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keijiro/AICommand: ChatGPT integration with Unity Editor" in "Tools, Repos, Snippets" 2023/03/10 --- * "Stylized Water Shader" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2023/03/07 --- * "GitHub - keijiro/AIShader: ChatGPT-powered shader generator for Unity" in "Tools, Repos, Snippets" 2023/03/05 --- * "Minecomb" in "Catlike Coding" 2023/03/03 --- * "Inspecting memory with the new Memory Profiler package | Unity Blog" in "Unity posts" 2023/03/02 --- * "Zelda Wind Waker – Hyrule Travel Guide | Simon schreibt." in "Simon Schreibt" * "Wind Waker Style Stencil Buffer Lights (URP & BIRP) | Minions Art on Patreon" in "MinionsArt" 2023/02/25 --- * "Addressables: Planning and best practices | Unity Blog" in "Addressables" * "Improving and expanding use cases: Physics changes in Unity 2022.2 | Unity Blog" in "Unity posts" * "Improving job system performance scaling in 2022.2 – part 1: Background and API | Unity Blog" in "Unity posts" 2023/02/24 --- * "Improving and expanding use cases: Physics changes in Unity 2022.2 | Unity Blog" in "Unity posts" 2023/02/22 --- * "GitHub - BorisTheBrave/sylves: C# Grid Library" in "Tools, Repos, Snippets" 2023/02/21 --- * "Swapping Colours" in "Cyan" 2023/02/19 --- * "Very experimental grass system" in "Grass" 2023/02/11 --- * "Introduction: Medieval Engraving Post Processing" in "Cel, Toon Shading" 2023/02/09 --- * "Energy Shield Hologram in Unity Shader Graph" in "Daniel Ilett" * "Localizing Unity Games As An Indie Dev | BJ Malicoat" in "Localization" 2023/02/08 --- * "Addressables: Planning and best practices | Unity Blog" in "Unity posts" 2023/02/07 --- * "Best practices for mobile UI design – part 2 | Unity Blog" in "Unity posts" * "Shader Tutorial- Subsurface Scattering | Team Dogpit on Patreon" in "Team Dogpit" 2023/02/06 --- * "GitHub - Developer-Notes-Extension/Unity-Notes: Developer Notes for Unity Docs" in "Tools, Repos, Snippets" 2023/02/05 --- * "GitHub - JohnnyHowe/unity-node-path-tracking" in "Tools, Repos, Snippets" * "GitHub - aarthificial/reanimation: An alternative animator for Unity tailored for traditional animation" in "Tools, Repos, Snippets" 2023/02/03 --- * "Cuphead developer’s tips to optimize for Nintendo Switch | Unity Blog" in "Unity posts" 2023/02/01 --- * "Everything you need to know about Memory Profiler 1.0.0 | Unity Blog" in "Unity posts" 2023/01/29 --- * "Ace Attorney Sprite Shader | Team Dogpit on Patreon" in "Team Dogpit" 2023/01/20 --- * "Realistic smoke lighting with 6-way lighting in VFX Graph | Unity Blog" in "Visual Effect Graph" 2023/01/19 --- * "GitHub - Apress/building-quality-shaders-unity: Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett" in "Tools, Repos, Snippets" 2023/01/11 --- * "GitHub - Mathijs-Bakker/Extenject: Dependency Injection Framework for Unity Game Engine" in "Tools, Repos, Snippets" 2023/01/10 --- * "Snowglobe" in "Cyan" 2023/01/06 --- * "2022’s best tips from Unity developers on Twitter | Unity Blog" in "Tips" * "GitHub - CyberAgentGameEntertainment/NovaShader: Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity." in "Tools, Repos, Snippets" 2023/01/05 --- * "Portal Rendering with Offscreen Render Targets" in "Portals" * "7 tutorials to help uplevel your Unity skills in 2023 | Unity Blog" in "Unity posts" 2023/01/03 --- * "Unity Mobile Game Performance Optimization: Balance between Graphics Performance and GPU Pressure - UWA Blog" in "Performance" 2022/12/30 --- * "GitHub - neon-age/AmplifyOcclusion-URP: Amplify Occlusion V2 ported to URP 2022.2" in "Tools, Repos, Snippets" 2022/12/28 --- * "Improvements to shader build times and memory usage in 2021 LTS | Unity Blog" in "Unity posts" 2022/12/27 --- * "Made with Unity: 2022 in review | Unity Blog" in "Unity posts" 2022/12/22 --- * "Free gamedev tools and art packs to kick-start your next project | Unity Blog" in "Unity posts" 2022/12/21 --- * "Global Illumination updates in 2022.2 and beyond | Unity Blog" in "Unity posts" 2022/12/20 --- * "Accelerating player builds with an incremental build pipeline | Unity Blog" in "Unity posts" * "Havok Physics for Unity is now supported for production | Unity Blog" in "Unity posts" 2022/12/17 --- * "Six Grass Rendering Techniques in Unity" in "Grass" * "Building better paths while maintaining creative flow with Splines in 2022.2 | Unity Blog" in "Unity posts" * "Create spellbinding visual effects with our advanced VFX guide | Unity Blog" in "Unity posts" * "Expert tips from Navegante and Roll7 for launching on multiple platforms | Unity Blog" in "Unity posts" * "Gamedev tips from Unity Asset Store publishers: 2022 roundup | Unity Blog" in "Unity posts" * "Games Focus: 2022 in review | Unity Blog" in "Unity posts" * "How Half Mermaid designed IMMORTALITY’s match cut mechanic | Unity Blog" in "Unity posts" * "The Umbrella Academy, Cinecode, and the (super)powers of previsualization | Unity Blog" in "Unity posts" * "VR for everyone: Accessible game design tips from Owlchemy Labs | Unity Blog" in "AR, VR" 2022/12/16 --- * "It’s all in here: The ultimate guide to creating UI interfaces in Unity | Unity Blog" in "UI" 2022/12/01 --- * "Lights, camera, update: The latest on Cinematic Studio and Live Capture | Unity Blog" in "Unity posts" 2022/11/26 --- * "GitHub - SquirrelyJones/Splatoonity: Splatoon like painting in Unity 3D" in "Tools, Repos, Snippets" 2022/11/25 --- * "How to immerse your players through effective UI and game design | Unity Blog" in "UI" 2022/11/24 --- * "GitHub - Deadcows/MyBox: MyBox is a set of attributes, tools and extensions for Unity" in "Tools, Repos, Snippets" 2022/11/22 --- * "What’s new for Prefabs in 2022.2? | Unity Blog" in "Unity posts" * "GitHub - ShinyWindow/Anamorphic-Illusion" in "Tools, Repos, Snippets" 