AR, VR" * "Cyan on Twitter" in "Hologram" * "Hologram Shader Breakdown" in "Hologram" * "Hologram effect - Death Stranding case study" in "Hologram" * "Quick Game Art Tips - Unity Hologram | Minions Art on Patreon" in "Hologram" * "Demo 19 - Outline 3D model" in "Outlines, Edge detection" * "Glow highlighting in Unity" in "Outlines, Edge detection" * "How to Explore Unity 5's Shader System Code - V - Shadows code overview" in "Outlines, Edge detection" * "My take on shaders- Edge detection image effect – Harry Alisavakis" in "Outlines, Edge detection" * "Outline Shader using Shader graph (2.5 techniques)" in "Outlines, Edge detection" * "Outline Shader" in "Outlines, Edge detection" * "Pixel-Perfect Outline Shaders for Unity" in "Outlines, Edge detection" * "Quick Game Art Tips - Unity (Noise) Outline | Minions Art on Patreon" in "Outlines, Edge detection" * "Quick Game Art Tips - Unity Aura Outline | Minions Art on Patreon" in "Outlines, Edge detection" * "Quick Game Art Tips - Unity Directional Rim Outline | Minions Art on Patreon" in "Outlines, Edge detection" * "Quick Game Art Tips - Unity Sprite Outline-Glow | Minions Art on Patreon" in "Outlines, Edge detection" * "Shader Case Study - Glowing Object Outlines" in "Outlines, Edge detection" * "Shaders Case Study - Stealth Games' XRay Vision" in "Outlines, Edge detection" * "Toon Shading Material Using Shader Graph" in "Outlines, Edge detection" * "Unity Outline Shader Tutorial at Roystan" in "Outlines, Edge detection" * "IronWarrior/UnityOutlineShader" in "Outlines, Edge detection" * "My take on shaders- Glitch image effect – Harry Alisavakis" in "Glitch, Distortion" * "Nier Automata shader study | Sawce" in "Glitch, Distortion" * "Shaders Case Study - Distortion FX with Unity's Post-processing Stack v2" in "Glitch, Distortion" * "The C.reator no 𝗚𝗗𝗖 on Twitter" in "Glitch, Distortion" * "staffantan/unityglitch" in "Glitch, Distortion" * "Image Effects | Part 6 - Painting Joy" in "Image Effects" * "keijiro/AsciiArtFx" in "Image Effects" * "2D Sprite Overlay Effects | Minions Art on Patreon" in "2D Lighting" * "Lost Crypt - 2D Sample Project - Asset Store" in "2D Lighting" * "Graphics | Unity" in "2D Lighting" * "7 Unity GUI Optimization Tips For Your Game" in "Performance" * "Diagnosing performance issues in Unity" in "Performance" * "Enemy health bars in 1 draw call in Unity · SteveStreeting.com " in "Performance" * "Unity Addressables: It's never too big to fit" in "Performance" * "Unity Scene Hierarchy: Catch that Performance Thief! (Part 2)" in "Performance" * "Unity UI: The Guru’s UI Development Diagram" in "Performance" * "How To Plan Optimizations with Unity*" in "Performance" * "Maximizing Your Unity Game's Performance" in "Performance" * "Optimizing Unity UI – Tantzy Games" in "Performance" * "Tales from the Optimization Trenches - Unity Technologies Blog" in "Performance" * "Unity Addressables: Learn the Basics" in "Performance" * "Unity Memory Management: Scale Your Game Without Decreasing Quality - The Gamedev Guru" in "Performance" * "Unity Tips | Part 1 - Garbage Collection" in "Performance" * "Zero allocation code in C# and Unity - Seba's Lab" in "Performance" * "Watercolor shader - Devblog#13" in "Watercolor" * "A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~" in "Tools, Repos, Snippets" * "A self contained/instantiating Tooltip example for Unity3D, call with Tooltip.StartDisplay("some text")" in "Tools, Repos, Snippets" * "AlexanderAmeye/PrefabPainter" in "Tools, Repos, Snippets" * "Anthelmed/unity-a-plague-tale-rat-light-mechanic" in "Tools, Repos, Snippets" * "ButtonNameToText.cs" in "Tools, Repos, Snippets" * "ColliderChecker - Unify Community Wiki" in "Tools, Repos, Snippets" * "Create build definition assets in Unity and build multiple platforms / builds with different