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Requires Clayxels" in "Tools, Repos, Snippets" * "GitHub - alexanderameye/prefab-painter: A basic prefab painter for the Unity3D game engine." in "Tools, Repos, Snippets" * "GitHub - annulusgames/TweenPlayables: Tween Animation Library for Unity Timeline" in "Tools, Repos, Snippets" * "GitHub - Anthelmed/unity-a-plague-tale-rat-light-mechanic" in "Tools, Repos, Snippets" * "GitHub - Apress/building-quality-shaders-unity: Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett" in "Tools, Repos, Snippets" * "GitHub - Atrix256/df_serialize: Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary." in "Tools, Repos, Snippets" * "GitHub - Baedrick/Dual-Kawase-Blur-Demo: URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge." in "Tools, Repos, Snippets" * "Better Shaders - Documentation" in "Tools, Repos, Snippets" * "GitHub - BorisTheBrave/sylves: C# Grid Library" in "Tools, Repos, Snippets" * "ButtonNameToText.cs" in "Tools, Repos, Snippets" * "Component for passing values through Shader.SetGlobalXXX" in "Tools, Repos, Snippets" * "Create build definition assets in Unity and build multiple platforms / builds with different scenes at once with the click of a button!" in "Tools, Repos, Snippets" * "GitHub - Cyanilux/BakeShader: Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)" in "Tools, Repos, Snippets" * "GitHub - Cyanilux/Cards: A few scripts which controls interactions for a hand of cards. Card model, shadergraph and example setup included." in "Tools, Repos, Snippets" * "GitHub - Cyanilux/ShaderGraphToPNG: 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG" in "Tools, Repos, Snippets" * "GitHub - Cyanilux/ToDo: Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version." in "Tools, Repos, Snippets" * "GitHub - Cyanilux/URP_BlitRenderFeature: Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation." in "Tools, Repos, Snippets" * "GitHub - CyberAgentGameEntertainment/NovaShader: Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity." in "Tools, Repos, Snippets" * "GitHub - DMeville/DarkAndStormy: Overcast clouds with crazy colors skybox shader for Unity3d" in "Tools, Repos, Snippets" * "GitHub - DMeville/AmplifyShaderCommunityExtras: Community made extras for Amplify Shader Editor" in "Tools, Repos, Snippets" * "GitHub - DanMillerDev/GameJamStarterKit: Starter project for Game Jams and Hackathons showing basic Unity features" in "Tools, Repos, Snippets" * "GitHub - Deadcows/MyBox: MyBox is a set of attributes, tools and extensions for Unity" in "Tools, Repos, Snippets" * "DemkeysUnityShaders/ColorChanger/ColorChanger.shader at master · Demkeys/DemkeysUnityShaders" in "Tools, Repos, Snippets" * "GitHub - Developer-Notes-Extension/Unity-Notes: Developer Notes for Unity Docs" in "Tools, Repos, Snippets" * "Different methods for getting World Normal from Depth Texture, without any external script dependencies." in "Tools, Repos, Snippets" * "Displays the fields of a ScriptableObject in the inspector" in "Tools, Repos, Snippets" * "Example of how to use the KeywordEnum shader attribute" in "Tools, Repos, Snippets" * "GitHub - Fewes/MinimalAtmosphere: A minimal atmospheric scattering implementation for Unity" in "Tools, Repos, Snippets" * "GitHub - FreyaHolmer/ShaderForge: A Shader Editor for Unity" in "Tools, Repos, Snippets" * "Blogs recent news | Game Developer" in "Tools, Repos, Snippets" * "GitHub - GarrettGunnell/Shell-Texturing: Volumetric rendering of fur" in "Tools, Repos, Snippets" * "GitHub - Gaxil/Unity-AlembicToVAT: Alembic to VAT (Vertex Animation Texture) mini tool" in "Tools, Repos, Snippets" * "GitHub - Gaxil/Unity-PivotBaking: Pivot baking in unity" in "Tools, Repos, Snippets" * "Geometry shader template for Unity. Creates boilerplate code for a simple geometry shader." in "Tools, Repos, Snippets" * "GitHub - MirzaBeig/Anime-Speed-Lines: Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise." in "Tools, Repos, Snippets" * "GitHub - UnityPatterns/PolyMesh: Create 2D shapes in an instant with the PolyMesh editor! Right in Unity you can create polygons, add, split, extrude, and move around vertices to build the shape you want. If straight edges aren’t good enough, connect vertices with curves to get nice smooth shapes. Great for developing 2D games, quick prototyping, or even just creating odd-shaped colliders!" in "Tools, Repos, Snippets" * "GitHub - CodeSmile-0000011110110111/UnityResolutionDialog: Replacement for Unity's built-in resolution dialog (aka Screen Selector) that was removed in Unity 2019.3. Works both up front (simply make it the first scene) and as a popup dialog (default key: ESC). Intended for development / testing purposes but can also be used in production." in "Tools, Repos, Snippets" * "Gradient Creator Tool" in "Tools, Repos, Snippets" * "GitHub - Haruma-K/UnityScreenNavigator: Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI." in "Tools, Repos, Snippets" * "GitHub - Henry00IS/Chisel.Import.Source: Source Engine 2006 Map Importer for Chisel Editor." in "Tools, Repos, Snippets" * "HingeJoint-based rope building component" in "Tools, Repos, Snippets" * "GitHub - IRCSS/Cubism-Shader: A shader that creates a cubism effect based on voronoi segmentation in Unity 3d" in "Tools, Repos, Snippets" * "GitHub - IRCSS/MatrixVFX: A realtime Matrix VFX Shader in Unity 3D" in "Tools, Repos, Snippets" * "GitHub - IRCSS/Procedural-painting: Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms" in "Tools, Repos, Snippets" * "GitHub - IronWarrior/ParsecUnity: Unity wrapper for Parsec SDK C# bindings to allow hosting and joining Parsec sessions within a Unity app." in "Tools, Repos, Snippets" * "GitHub - JanMalitschek/JPEG-MP4-Compression-PostProcessing-Effect-for-Unity3D: This package aims to accurately recreate the effect of JPEG/MP4 compression as a PostProcessing Effect" in "Tools, Repos, Snippets" * "GitHub - JohnnyHowe/unity-node-path-tracking" in "Tools, Repos, Snippets" * "GitHub - JoseMiguelPizarro/ColorManager: A color management solution for Unity" in "Tools, Repos, Snippets" * "GitHub - Kink3d/kMotion: Motion Blur for Unity's Universal Render Pipeline." in "Tools, Repos, Snippets" * "LWRPShaders" in "Tools, Repos, Snippets" * "GitHub - LazyEti/StylizedCulling-VertexShaderFunction: A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player." in "Tools, Repos, Snippets" * "GitHub - LeLocTai/rock-generator: C# rock generator" in "Tools, Repos, Snippets" * "GitHub - Looking-Glass/gui-tools: Tools for developing holographic interfaces for Content Creator Simulator" in "Tools, Repos, Snippets" * "GitHub - LotteMakesStuff/LMS.Version: Super simple auto build version tool" in "Tools, Repos, Snippets" * "Make your texture tileable with histogram-preserving blending" in "Tools, Repos, Snippets" * "GitHub - ManakhovN/FigmaToUnityImporter: The project that imports nodes from Figma into unity." in "Tools, Repos, Snippets" * "MathUtilities/Assets/Volume at master · zalo/MathUtilities" in "Tools, Repos, Snippets" * "GitHub - Mathijs-Bakker/Extenject: Dependency Injection Framework for Unity Game Engine" in "Tools, Repos, Snippets" * "GitHub - luxonpi/UnityFluidExperiments: Collection of Fluid Simulation Experiments in Unity" in "Tools, Repos, Snippets" * "MeshBlitWithoutCamera.cs" in "Tools, Repos, Snippets" * "GitHub - MirzaBeig/FPS-Display: A simple but useful script to render the average FPS (and frame ms) over a given duration." in "Tools, Repos, Snippets" * "GitHub - MirzaBeig/Post-Processing-Scan: A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF)." in "Tools, Repos, Snippets" * "MoveToTrailUV/Assets/MoveToTrailUV/MoveToTrailUV.cs at main · lswsox/MoveToTrailUV" in "Tools, Repos, Snippets" * "GitHub - Naphier/unity-design-patterns: Examples of programming design patterns in Unity C#" in "Tools, Repos, Snippets" * "GitHub - StephenMcVicker/SimpleAnimationSequenceLeanTween: A simple way of creating an animation sequence using LeanTween in the Unity Inspector." in "Tools, Repos, Snippets" * "NoiseMixer by Flogelz" in "Tools, Repos, Snippets" * "Object Placer Tool - Unity 2019.1+ by autumnpioneer" in "Tools, Repos, Snippets" * "GitHub - PixeyeHQ/InspectorFoldoutGroup: Group variables in Unity 3d inspector with style!" in "Tools, Repos, Snippets" * "PowerQuest by Powerhoof" in "Tools, Repos, Snippets" * "Precision Color by Scribbl" in "Tools, Repos, Snippets" * "Pronoun System to be used for keeping track of character's pronouns and determining when and how to use them :)" in "Tools, Repos, Snippets" * "GitHub - QianMo/Awesome-Unity-Shader: :boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders" in "Tools, Repos, Snippets" * "RandomDevNotes/UnityAlphaBlending at master · Demkeys/RandomDevNotes" in "Tools, Repos, Snippets" * "Just a moment..." in "Tools, Repos, Snippets" * "RecordingExtensions.cs" in "Tools, Repos, Snippets" * "GitHub - RyanNielson/awesome-unity: A curated list of awesome Unity assets, resources, and more." in "Tools, Repos, Snippets" * "GitHub - SebLague/Coding-Game" in "Tools, Repos, Snippets" * "Shader Viewer Directory" in "Tools, Repos, Snippets" * "Shader Viewer Directory" in "Tools, Repos, Snippets" * "ShaderTutorials/Assets/Shaders/Deferred/DeferredOutline.shader at master · Xibanya/ShaderTutorials" in "Tools, Repos, Snippets" * "GitHub - ShinyWindow/Anamorphic-Illusion" in "Tools, Repos, Snippets" * "ShowPlayerLoopWindow.cs" in "Tools, Repos, Snippets" * "Showing multiple matcap techniques, including a proposed improved method that's no more expensive than the usual fix if you're starting with the world position and world normal." in "Tools, Repos, Snippets" * "Just a moment..." in "Tools, Repos, Snippets" * "Simple tool for importing editor layout files (.wlt files) from the asset folder. this is cool cos you can then share layouts with your team via source control" in "Tools, Repos, Snippets" * "Since Unity 2018.3 we've had this cool new tool called [SettingsProvider] that we can use to add custom settings menu into Unitys settings screens. This short example shows how i use [SettingsProvider] and some [MenuItems] to help build and run test clients when im developing a multiplayer game. My usecase is that i want a quick way to build and run test clients when iterating on netcode without touching the main build settings, as i need to maintain them for QA/Milestone builds and i hate changing them! Here we use a [SettingsProvider] to build our own custom build settings screen " in "Tools, Repos, Snippets" * "Just a