2022/11/18 --- * "Spherical Elevation" in "Catlike Coding" 2022/11/16 --- * "Games Focus: Creating and operating connected games with multiplayer networking | Unity Blog" in "Unity posts" 2022/11/15 --- * "Rapid prototyping with new mobile Runner game template | Unity Blog" in "Unity posts" * "Shedding some light on the Universal Render Pipeline for Unity 2021 LTS | Unity Blog" in "Rendering Pipelines" 2022/11/14 --- * "Triplanar Mapping – Martin Palko" in "Assorted Tutorials" 2022/11/09 --- * "Advanced Editor scripting hacks to save you time, part 2 | Unity Blog" in "Unity posts" * "GitHub - hasantarhan/LeafPhysics: High performance leaf particles" in "Tools, Repos, Snippets" 2022/11/02 --- * "Shader Tutorial- Enter The Matrix | Team Dogpit on Patreon" in "Team Dogpit" * "GitHub - Unity-Technologies/com.unity.demoteam.digital-human: Library of tech features used to realize the digital human from 'The Heretic'." in "Tools, Repos, Snippets" 2022/10/28 --- * "2D Tech Art Chronicles: Lerp — Joyrok" in "2D" 2022/10/27 --- * "Building my first multiplayer game with Netcode for GameObjects | Unity Blog" in "Unity posts" * "How to achieve cross-platform success through console game development | Unity Blog" in "Unity posts" 2022/10/19 --- * "Advanced Editor scripting hacks to save you time, part 1 | Unity Blog" in "Unity posts" 2022/10/17 --- * "My take on shaders- Compute shaders – Harry Alisavakis" in "Compute" * "The complete overview of Unity toolsets and workflows for technical artists | Unity Blog" in "Unity posts" * "Transparent and Crystal Clear: Writing Unity URP Shaders with Code, Part 3" in "Ned Makes Games" * "Better outline rendering using surface IDs with WebGL" in "Outlines, Edge detection" 2022/10/16 --- * "2D Tech Art Chronicles: Gradient Mapping — joyrok" in "Shader Graphs" 2022/10/15 --- * "GitHub - 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Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly." in "Performance" * "rhubarb-lip-sync/README.adoc at master · DanielSWolf/rhubarb-lip-sync" in "Tools, Repos, Snippets" 2022/08/04 --- * "UVs and You | Team Dogpit on Patreon" in "Team Dogpit" 2022/08/02 --- * "GitHub - Haruma-K/UnityScreenNavigator: Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI." in "Tools, Repos, Snippets" 2022/08/01 --- * "Notion – The all-in-one workspace for your notes, tasks, wikis, and databases." in "Simon Schreibt" * "Custom Meshes in UI (BIRP & URP) | Minions Art on Patreon" in "MinionsArt" * "Tutorial List" in "MinionsArt" 2022/07/28 --- * "GitHub - needle-tools/custom-timeline-editor: custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding" in "Timeline" 2022/07/25 --- * "Underwater Post-Process Effect - Shader Graph Basics - Episode 52" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Smoke, mirrors, and scrolling textures: Behind the scenes of TUNIC | Unity Blog" in "Unity posts" * "Icosphere" in "Catlike Coding" * "Detecting performance bottlenecks with Unity Frame Timing Manager | Unity Blog" in "Performance" * "Profiling in Unity 2021 LTS: What, when, and how | Unity Blog" in "Performance" * "GitHub - MirzaBeig/Post-Processing-Scan: A 3D scan/sonar-like post-processing effect for Unity. 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Dolly Track)" in "Timeline" 2022/03/18 --- * "Focus/center Scroll View to the specified point/item in Unity" in "UI" * "Unite Europe 2017 - Squeezing Unity: Tips for raising performance" in "UI" * "Unity UI optimization tips" in "UI" * "Paper lanterns tutorial" in "Assorted Tutorials" * "Toon Shader Lighting Update (BIRP & URP) | Minions Art on Patreon" in "Cel, Toon Shading" * "Intro to Jobs/Burst/DoD" in "ECS" * "Unity URP Tutorial - Volumetric Raymarching Cloud Shader" in "Clouds" * "A watery respite (breakdown)" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Waterfall and foam (breakdown)" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "UnityList" in "Creators" * "Cube Sphere" in "Catlike Coding" * "Tornado Shader Breakdown" in "Cyan" * "#unitytips from community all-star, Code Monkey | Unity Blog" in "Tips" * "A mobile VR and MSAA friendly single object highlight shader using the stencil buffer" in "AR, VR" * "GitHub - chrisloop/URP_2022_VertexColorEdges" in "Outlines, Edge detection" * "Shadow outlines tutorial" in "Outlines, Edge detection" * "GitHub - MirzaBeig/Anime-Speed-Lines: Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise." in "Tools, Repos, Snippets" * "Showing multiple matcap techniques, including a proposed improved method that's no more expensive than the usual fix if you're starting with the world position and world normal." in "Tools, Repos, Snippets" * "Blending gameplay & storytelling w/ Timeline: Cutscenes & game graphics | Unite Now 2020" in "Timeline" * "Create a cut-scene or an intro using Cinemachine and Timeline - Easy Unity Tutorial" in "Timeline" * "Extending Timeline: A Practical Guide | Unity Blog" in "Timeline" * "How to create custom Timeline Markers | Unity Blog" in "Timeline" * "Timeline - Unity Learn" in "Timeline" * "Unite Europe 2017 - Extending Timeline with your own playables" in "Timeline" * "Extending Timeline in Unity to make a Subtitle track" in "Timeline" * "Using custom PlayableBehaviours to create an event mechanism for Unity's Timeline | Codementor" in "Timeline" * "Create UI image with wave animation in Unity" in "2D" * "Skybox tutorial part 1" in "Sky, Skybox, Wind" 2022/02/13 --- * "Baedrick on Twitter- "Made a Decal Shader for URP 11.0 for my Final Year Project. 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Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. 