scenes at once with the click of a button!" in "Tools, Repos, Snippets" * "DMeville/DarkAndStormy" in "Tools, Repos, Snippets" * "DMeville/AmplifyShaderCommunityExtras" in "Tools, Repos, Snippets" * "DanMillerDev/GameJamStarterKit" in "Tools, Repos, Snippets" * "Demkeys/DemkeysUnityShaders" in "Tools, Repos, Snippets" * "FreyaHolmer/ShaderForge" in "Tools, Repos, Snippets" * "Kink3d/kMotion" in "Tools, Repos, Snippets" * "johnsietsma/ExtendingLWRP" in "Tools, Repos, Snippets" * "zalo/MathUtilities" in "Tools, Repos, Snippets" * "MaxSigma/UnityFluidExperiments" in "Tools, Repos, Snippets" * "MeshBlitWithoutCamera.cs" in "Tools, Repos, Snippets" * "NeoDragonCP/SimpleAnimationSequenceLeanTween" in "Tools, Repos, Snippets" * "Object Placer Tool - Unity 2019.1+ by autumnpioneer" in "Tools, Repos, Snippets" * "PixeyeHQ/InspectorFoldoutGroup" in "Tools, Repos, Snippets" * "Demkeys/RandomDevNotes" in "Tools, Repos, Snippets" * "RecordingExtensions.cs" in "Tools, Repos, Snippets" * "SebLague/Coding-Game" in "Tools, Repos, Snippets" * "Shader Viewer Directory" in "Tools, Repos, Snippets" * "Xibanya/ShaderTutorials" in "Tools, Repos, Snippets" * "Simple tool for importing editor layout files (.wlt files) from the asset folder. this is cool cos you can then share layouts with your team via source control" in "Tools, Repos, Snippets" * "Since Unity 2018.3 we've had this cool new tool called [SettingsProvider] that we can use to add custom settings menu into Unitys settings screens. This short example shows how i use [SettingsProvider] and some [MenuItems] to help build and run test clients when im developing a multiplayer game. My usecase is that i want a quick way to build and run test clients when iterating on netcode without touching the main build settings, as i need to maintain them for QA/Milestone builds and i hate changing them! Here we use a [SettingsProvider] to build our own custom build settings screen " in "Tools, Repos, Snippets" * "Smooth Camera Movement Script | Danny Bergs on Patreon" in "Tools, Repos, Snippets" * "SpriteUVToShader.cs" in "Tools, Repos, Snippets" * "Knights And Bikes - out now SWITCH! on Twitter" in "Tools, Repos, Snippets" * "The extension methods I forgot to include for the tooltip thingy" in "Tools, Repos, Snippets" * "TheRuleOfMike/EASYBlenderToUnityWorkflow" in "Tools, Repos, Snippets" * "Thin Film Shader - OSL Shaders - Chaos Group Help" in "Tools, Repos, Snippets" * "ThinFilmIridescence.shader" in "Tools, Repos, Snippets" * "TonyViT/CurvedTextMeshPro" in "Tools, Repos, Snippets" * "Tool- The Shadermaker! | Team Dogpit on Patreon" in "Tools, Repos, Snippets" * "Unity Camera Movement in Game view like Scene View with filtering " in "Tools, Repos, Snippets" * "Unity script for creating a circular, arched or spiraling cinemachine path" in "Tools, Repos, Snippets" * "Unity script for creating a stacked plane mesh" in "Tools, Repos, Snippets" * "Unity-Technologies/UniversalRenderingExamples" in "Tools, Repos, Snippets" * "UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary" in "Tools, Repos, Snippets" * "UnlitCubeMap - Pastebin.com" in "Tools, Repos, Snippets" * "Verasl/BoatAttack" in "Tools, Repos, Snippets" * "VerticalGradientVertexColor.py" in "Tools, Repos, Snippets" * "Hiteffect.cs - Pastebin.com" in "Tools, Repos, Snippets" * "SetShaderValues.cs - Pastebin.com" in "Tools, Repos, Snippets" * "Sprite additive distortion shader - Pastebin.com" in "Tools, Repos, Snippets" * "using System.Collections;using System.Collections.Generic;using UnityEngine; - Pastebin.com" in "Tools, Repos, Snippets" * "using System.Collections;using System.Collections.Generic;using UnityEngine; - Pastebin.com" in "Tools, Repos, Snippets" * "TextMeshPro Wobbly shader - Pastebin.com" in "Tools, Repos, Snippets" * "pivot rotation thing - Pastebin.com" in "Tools, Repos, Snippets" * "baba-s/awesome-unity-open-source-on-github" in "Tools, Repos, Snippets" * "badawe/TMP-Text-Juicer" in "Tools, Repos, Snippets" * "beinteractive/LWRPAmbientOcclusion" in "Tools, Repos, Snippets" * "sogoodgames/bobatea" in "Tools, Repos, Snippets" * "dbrizov/NaughtyAttributes" in "Tools, Repos, Snippets" * "dilmerv/UnityLWRPEssentials" in "Tools, Repos, Snippets" * "johnsietsma/ExtendingLWRP" in "Tools, Repos, Snippets" * "johnsietsma/ExtendingLWRP" in "Tools, Repos, Snippets" * "keenanwoodall/Deform" in "Tools, Repos, Snippets" * "keijiro/GeoVfx" in "Tools, Repos, Snippets" * "keijiro/Kino" in "Tools, Repos, Snippets" * "keijiro/Rsvfx" in "Tools, Repos, Snippets" * "keijiro/VectorFieldExamples" in "Tools, Repos, Snippets" * "keijiro/jp.keijiro.libsoundio" in "Tools, Repos, Snippets" * "lettier/3d-game-shaders-for-beginners" in "Tools, Repos, Snippets" * "mattatz/unity-triangulation2D" in "Tools, Repos, Snippets" * "mixandjam/Jammo-Character" in "Tools, Repos, Snippets" * "mixandjam/MarioGalaxy-LaunchStar" in "Tools, Repos, Snippets" * "mixandjam/StarFox-RailMovement" in "Tools, Repos, Snippets" * "mixandjam/Superhot-BulletTime" in "Tools, Repos, Snippets" * "radiatoryang/hedera" in "Tools, Repos, Snippets" * "zalo/MathUtilities" in "Tools, Repos, Snippets" * "【Unity】GitHubリポジトリの紹介 - Qiita" in "Tools, Repos, Snippets" * "Quick Game Art Tips - Unity Triplanar Terrain Shader | Minions Art on Patreon" in "Triplanar" * "ToonLitTriPlanar.shader - Pastebin.com" in "Triplanar" * "World space UVs & Triplanar Mapping" in "Triplanar" * "ZmSqSLX" in "Triplanar" * "keijiro/StandardTriplanar" in "Triplanar" * "Owen Deey is a Canadian game developer" in "Eyes" * "Joyce[MinionsArt] on Twitter" in "Eyes" * "Quick Game Art Tips - Eye Tracking + Blinking | Minions Art on Patreon" in "Eyes" * "Quick Game Art Tips - Procedural Eye Shader | Minions Art on Patreon" in "Eyes" * "Quick Game Art Tips - Toon Eyes | Minions Art on Patreon" in "Eyes" * "Shader Graph Conversion - Eyeball Shader | Minions Art on Patreon" in "Eyes" * "EyeBallTex.shader - Pastebin.com" in "Eyes" * "ProcEye.shader - Pastebin.com" in "Eyes" * "Joyce[MinionsArt] on Twitter" in "Position Effects" * "My take on MinionsArt's appearing block shader | Team Dogpit on Patreon" in "Position Effects" * "Positional Effects (Scattered Objects Moving Back : Growing Flowers) | Minions Art on Patreon" in "Position Effects" * "Quick Game Art Tips - Move into Position (Bastion-like effect) | Minions Art on Patreon" in "Position Effects" * "Shader Graph Conversion Catchup - Swaying Grass & Shattered Moving & Growing Flowers | Minions Art on Patreon" in "Position Effects" * "3D Animated Skybox" in "Sky, Skybox, Wind" * "Crafting a Sky System in Unity - Ardenfall" in "Sky, Skybox, Wind" * "Reaching for the stars ✨" in "Sky, Skybox, Wind" * "Jasper on Twitter" in "Sky, Skybox, Wind" * "Making a Stylized Skybox Shader | Minions Art on Patreon" in "Sky, Skybox, Wind" * "Unity wind particles tutorial | OhiraKyou on Patreon" in "Sky, Skybox, Wind" * "Creates a monochromatic texture with color values from a given animation curve" in "Dissolve" * "Dissolve Shader Breakdown" in "Dissolve" * "Dissolve Shader Tutorial for Unity" in "Dissolve" * "My take on shaders- Directional Dissolve – Harry Alisavakis" in "Dissolve" * "My take on shaders- Dissolve shader – Harry Alisavakis" in "Dissolve" * "My take on shaders- Spherical mask dissolve – Harry Alisavakis" in "Dissolve" * "My take on shaders- Teleportation dissolve – Harry Alisavakis" in "Dissolve" * "Quick Game Art Tips - Unity Toon Dissolve | Minions Art on Patreon" in "Dissolve" * "Texture Dissolve" in "Dissolve" * "I A N on Twitter Let me get some images together s t co gB11XwQDRT Twitter" in "Sand" * "Journey Sand Shader: Ripples - Alan Zucconi" in "Sand"