moment..." in "Tools, Repos, Snippets" * "GitHub - Sorumi/UnityRayTracingGem: 💎 Ray tracing gem shader for Unity" in "Tools, Repos, Snippets" * "SpriteUVToShader.cs" in "Tools, Repos, Snippets" * "GitHub - SquirrelyJones/Splatoonity: Splatoon like painting in Unity 3D" in "Tools, Repos, Snippets" * "Knights And Bikes! Switch/Steam/PS4/XBOX (@foamswordgames) on X" in "Tools, Repos, Snippets" * "Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above." in "Tools, Repos, Snippets" * "TexturePackDefinition.cs" in "Tools, Repos, Snippets" * "GitHub - TheAllenChou/unity-dependency-injection: Dependency Injection Utility for Unity" in "Tools, Repos, Snippets" * "GitHub - TheRuleOfMike/EASYBlenderToUnityWorkflow: The repository for *.blend start files simplifying the Blender to Unity workflow (Standard Shader)." in "Tools, Repos, Snippets" * "OSL Shaders" in "Tools, Repos, Snippets" * "ThinFilmIridescence.shader" in "Tools, Repos, Snippets" * "Thomaz Nardelli (@zazamorga) on X" in "Tools, Repos, Snippets" * "GitHub - TonyViT/CurvedTextMeshPro: A simple plugin to make curved TextMeshPro texts using a mathematical function" in "Tools, Repos, Snippets" * "Just a moment..." in "Tools, Repos, Snippets" * "GitHub - ToughNutToCrack/PixelationEffect: Pixelation Effect in Unity 2018.3.6f1" in "Tools, Repos, Snippets" * "Just a moment..." in "Tools, Repos, Snippets" * "Just a moment..." in "Tools, Repos, Snippets" * "Unity Animator Callbacks" in "Tools, Repos, Snippets" * "Unity Camera Movement in Game view like Scene View with filtering " in "Tools, Repos, Snippets" * "Unity Sprite Atlas Asset" in "Tools, Repos, Snippets" * "Unity editor tool to create dummy Unity projects to allow a single project to be open in multiple editor instances." in "Tools, Repos, Snippets" * "GitHub - Unity-Technologies/TheHeretic-VFXCharacter: Morgan - a VFX character from The Heretic, a short film made with Unity" in "Tools, Repos, Snippets" * "GitHub - Unity-Technologies/UnityTextureAccessApiExamples: Example project for Unity 2020.1+ texture data access APIs" in "Tools, Repos, Snippets" * "GitHub - Unity-Technologies/UniversalRenderingExamples: This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options." in "Tools, Repos, Snippets" * "GitHub - Unity-Technologies/UniversalRenderingExamples: This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options." in "Tools, Repos, Snippets" * "GitHub - Unity-Technologies/com.unity.demoteam.digital-human: Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'." in "Tools, Repos, Snippets" * "GitHub - Unity-Technologies/com.unity.multiplayer.samples.coop: A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game." in "Tools, Repos, Snippets" * "GitHub - UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary" in "Tools, Repos, Snippets" * "GitHub - UnityTechnologies/open-project-1: Unity Open Project #1: Chop Chop" in "Tools, Repos, Snippets" * "Bitbucket" in "Tools, Repos, Snippets" * "UnlitCubeMap - Pastebin.com" in "Tools, Repos, Snippets" * "UnlitDirectionalTint.shader" in "Tools, Repos, Snippets" * "GitHub - Verasl/BoatAttack: Demo Project using the Universal RP from Unity3D" in "Tools, Repos, Snippets" * "VerticalGradientVertexColor.py" in "Tools, Repos, Snippets" * "Warpy UI Shader - Pastebin.com" in "Tools, Repos, Snippets" * "Hiteffect.cs - Pastebin.com" in "Tools, Repos, Snippets" * "SetShaderValues.cs - Pastebin.com" in "Tools, Repos, Snippets" * "Sprite additive distortion shader - Pastebin.com" in "Tools, Repos, Snippets" * "using