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Let's decorate your UI with effects!" in "UI" * "unity-utils/RTUtils.md at master · nothke/unity-utils" in "Tools, Repos, Snippets" 2021/10/25 --- * "Tales from the optimization trenches- Better managed code stripping with Unity 2020 LTS | Unity Blog" in "Performance" 2021/10/23 --- * "Get acquainted with HDRP settings for enhanced performance | Unity Blog" in "Rendering Pipelines" 2021/10/22 --- * "Daniel Santalla on Twitter- "New #under60sec tutorial! Learn how to add parallax to your materials, …" in "Parallax" 2021/10/20 --- * "URP Mesh Outlines Part 1 - Inky Effect Outline | Minions Art on Patreon" in "Outlines, Edge detection" * "URP Mesh Outlines Part 2 - Directional Rim Outline | Minions Art on Patreon" in "Outlines, Edge detection" * "URP Mesh Outlines Part 3 - Aura Effect | Minions Art on Patreon" in "Outlines, Edge detection" 2021/10/19 --- * "Creating a Foliage Shader in Unity URP! Grass, Trees, Flowers, Hedges and More | Game Dev Tutorial" in "Grass" 2021/10/18 --- * "Dylan Meville on Twitter- "Another day another water shader, just a first pass but got projected caustics under the surface workin! #gamedev #unity3d #gameart https-::t.co:9hcRnNolrz" : Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2021/10/14 --- * "How to optimize game performance with Camera usage: Part 2 | Unity Blog" in "Performance" 2021/10/13 --- * "GitHub - abitofgamedev/water_vfx" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2021/10/12 --- * "Super Mario 64's Painting Effect in Unity Shader Graph and URP" in "Daniel Ilett" 2021/10/09 --- * "Mysteries of Unity GI, Revealed! | Team Dogpit on Patreon" in "Team Dogpit" * "GitHub - nothke/unity-utils: A set of single script utils used throughout my projects" in "Tools, Repos, Snippets" * "GitHub - redbluegames/unity-mulligan-renamer: Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once" in "Tools, Repos, Snippets" 2021/10/06 --- * "Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2021/09/29 --- * "Dithering Image Effect For Unity" in "Proximity, Seethrough, Dithering" * "Shader Tutorial- Self-Drawing Lines | Team Dogpit on Patreon" in "Team Dogpit" * "Old Movie Shader Graph - Game Dev Bill" in "GameDevBill" 2021/09/27 --- * "Speed up your programmer workflows | Unity Blog" in "Unity posts" 2021/09/26 --- * "Decals & Stickers in Unity Shader Graph and URP" in "Decals" 2021/09/24 --- * "How to optimize game performance with Camera usage | Unity Blog" in "Performance" 2021/09/23 --- * "Optimized Metaballs- Blur Pass with Scriptable Renderer Features – Bronson Zgeb" in "Metaballs" 2021/09/20 --- * "Waycaster - Waterfall FX in Unity Tutorial" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2021/09/19 --- * "Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take? | Unity Blog" in "Unity posts" 2021/09/18 --- * "Game Dev Digest" in "Creators" * "Tommaso Romanò on Twitter- "Since many of you asked, here is a tutorial on how to Procedural ivy gro…" in "Tips" 2021/09/07 --- * "GitHub - keijiro/NoiseBall4: A Unity example that shows how to use DrawProcedural on HDRP" in "ProcGen" 2021/09/01 --- * "Behind the scenes with Schell Games and their latest release | Unity Blog" in "Unity posts" 2021/08/28 --- * "Stylised Grass with Shaders in URP" in "Grass" * "Lit Toon Shader Graph | Minions Art on Patreon" in "Cel, Toon Shading" * "Unity | Making a Lit Toon Shader in Shader Graph" in "Cel, Toon Shading" * "Achieve better Scene workflow with ScriptableObjects | Unity Blog" in "Multiscene" * "How to work with multiple scenes in Unity" in "Multiscene" * "GitHub - JohannesMP/unity-scene-reference: A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts." in "Multiscene" * "Scene Selector Tool – Bronson Zgeb" in "Multiscene" * "Simple editor script to save and load multi-scene setups within Unity3D" in "Multiscene" * "Smooth Scene Streaming with Unity3D" in "Multiscene" * "Unite Europe 2017 - Multi-scene editing in Unity for FAR: Lone Sails" in "Multiscene" * "The Unity Glue" in "Creators" * "Optimizing loading performance: Understanding the Async Upload Pipeline | Unity Blog" in "Performance" * "Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE" in "Performance" * "Depth Of Field in Unity for 2D Games With Semi-Transparent Sprites" in "2D" 2021/08/27 --- * "New possibilities with VFX Graph in 2020 LTS and beyond | Unity Blog" in "Visual Effect Graph" * "Kelvin van Hoorn || Looking for work on Twitter- "It is done, I can now happily sail the blue oceans…" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2021/08/23 --- * "Runtime curve generation with the help of Scriptable Objects" in "Scriptable Objects" 2021/08/20 --- * "Cut your work in half with these #unitytips for productivity | Unity Blog" in "Tips" * "Unity - Smooth Layout Group (using DoTween)" in "Tools, Repos, Snippets" 2021/08/19 --- * "GitHub - LotteMakesStuff/LMS.Version: Super simple auto build version tool" in "Tools, Repos, Snippets" 2021/08/17 --- * "The Quest for Very Wide Outlines" in "Outlines, Edge detection" 2021/08/16 --- * "5 ways to draw an outline" in "Outlines, Edge detection" 2021/08/14 --- * "Arnau Aguilar on Twitter- "1-7 Here is my waterfall entry for this #TechnicallyAChallenge !! 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No Problem- Glowing Stuff without Post Effects | Team Dogpit on Patreon" in "Team Dogpit" 2021/07/23 --- * "SDFs Part Two — joyrok" in "SDF" 2021/07/21 --- * "Compute Shader Interactive Grass + Updated Painter Tool | Minions Art on Patreon" in "Grass" 2021/07/20 --- * "Unity Shader Bible – Jettelly Learn" in "Jettelly" 2021/07/16 --- * "GitHub - celechii/Unity-Tools: Transferrable tools and scripts Noé for their games that other people are more than welcome to use in their own games :)" in "Tools, Repos, Snippets" 2021/07/13 --- * "Inigo Quilez -- fractals, computer graphics, mathematics, shaders, demoscene and more 2" in "SDF" * "Optimize your mobile game performance: Get expert tips on physics, UI, and audio settings | Unity Blog" in "Performance" 2021/07/12 --- * "Making a Zelda-style Cel Shading Effect in Unity Shader Graph" in "Cel, Toon Shading" 2021/07/10 --- * "Suggo on Twitter- "Continued work on my photograph shader🧹 #gamedev #madewithunity #IndieGameDev #unity3d #shader https-::t.co:Z6vHJcXHMb" : Twitter" in "Shader Graphs" 2021/07/08 --- * "thomas ⛰ vandenberg on Twitter- "Here goes a little #UnityTips 🧵 This is a workflow-system that I t…" in "Tips" * "Custom render passes in Unity" in "Rendering Pipelines" 2021/07/06 --- * "Coloring Raymarched Volumetric Light as it passes through Stained Glass (Part 2)" in "Glass" 2021/07/03 --- * "Euri Herasme on Twitter- "Hello everyone! I recreated the awesome stained glass light shafts @Cyanil…" in "Glass" * "Staggart Creations 🏔🌲 on Twitter- "Some background on how I'm rendering the water line, because it…" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2021/07/01 --- * "Gain +10 Debugging for Unity with Visual Studio" in "Assorted Tutorials" 2021/06/30 --- * "Indie Hub" in "Unity posts" * "Unlit Dynamic Decals/Projection" in "Decals" 2021/06/29 --- * "Selective PPv2 Effects using the Alpha Buffer in Unity" in "Assorted Tutorials" * "Andy Green – Technical Artist" in "Creators" 2021/06/28 --- * "GitHub - hecomi/UnityFurURP: Fur shader implementation for URP" in "Fur" 2021/06/26 --- * "Component for passing values through Shader.SetGlobalXXX" in "Tools, Repos, Snippets" 2021/06/25 --- * "New Shiny Sparkly Shader | Minions Art on Patreon" in "Sparkling" * "Shader Graph Sparkly Shiny Shader | Minions Art on Patreon" in "Sparkling" * "Glass/Water Refractive Shader in Unity using Shader Graph (Camera Texture Method)" in "Glass" * "Technically Speaking Challenge Stained Glass — joyrok" in "Glass" 2021/06/23 --- * "Inigo Quilez -- fractals, computer graphics, mathematics, shaders, demoscene and more 2" in "Assorted Tutorials" * "Optimize your mobile game performance: Tips on profiling, memory, and code architecture from Unity’s top engineers | Unity Blog" in "Performance" 2021/06/19 --- * "GitHub - Cyanilux/ShaderGraphVariables: Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3" in "Shader Graphs" * "Perlin Noise" in "Catlike Coding" 2021/06/17 --- * "Deferred Frag Shaders | Team Dogpit on Patreon" in "Team Dogpit" 2021/06/15 --- * "Unity on Twitter- "📱Here are some useful mobile optimization #unitytips from our expert team of software engineers! 👇 #gamedev #unity3d https-::t.co:TCizAbImrY" : Twitter" in "Performance" * "GitHub - Cyanilux/ShaderGraphToPNG: Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG" in "Tools, Repos, Snippets" 2021/06/14 --- * "GitHub - neon-age/Smart-Inspector: Fluent re-take on Unity Inspector UX. Packed with QoL improvements." in "Tools, Repos, Snippets" 2021/06/12 --- * "GitHub - keijiro/NoiseBall6: Unity sample project: Direct mesh data access from compute shaders" in "Tools, Repos, Snippets" 2021/06/11 --- * "GitHub - alelievr/Mixture: Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime" in "Tools, Repos, Snippets" 2021/06/05 --- * "Free Potion Bottle Models | Minions Art on Patreon" in "Glass" 2021/06/04 --- * "The Legends of Runeterra CI/CD Pipeline" in "DevOps" 2021/06/03 --- * "Unity Shader Graph - Snow Interactive Effect Tutorial" in "Snow, Ice" 2021/06/01 --- * "Value Noise" in "Catlike Coding" * "Enhanced mobile performance analysis with Arm’s new Mobile Studio package for Unity | Unity Blog" in "Performance" 2021/05/28 --- * "Alex Strook on Twitter- "simple and easy script- I have objects that hold values, and I want to see …" in "Tips" * "Game Programming: Time Slicing | Ming-Lun "Allen" Chou | 周明倫" in "Performance" 2021/05/26 --- * "Cyan ✨ on Twitter- "Experimenting with GPU instanced grass, 🌱 #unity3d Drawn with Graphics.DrawMesh…" in "Grass" 2021/05/21 --- * "GitHub - ManakhovN/FigmaToUnityImporter: The project that imports nodes from Figma into unity." in "Tools, Repos, Snippets" 2021/05/19 --- * "Developing an Escape Room-Inspired VR Game in Unity" in "AR, VR" 2021/05/18 --- * "Stylised Grass in Unreal Engine 4 by Nina Klos" in "Grass" * "Game Programming: Delayed Result Gathering | Ming-Lun "Allen" Chou | 周明倫" in "Performance" 2021/05/17 --- * "Writing Shader Code in Universal RP (v2)" in "Rendering Pipelines" 2021/05/16 --- * "What Are SDFs Anyway? — joyrok" in "SDF" 2021/05/13 --- * "Stencil Buffers" in "Stencil" * "Compute Shader" in "Compute" * "Sprite Outlines" in "Outlines, Edge detection" 2021/05/11 --- * "Xavier on Twitter- "In case you want to replicate this in Unity and Amplify, here's the node setup- https-::t.co:3D4hBHJLLk" : Twitter" in "Dithering" * "GitHub - keijiro/KinoAqua: Watercolor effect for Unity HDRP" in "Watercolor" 2021/05/09 --- * "Liquid Shader Breakdown" in "Liquid" 2021/05/06 --- * "Hashing Space" in "Catlike Coding" 2021/05/05 --- * "Stylised Tree Development" in "Trees" 2021/05/04 --- * "Unity Fake Volumetric Light" in "Lighting" * "[Unity] cloth simulation from scratch - Programmer Sought" in "Cloth" 2021/05/01 --- * "Building a holographic card with the MRTK Standard Shader" in "Stencil" * "Creating a Card Shader with 3D content" in "Stencil" * "GitHub - LazyEti/StylizedCulling-VertexShaderFunction: A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player." in "Tools, Repos, Snippets" 2021/04/29 --- * "Xavier on Twitter- "This is in a good spot for tonight, so here's a big-ass screenshot of the shader…" in "Cel, Toon Shading" * "The Uninomicon [Uninomicon]" in "Tips" * "GitHub - alelievr/HDRP-Custom-Passes: A bunch of custom passes made for HDRP" in "Rendering Pipelines" * "GitHub - chrisloop/HDRPColorEdges2" in "Outlines, Edge