System.Collections;using System.Collections.Generic;using UnityEngine; - Pastebin.com" in "Tools, Repos, Snippets" * "using System.Collections;using System.Collections.Generic;using UnityEngine; - Pastebin.com" in "Tools, Repos, Snippets" * "TextMeshPro Wobbly shader - Pastebin.com" in "Tools, Repos, Snippets" * "pivot rotation thing - Pastebin.com" in "Tools, Repos, Snippets" * "[CopyToGPU] Attribute for structs and consts" in "Tools, Repos, Snippets" * "URP unlit shadow - Pastebin.com" in "Tools, Repos, Snippets" * "GitHub - aarthificial/reanimation: An alternative animator for Unity tailored for traditional animation" in "Tools, Repos, Snippets" * "GitHub - acoppes/unity-history-window: A simple selection history window for Unity." in "Tools, Repos, Snippets" * "GitHub - adrian-miasik/unity-shaders: A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨" in "Tools, Repos, Snippets" * "GitHub - alelievr/Mixture: Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime" in "Tools, Repos, Snippets" * "GitHub - alexjhetherington/FootnoteUtilities: A collection of common and useful Unity C# scripts to help you create projects quicker" in "Tools, Repos, Snippets" * "GitHub - andydbc/unity-texture-packer: Utility to combine color channels from different textures into a single output." in "Tools, Repos, Snippets" * "GitHub - aniruddhahar/Unity-Autosave: A simple autosave plugin package for Unity using Editor Coroutines" in "Tools, Repos, Snippets" * "GitHub - azixMcAze/Unity-SerializableDictionary: Serializable dictionary class for Unity" in "Tools, Repos, Snippets" * "GitHub - baba-s/awesome-unity-open-source-on-github: A categorized collection of awesome Unity open source on GitHub (800+)" in "Tools, Repos, Snippets" * "GitHub - brunomikoski/TMP-Text-Juicer: Text Juicer for Text Mesh PRO" in "Tools, Repos, Snippets" * "GitHub - beinteractive/LWRPAmbientOcclusion: Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline" in "Tools, Repos, Snippets" * "GitHub - boaheck/TheFirstPerson: An easy to use, feature rich, extendable first person controller for Unity." in "Tools, Repos, Snippets" * "bobatea/Boba Tea/Assets at master · sogoodgames/bobatea" in "Tools, Repos, Snippets" * "GitHub - brookmiles/curved-corner-uvs: Creating curved corner UVs in Unity" in "Tools, Repos, Snippets" * "GitHub - bunszr/Mesh-Peeling" in "Tools, Repos, Snippets" * "GitHub - celechii/Unity-Tools: Transferrable tools and scripts Noé uses for their games that other people are more than welcome to use in their own games :)" in "Tools, Repos, Snippets" * "GitHub - chrisloop/Landscape7" in "Tools, Repos, Snippets" * "GitHub - chrisloop/Lines" in "Tools, Repos, Snippets" * "GitHub - chrisloop/PassMe" in "Tools, Repos, Snippets" * "GitHub - dbrizov/NaughtyAttributes: Attribute Extensions for Unity" in "Tools, Repos, Snippets" * "GitHub - diegodelarocha/Acorn: Acorn - A Game Design Doll Rig- Meet Acorn 🐿 ! They're a humanoid character doll rig, that aims to aid fast game design prototyping, and better communication between game designers and animators in Unity 💛 💜" in "Tools, Repos, Snippets" * "GitHub - dilmerv/UnityLWRPEssentials: Unity Lightweight Render Pipeline with a variety of shader examples built in Shader Graph" in "Tools, Repos, Snippets" * "GitHub - dsoft20/psx_retroshader: Shader that "emulates" the rendering style of ps1" in "Tools, Repos, Snippets" * "GitHub - febucci/unitypackage-custom-hierarchy: Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors." in "Tools, Repos, Snippets" * "GitHub - gamedevbill/Tutorials" in "Tools, Repos, Snippets" * "GitHub - gamedevserj/Shader-Graph-Experiments: Various shader graph effects with Unity URP" in "Tools, Repos, Snippets" * "GitHub - garettbass/UnityExtensions.MeshIntersection: Perform a raycast against one or more meshes." in "Tools, Repos, Snippets" * "GitHub - hai-vr/combo-gesture-expressions-av3: Attach face expressions to hand gestures, and make it react to Avatars 3.0's features, including Contacts, PhysBones and OSC. (🗨️ VRC Required)" in "Tools, Repos, Snippets" * "GitHub - hasantarhan/LeafPhysics: Unity Jobs based high performance particles" in "Tools, Repos, Snippets" * "GitHub - jmickle66666666/JazzBox: unity stuff" in "Tools, Repos, Snippets" * "GitHub - johnsietsma/ExtendingLWRP: Examples for extending the Unity LWRP" in "Tools, Repos, Snippets" * "GitHub - johnsietsma/ExtendingLWRP: Examples for extending the Unity LWRP" in "Tools, Repos, Snippets" * "GitHub - joscanper/unity_coneofsightfx: Commandos cone of sight implemented in Unity3D" in "Tools, Repos, Snippets" * "GitHub - joscanper/unity_echofx: The Division ECHO fx implemented in Unity3D" in "Tools, Repos, Snippets" * "GitHub - joscanper/unity_pixelizer: Ratchet & Clank pixelizer weapon fx implemented in Unity3D" in "Tools, Repos, Snippets" * "GitHub - keenanwoodall/Deform at develop" in "Tools, Repos, Snippets" * "GitHub - keenanwoodall/Deform at elastic-deformable" in "Tools, Repos, Snippets" * "GitHub - keijiro/4DViewsTest3: 4DViews volumetric video with Unity DXR realtime ray tracing" in "Tools, Repos, Snippets" * "GitHub - keijiro/AICommand: ChatGPT integration with Unity Editor" in "Tools, Repos, Snippets" * "GitHub - keijiro/AIShader: ChatGPT-powered shader generator for Unity" in "Tools, Repos, Snippets" * "GitHub - keijiro/GeoVfx: Examples of geographical data visualization with Unity VFX Graph" in "Tools, Repos, Snippets" * "GitHub - keijiro/HandPoseBarracuda: Hand and finger tracking solution (MediaPipe Hands) for Unity Barracuda" in "Tools, Repos, Snippets" * "GitHub - keijiro/Kino: A collection of custom post processing effects for Unity" in "Tools, Repos, Snippets" * "GitHub - keijiro/KinoFeedback2: Old-school frame feedback effect for Unity HDRP" in "Tools, Repos, Snippets" * "GitHub - keijiro/KinoStreak: Anamorphic lens flare effect for Unity" in "Tools, Repos, Snippets" * "GitHub - keijiro/NoiseBall6: Unity sample project: Direct mesh data access from compute shaders" in "Tools, Repos, Snippets" * "GitHub - keijiro/Rsvfx: An example that shows how to connect RealSense depth camera to Unity VFX Graph" in "Tools, Repos, Snippets" * "GitHub - keijiro/TinyYOLOv2Barracuda: Tiny YOLOv2 on Unity Barracuda" in "Tools, Repos, Snippets" * "GitHub - keijiro/SdfVfxSamples: Unity VFX Graph samples with SDF (signed distance field)" in "Tools, Repos, Snippets" * "GitHub - keijiro/Waifu2xBarracuda: Waifu2x Unity Barracuda implementation" in "Tools, Repos, Snippets" * "GitHub - keijiro/jp.keijiro.libsoundio: libsoundio C# wrapper for Unity" in "Tools, Repos, Snippets" * "GitHub - keypax/dynamic-walls-demo: This demo project showcases dynamic walls whose sides adapt to the environment used in canceled game: Pelagos: Rise of Greece." in "Tools, Repos, Snippets" * "GitHub - leth4/InstantPipes: Unity editor tool for quickly generating pipes—with pathfinding" in "Tools, Repos, Snippets" * "GitHub - lettier/3d-game-shaders-for-beginners: 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game." in "Tools, Repos, Snippets" * "GitHub - mattatz/unity-triangulation2D: Ruppert's Delaunay Refinement Algorithm in Unity" in "Tools, Repos, Snippets" * "GitHub - michidk/Unity-Script-Collection: A maintained collection of useful & free unity scripts / library's / plugins and extensions" in "Tools, Repos, Snippets" * "GitHub - mixandjam/Jammo-Character: Official repository for the Jammo character from the Mix and Jam channel!" in "Tools, Repos, Snippets" * "GitHub - mixandjam/MarioGalaxy-LaunchStar: Recreating the Launch Star mechanic from Super Mario Galaxy" in "Tools, Repos, Snippets" * "GitHub - mixandjam/StarFox-RailMovement: Recreating the rail movement system from Star Fox" in "Tools, Repos, Snippets" * "GitHub - mixandjam/Superhot-BulletTime: Recreating the Slow Motion mechanic from SUPERHOT" in "Tools, Repos, Snippets" * "GitHub - modesttree/Zenject: Dependency Injection Framework for Unity3D" in "Tools, Repos, Snippets" * "GitHub - needle-tools/shadergraph-markdown: Markdown-like syntax for ShaderGraph properties, to make better material inspectors" in "Tools, Repos, Snippets" * "GitHub - neon-age/AmplifyOcclusion-URP: Amplify Occlusion V2 ported to URP 2022.2" in "Tools, Repos, Snippets" * "GitHub - neon-age/Smart-Inspector: Fluent re-take on Unity Inspector UX. Packed with QoL improvements." in "Tools, Repos, Snippets" * "GitHub - nothke/unity-utils: A set of single script utils used throughout my projects" in "Tools, Repos, Snippets" * "GitHub - omid3098/OpenFlowMap" in "Tools, Repos, Snippets" * "open-project-1/UOP1_Project/Assets/Shaders at main · UnityTechnologies/open-project-1" in "Tools, Repos, Snippets" * "GitHub - penandlim/JL-s-Unity-Blend-Modes: 👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)" in "Tools, Repos, Snippets" * "GitHub - phi-lira/SmartTexture: Unity tool to pack texture channels into a single texture." in "Tools, Repos, Snippets" * "GitHub - phi-lira/UniversalShaderExamples: Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline." in "Tools, Repos, Snippets" * "GitHub - radiatoryang/hedera: paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time" in "Tools, Repos, Snippets" * "GitHub - randalfien/unity-temporal-vfx" in "Tools, Repos, Snippets" * "GitHub - randalfien/unity-temporal-vfx" in "Tools, Repos, Snippets" * "GitHub - realgamessoftware/dear-imgui-unity-dev: Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)" in "Tools, Repos, Snippets" * "GitHub - redbluegames/unity-mulligan-renamer: Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once" in "Tools, Repos, Snippets" * "rhubarb-lip-sync/extras/EsotericSoftwareSpine/README.adoc at master · DanielSWolf/rhubarb-lip-sync" in "Tools, Repos, Snippets" * "GitHub - sichenn/odradek-terrain-scanner: Odradek Terrain Scanner from Death Stranding (Unity)" in "Tools, Repos, Snippets" * "slipster216 - Repositories" in "Tools, Repos, Snippets" * "GitHub - smkplus/ShaderInDepth: Shader Examples" in "Tools, Repos, Snippets" * "GitHub - su10/AutoScreen-for-Unity2021: A smart solution for Safe Area in Unity." in "Tools, Repos, Snippets" * "GitHub - supyrb/ConfigurableShaders: Showing off the power of shader properties in Unity" in "Tools, Repos, Snippets" * "GitHub - tomkail/Unity-Particle-Mask: Particle Mask" in "Tools, Repos, Snippets" * "unity-utils/Documentation~/RTUtils.md at master · nothke/unity-utils" in "Tools, Repos, Snippets" * "GitHub - The-MMORPG-Project/website: The website / "start here" for the project. 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