detection" * "GitHub - keijiro/HandPoseBarracuda: Hand and finger tracking solution (MediaPipe Hands) for Unity Barracuda" in "Tools, Repos, Snippets" 2021/04/28 --- * "Impress your friends with these #unitytips from the community | Unity Blog" in "Unity posts" 2021/04/25 --- * "How Dragon Crashers Created Heroes with Unity's 2D Tools | Unity Blog | Unity Blog" in "Unity posts" 2021/04/23 --- * "GitHub - chrisloop/HDRPVertexColorEdges" in "Outlines, Edge detection" 2021/04/21 --- * "Holofoil Card Shader Breakdown" in "Cyan" 2021/04/20 --- * "How to speed up 2D art workflows with 2D PSD Importer | Unity Blog" in "Unity posts" * "How To Use All 200+ Nodes in Unity Shader Graph" in "Shader Graphs" * "ShaderQuest Part 5- Shader code syntax & Colors – Harry Alisavakis" in "Harry Alisavakis" 2021/04/17 --- * "Water Shader (URP, Amplify) | Paulina | VFX Artist" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "GitHub - hai-vr/combo-gesture-expressions-av3: Easily create face expressions animations, and generate Avatars 3.0 animator layers for hand gestures to control face expressions" in "Tools, Repos, Snippets" 2021/04/15 --- * "Find out what’s new for the Addressable Asset System | Unity Blog" in "Addressables" 2021/04/14 --- * "Creative Scripting for Timeline | Unity Blog" in "Timeline" * "Introduction to Unity Timeline" in "Timeline" 2021/04/13 --- * "Depth Based Post Processing in Unity3D HDRP" in "Assorted Tutorials" * "Causticas de agua | Unity Tutorial - Capitulo 2" in "Caustics" 2021/04/12 --- * "Building A Tutorial in Bolt" in "Bolt" 2021/04/10 --- * "GitHub - Naphier/unity-design-patterns: Examples of programming design patterns in Unity C#" in "Tools, Repos, Snippets" * "GitHub - QianMo/Awesome-Unity-Shader: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders" in "Tools, Repos, Snippets" * "GitHub - RyanNielson/awesome-unity: A curated list of awesome Unity assets, resources, and more." in "Tools, Repos, Snippets" * "GitHub - michidk/Unity-Script-Collection: A maintained collection of useful & free unity scripts / library's / plugins and extensions" in "Tools, Repos, Snippets" 2021/04/08 --- * "GitHub - Unity-Technologies/com.unity.multiplayer.samples.coop: A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game." in "Tools, Repos, Snippets" 2021/04/06 --- * "Thomaz Nardelli on Twitter- "Doing everything in the vertex shader. Also made a small tool to convert models into hlsl code, not the prettiest... but it works -) https-::t.co:AmiS4ciOS9" : Twitter" in "Grass" * "GitHub - Gaxil/Unity-PivotBaking: Pivot baking in unity" in "Tools, Repos, Snippets" 2021/04/02 --- * "Shader Code in Universal Render Pipeline | Unity Basics" in "Daniel Ilett" * "Create a Sand Dune Shader Graph in Unity URP! No Textures Needed! ✔️ 2020.3 | Game Dev Tutorial" in "Sand" 2021/04/01 --- * "Lester Tusi on Twitter- "It's actually very straightforward! custom shadows can be done directly by …" in "Cel, Toon Shading" * "Page Not Found | Unity Multiplayer Networking" in "Unity posts" * "Cyan on Twitter- "Cleaned up the #shadergraph I'm using for this effect. The output is being multipl…" in "Shader Graphs" * "Forward Decals Prototype | Minions Art on Patreon" in "Decals" 2021/03/31 --- * "Tales from the optimization trenches: Saving memory with Addressables | Unity Blog" in "Addressables" * "Build stunning mobile games that run smoothly with Adaptive Performance | Unity Blog" in "Unity posts" 2021/03/26 --- * "Particle Metaballs in Unity using URP and Shader Graph Part 1 – Bronson Zgeb" in "Metaballs" * "Particle Metaballs in Unity using URP and Shader Graph Part 2 – Bronson Zgeb" in "Metaballs" * "Snow Layers in Unity Shader Graph and URP" in "Snow, Ice" * "Ronja✨ on Twitter- "In my opinion adding gradients to materials is super cool and useful in so many …" in "Tips" 2021/03/25 --- * "Building and running massive online interactive live events - Unity Technologies Blog" in "Unity posts" 2021/03/24 --- * "Pseudo-metaballs with Scriptable Renderer Features in Unity’s URP – Bronson Zgeb" in "Metaballs" 2021/03/23 --- * "Wall Cutout in Shader Graph and URP" in "Proximity, Seethrough, Dithering" 2021/03/22 --- * "diegodelarocha/Acorn" in "Tools, Repos, Snippets" 2021/03/21 --- * "Jettelly | VFX & Shaders" in "Jettelly" 2021/03/19 --- * "Unity URP | Tessellation + Interactive Grass" in "Grass" * "VFX Graph Tutorial - Magical Library" in "Visual Effect Graph" * "Get to know Dragon Crashers – our latest 2D sample project - Unity Technologies Blog" in "Unity posts" * "A Material Property Drawer for the [Gradient] attribute which lets you edit gradients and adds them to the shader as textures. More information here: https://twitter.com/totallyRonja/status/1368704187580682240" in "Tools, Repos, Snippets" 2021/03/18 --- * "Adding Shadow Casting to Grass Baked with Compute Shaders ✔️ 2020.3 | Unity URP Game Dev Tutorial" in "Grass" 2021/03/17 --- * "ShaderQuest Part 4- Shader Environment Architecture – Harry Alisavakis" in "Harry Alisavakis" 2021/03/16 --- * "Particle Metaballs in Unity using URP and Shader Graph Part 3 – Bronson Zgeb" in "Metaballs" * "Soft Foliage Shader Breakdown" in "Trees" * "Heat Distortion effect in Unity HDRP & URP" in "Fire" * "Unity at GDC Showcase 2021: Visual scripting, new releases, and other moments from the keynoteGDC Showcase 2021 への Unity 出展情報:基調講演の内容から、ビジュアルスクリプティングや新リリースの情報をご紹介します - Unity Technologies Blog" in "Unity posts" 2021/03/14 --- * "Daniel Ilett ❄🏳️‍🌈 on Twitter- "In this week's #BytesizeGamedev, we'll see how to seamlessly use the @unity3d animation tools to modify shader values! #madewithunity #unitytips https-::t.co:VADze1ksCL" : Twitter" in "Tips" 2021/03/13 --- * "Creating Vertical Scroll View with grid layout . - Unity Answers" in "UI" * "Tackling profiling for mobile games with Unity and Arm" in "Unity posts" * "What’s new in Unity MARS" in "Unity posts" * "Splatoon's Ink System | Mix and Jam" in "Mix and Jam" 2021/03/11 --- * "Interactive Snow w: Tessellation for URP | Minions Art on Patreon" in "Snow, Ice" * "UnlitDirectionalTint.shader" in "Tools, Repos, Snippets" 2021/03/10 --- * "Unity-Technologies/BoatAttack" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Arm & Unity Presents: 3D Art Optimization for Mobile Applications - Unity Learn" in "Unity posts" * "Harry 💬 on Twitter- "Here's a small breakdown thread of how these jellyfishes work for #unitytips Tuesday! #gamedev #madewithunity https-::t.co:778enaB8Pj" : Twitter" in "Vertex Displacement" * "Inigo Quilez -- fractals, computer graphics, mathematics, shaders, demoscene and more" in "Triplanar" * "EricFreeman/DynamicDecals" in "Decals" 2021/03/08 --- * "tree.cs" in "Trees" 2021/03/07 --- * "Intro to Shader Graph" in "Shader Graphs" 2021/03/06 --- * "TheRensei/GrandGeoGrass-Public" in "Grass" * "Different methods for getting World Normal from Depth Texture, without any external script dependencies." in "Tools, Repos, Snippets" 2021/03/05 --- * "HingeJoint-based rope building component" in "Tools, Repos, Snippets" 2021/03/03 --- * "Simple GPU Occlusion for Lens Flares" in "Assorted Tutorials" 2021/03/01 --- * "FXAA" in "Catlike Coding" 2021/02/28 --- * "Assassin’s Creed- Black Flag – Waterplane | Simon schreibt." in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "keijiro/TinyYOLOv2Barracuda" in "Tools, Repos, Snippets" 2021/02/27 --- * "Tech Breakdown: Hiding Water in Boat Interiors" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Persistent data: How to save your game states and settings" in "Unity posts" * "Tutorials & Posts" in "Creators" * "Daniel Ilett ❄🏳️‍🌈 on Twitter- "This week's #bytesizegamedev is all about mesh explosions! We can …" in "Daniel Ilett" 2021/02/25 --- * "Recreating the Drawing Mechanic from Half-Life: Alyx in Unity" in "Drawing" * "Geometry Grass Shader for URP | Minions Art on Patreon" in "Grass" * "Using Unity's New 2D Animation System for Traditional Sprite Animation" in "Animation, IK, Rigging" * "Experimenting with Shader Graph: Doing more with less - Unity Technologies Blog" in "Shader Graphs" * "Fewes/MinimalAtmosphere" in "Tools, Repos, Snippets" * "Trigger Events Sequencer - Ko-fi ❤️ Where creators get donations from fans, with a 'Buy Me a Coffee' Page." in "Tools, Repos, Snippets" 2021/02/22 --- * "keijiro/VfxBokeh" in "Visual Effect Graph" * "Intro to Compute Shaders in Unity URP! Replace Geometry Shaders ✔️ 2020.2 | Game Dev Tutorial" in "Compute" * "About the Profile Analyzer package | Profile Analyzer | 1.0.3" in "Unity posts" * "Ian Maclure on Twitter- "I had to have my own go at this! I'm really surprised at how much variation…" in "Unity posts" * "Performance Testing Extension for Unity Test Runner | Performance testing API | 2.6.0-preview" in "Unity posts" * "Thread by @PhilippSeifried on Thread Reader App" in "Tips" * "Thread by @yarpoplar on Thread Reader App" in "Tips" * "garettbass/UnityExtensions.MeshIntersection" in "Tools, Repos, Snippets" 2021/02/19 --- * "C# Job System- Using DOTS with Managed C# APIs - YouTube" in "ECS" * "Crest - Tweaking Shorelines" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "ShaderQuest Part 2- Introducing Shaders – Harry Alisavakis" in "Harry Alisavakis" * "ShaderQuest Part 3- Shaders and Materials – Harry Alisavakis" in "Harry Alisavakis" * "Minnaert For People Who Don't Know How To Minnaert | Team Dogpit on Patreon" in "Team Dogpit" * "Bytesize Gamedev #5- [SerializeField] and [field-SerializeField] - YouTube" in "Daniel Ilett" * "Daniel Beauchamp on Twitter- "This pottery simulator is all done using shaders 🤯 Here's a thread of how I did it 👇 [1:7] https-::t.co:k8cDcQhuFk" : Twitter" in "AR, VR" 2021/02/18 --- * "Thomaz Nardelli on Twitter- "Rendering grass procedurally! You can go to any direction and there will still be grass #madewithunity #shaders https-::t.co:ADZn5JrwH5" : Twitter" in "Grass" * "Thread by @gttrfnk on Thread Reader App" in "Terrain" * "Thread by @LotteMakesStuff on Thread Reader App" in "Tips" 2021/02/17 --- * "Texture optimization in Unity 2021.1" in "Unity posts" 2021/02/16 --- * "Unity SDF Generator – Part 2" in "SDF" * "Wall Cutout in Unity Shader Graph [Tutorial]" in "Proximity, Seethrough, Dithering" * "Generate a Mesh Asset Using Compute Shaders in the Unity Editor! ✔️ 2020.2 | Game Dev Tutorial" in "Compute" * "UnityTechnologies/open-project-1" in "Tools, Repos, Snippets" 2021/02/15 --- * "Piecewise Interpolation - Alan Zucconi" in "Alan Zucconi" 2021/02/14 --- * "daniel-ilett/bytesize-refraction" in "Glass" * "Making Sharply Blended Toon Terrain in Unity!" in "Terrain" 2021/02/13 --- * "Cyanilux/URP_ShaderGraphCustomLighting" in "Rendering Pipelines" 2021/02/12 --- * "chrisloop/HDRP2020Toon2" in "Cel, Toon Shading" * "chrisloop/HDRPTemplateStylized" in "Rendering Pipelines" 2021/02/10 --- * "Unity VFX Graph - Heat Distortion Effect Tutorial - YouTube" in "Fire" 2021/02/09 --- * "Uynet/Gensin-Sea" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "【Unity , shader】原神の海を再現したい - Qiita" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "A lightning round of great tips for 2D games" in "Unity posts" 2021/02/08 --- * "Drawing in Unity - Under60sec tutorial - YouTube" in "Drawing" * "Functional Recursive Portals in Unity (URP) - YouTube" in "Portals" * "Linear Interpolation - Alan Zucconi" in "Alan Zucconi" * "Bytesize Gamedev #3- Minecraft Enchantment in Shader Graph - YouTube" in "Daniel Ilett" * "Unity Basics - Coroutines in Unity C# - YouTube" in "Daniel Ilett" * "Optimized Toon Outlines! One Texture For Depth and Normals Edge Detect ✔️ 2020.2 | Game Dev Tutorial - YouTube" in "Outlines, Edge detection" 2021/02/06 --- * "Introducing Shader Graph’s new Master Stack" in "Unity posts" 2021/02/04 --- * "Ice Refraction in Shader Graph and URP" in "Snow, Ice" * "The road to 2021: Visual scripting in Unity" in "Unity posts" 2021/02/03 --- * "OMYOG on Twitter- "#UnityTips- Remove water from inside concave surface by rendering a "negative vol…" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Alan Zucconi on Twitter- "After using @unity3d for almost 10 years, I want to share the TEN small fe…" in "Tips" 2021/02/02 --- * "Crystal Shader Breakdown" in "Cyan" * "Unity Basics - Introduction to Shader Graph" in "Daniel Ilett" 2021/01/30 --- * "Procedural Bricks in Unity using Shader Graph" in "ProcGen" * "Unity - I made an Interactive Grass Shader + Tool - YouTube" in "Grass" * "daniel-ilett/bytesize-enchantment" in "Daniel Ilett" * "Rim Light Shader Graph in Unity URP! Moody and Atmospheric Lighting! ✔️ 2020.2 | Game Dev Tutorial - YouTube" in "Lighting" * "2D Lights in Unity! - YouTube" in "2D Lighting" * "How to make 2D GLOW in Unity! - YouTube" in "2D Lighting" * "Better Shaders - Documentation" in "Tools, Repos, Snippets" * "JoseMiguelPizarro/ColorManager" in "Tools, Repos, Snippets" * "Unity-Technologies/UnityTextureAccessApiExamples" in "Tools, Repos, Snippets" * "needle-tools/shadergraph-markdown" in "Tools, Repos, Snippets" 2021/01/29 --- * "What's new in Unity's Shader Graph? - YouTube" in "Shader Graphs" 2021/01/23 --- * "boaheck/TheFirstPerson" in "Tools, Repos, Snippets" 2021/01/22 --- * "Ice Shader in Unity" in "Snow, Ice" * "Waving Grass Shader in Unity" in "Grass" * "Heat Distortion Shader Tutorial" in "Fire" * "2D Pixel Perfect for a crisp conquest in Skul: The Hero Slayer" in "Unity posts" * "Shader Highlights — Linden Reid" in "Creators" * "Organic Variety" in "Catlike Coding" 2021/01/20 --- * "Grass Geometry Shader with Interactivity (Part 2, the editor tool) | Minions Art on Patreon" in "Grass" * "ShaderQuest Part 1- Graphics Concepts – Harry Alisavakis" in "Harry Alisavakis" 2021/01/18 --- * "Patrick Haraguti on Twitter- "Source Code + Discord Discussion https-::t.co:WNakQsMFAy" : Twitter" in "Fog" 2021/01/17 --- * "unity terrain shader with standard lighting model that lets you use roughness maps if you want | Team Dogpit on Patreon" in "Terrain" 2021/01/15 --- * "Bytesize Gamedev #1- Outlines - YouTube" in "Outlines, Edge detection" 2021/01/13 --- * "Frosty Icicle Shader with Amplify [URP] | PolyToots on Patreon" in "Snow, Ice" * "Unity- Frosty Icicle Shader with Amplify [URP] - YouTube" in "Snow, Ice" 2021/01/11 --- * "Rendering a Sphere on a Quad" in "Raymarching" * "Codeer on Twitter- "Procedural animation in 10 steps #madewithunity #unitytips #unity3d #gamedev #indiedev https-::t.co:nhbwIm5OV1" : Twitter" in "Animation, IK, Rigging" * "keijiro/Waifu2xBarracuda" in "Tools, Repos, Snippets" 2021/01/10 --- * "Intro to Shaders" in "Cyan" 2021/01/07 --- * "Become a better Unity developer with these tips from the communityコミュニティ発のヒント集を読んで、より優れた Unity 開発者になろう - Unity Technologies Blog" in "Unity posts" * "Explore, learn and create with the new HDRP Scene template" in "Unity posts" * "Your Questions: Cloud Content Delivery and AddressablesCloud Content Delivery と Addressable に関するご質問について - Unity Technologies Blog" in "Unity posts" 2021/01/06 --- * "Creating realtime watercolor in our mobile game ‘tint.’ on Apple Arcade" in "Watercolor" * "📦 ShaderGraph Markdown - com.needle.shadergraph-markdown" in "Tools, Repos, Snippets" 2021/01/05 --- * "JiepengTan/Unity-Raymarching-Framework" in "Raymarching" 2021/01/04 --- * "Cyan ❄ on Twitter- "Drawing goo with particles work pretty well too! @andytouch 😀 (using OnParticle…" in "Liquid" 2021/01/03 --- * "Shader Viewer Directory" in "Tools, Repos, Snippets" 2020/12/30 --- * "Render Scale" in "Catlike Coding" * "Basic Tessellation setup in URP | Minions Art on Patreon" in "MinionsArt" * "chrisloop/PassMe" in "Tools, Repos, Snippets" * "keijiro/KinoStreak" in "Tools, Repos, Snippets" 2020/12/26 --- * "Audio Pulse Rotator | Team Dogpit on Patreon" in "Team Dogpit" * "Shader Tutorial- Pulsing to Audio | Team Dogpit on Patreon" in "Team Dogpit" 2020/12/23 --- * "The road to 2021: The many dimensions of the 2D team" in "Unity posts" 2020/12/22 --- * "The Mathematics of Catenary - Alan Zucconi" in "Alan Zucconi" 2020/12/20 --- * "Scott Slucher on Twitter- "a simple trick for cartoon shadows- clip shadows at 0.5 in surface shader…" in "Tips" * "chrisloop/Lines" in "Tools, Repos, Snippets" 2020/12/19 --- * "Water Shader (URP, Amplify) | Paulina | VFX Artist" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Breakout! How to stop an infinite loop in a Unity C# script - Unity Technologies Blog" in "Unity posts" * "Unity 2020.2 TECH Stream is now available for download" in "Unity posts" * "Matt Gambell on Twitter- "ANOTHER TIL- You can make Unity's random number generator deterministic using this function! https-::t.co:M8dAzPrT6B" : Twitter" in "Tips" 2020/12/18 --- * "Jobs" in "Catlike Coding" 2020/12/15 --- * "Grass Geometry Shader with Interactivity (Part 1, the shader) | Minions Art on Patreon" in "Grass" * "My take on shaders- Sky shader – Harry Alisavakis" in "Sky, Skybox, Wind" 2020/12/14 --- * "MdIqubal/Matrix-Shockwave-Shader" in "Shockwave" 2020/12/13 --- * "Cyan ❄ on Twitter- "Here's the #shadergraph if anyone's interested ✨ https-::t.co:tewW2ytE3X" : Twitter" in "Trees" 2020/12/12 --- * "Cyan ❄ on Twitter- "If you're using material.SetFloat on a Range the value can still go outside of t…" in "Tips" 2020/12/10 --- * "Quick Game Art Tips - Unity UV Distortion | Minions Art on Patreon" in "MinionsArt" 2020/12/07 --- * "Black skin in your stylized dimly-lit video game | Team Dogpit on Patreon" in "Team Dogpit" 2020/12/03 --- * "Object Outlines" in "Outlines, Edge detection" 2020/11/28 --- * "Stylized VFX in Unity. Part 1: Step, Smoothstep, Dissolve" in "Assorted Tutorials" * "🐁⚡ Lucie "Lumia" ⚡🐁 on Twitter- "Ink:Hatching shader breakdown🛠️ A thread on how I achieved this type on stylized hand drawn effect 👇 Let's gooooooooo https-::t.co:pA3sjZ8dug" : Twitter" in "Cel, Toon Shading" * "Cyan on Twitter- "Some luminous crystals ~ 💎✨ Fairly simple shader with a colour gradient based on …" in "Shader Graphs" * "Particles" in "Catlike Coding" * "Depth" in "Cyan" * "Outline Shader" in "Outlines, Edge detection" 2020/11/24 --- * "Inigo Quilez -- fractals, computer graphics, mathematics, shaders, demoscene and more" in "Assorted Tutorials" * "Ronja's Shader Tutorials" in "Ronja" 2020/11/21 --- * "chrisloop/URP2020ToonShader2" in "Cel, Toon Shading" * "Home" in "Cyan" 2020/11/19 --- * "Volumetric Rendering: Ambient Occlusion - Alan Zucconi" in "Alan Zucconi" * "The Bright Side of Ray-Traced Global Illumination in Unity" in "GameDevGuru" 2020/11/17 --- * "UI - Sprite Swapping Shader (URP-Friendly) | Minions Art on Patreon" in "MinionsArt" 2020/11/15 --- * "The magic of Material Property Blocks – Thomas Mountainborn" in "Material Property Blocks, Instancing" 2020/11/14 --- * "A Beginner's Dev Blog - Mona on Twitter- "@bambooliciouss Of course ! I basically define an array of…" in "Buoyancy" 2020/11/09 --- * "Procedural Water Ripples in Unity using Shader Graph Only" in "Rain" 2020/11/06 --- * "Compute Shaders" in "Compute" 2020/11/03 --- * "Cyanilux/URP_ShaderGraphCustomLighting" in "Shader Graphs" 2020/10/31 --- * "Shader Graph - Stylized Glass | Minions Art on Patreon" in "Glass" * "Kelvin van Hoorn || Looking for work on Twitter- "Shader breakdown time! In this thread I will give …" in "Fire" * "Kelvin's BotW campfire shader | Shader Graph Viewer" in "Fire" * "Retro Console Palettes in Shader Graph" in "Daniel Ilett" * "Frostpunk Heatmap" in "Lexdev" 2020/10/30 --- * "chrisloop/URPToonShader2" in "Cel, Toon Shading" * "Sprite shape animated water volume" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Edward del Villar on Twitter- "Here's the basics of how I made fake mesh lights with #AmplifyShaderEditor in #unity3d (1:2) https-::t.co:AMRaFuFILe" : Twitter" in "Lighting" 2020/10/27 --- * "Multiple Cameras" in "Catlike Coding" * "Unity Animator Callbacks" in "Tools, Repos, Snippets" 2020/10/24 --- * "Lester Tusi on Twitter- "✨Anime tree shader!✨ my submission for @HarryAlisavakis's tech art challeng…" in "Trees" 2020/10/22 --- * "febucci/unitypackage-custom-hierarchy" in "Tools, Repos, Snippets" 2020/10/21 --- * "Daaaahniel Ilett 🎃🏳️‍🌈 on Twitter- "The character sprites in Scribbl have a really cute wobble an…" in "Shader Graphs" * "Curves and Splines, a Unity C# Tutorial" in "Catlike Coding" * "Outline Shader Example" in "Outlines, Edge detection" * "Make your texture tileable with histogram-preserving blending" in "Tools, Repos, Snippets" 2020/10/18 --- * "Cyan 🎃 on Twitter- "Replicated the dimension-switching effect from the puzzle game Quantum Conundrum (released in 2012). (More info in thread) #madewithunity #shaders https-::t.co:fyKFBVYjNT" : Twitter" in "Stencil" 2020/10/14 --- * "Vertex animation textures, beanbags and boneless animations." in "Animation, IK, Rigging" 2020/10/13 --- * "Blowing bubbles with Shader Graph - Roland Smeenk" in "Shader Graphs" 2020/10/12 --- * "Randomizing Props - Procedural Bookshelves! - Gamedev.zone" in "ProcGen" * "Christopher Sims on Twitter- "This is an object level shader and not a post process. I sample the am…" in "Outlines, Edge detection" * "chrisloop/URP2020ToonShader" in "Outlines, Edge detection" 2020/10/09 --- * "Measuring Performance" in "Catlike Coding" * "tomkail/Unity-Particle-Mask" in "Tools, Repos, Snippets" 2020/10/08 --- * "🎃hexavier🎃 on Twitter- "This is all super simple stuff using gradients in Amplify, by the way You …" in "Cel, Toon Shading" * "Daaaahniel Ilett 🎃🏳️‍🌈 on Twitter- "It's super easy to add outlines to a mesh in Shader Graph by …" in "Outlines, Edge detection" 2020/10/07 --- * "Watercolour Shader Experiments" in "Cyan" * "[1] Shader Series – Custom Lighting" in "Lighting" 2020/10/06 --- * "Geometry Shaders in URP - Game Dev Bill" in "GameDevBill" 2020/10/05 --- * "Grass Shader" in "Grass" * "Stylized Glass Shader | Minions Art on Patreon" in "Glass" * "Yet Another Stylised Water Shader - Half Past Yellow | Blog" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/10/04 --- * "Create jaw-dropping graphics with these High Definition Render Pipeline resources" in "Unity posts" * "chrisloop/SSAO2020" in "Rendering Pipelines" 2020/10/03 --- * "[CopyToGPU] Attribute for structs and consts" in "Tools, Repos, Snippets" 2020/10/02 --- * "|" in "Scriptable Objects" * "Introduction to Scriptable Objects - Unity Learn" in "Scriptable Objects" 2020/10/01 --- * "Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?" in "Unity posts" 2020/09/30 --- * "TheAllenChou/unity-ray-marching" in "Raymarching" * "Cyan on Twitter- "This is the method I'm using to produce this. #shadergraph The look very much depe…" in "Clouds" * "Open Projects: Embark on an open source gamedev journey with us - Unity Technologies Blog" in "Unity posts" * "Christopher Sims on Twitter- "@_erfan_sh @alexanderameye @cyan I'm using a custom function with the …" in "Shader Graphs" * "Color Grading" in "Catlike Coding" * "AlexStrook/ClayxelsPaintingEffect" in "Tools, Repos, Snippets" * "IronWarrior/ParsecUnity" in "Tools, Repos, Snippets" * "UnityTechnologies/open-project-1" in "Tools, Repos, Snippets" 2020/09/29 --- * "Math in Art - Game Dev Bill" in "GameDevBill" 2020/09/28 --- * "Displays the fields of a ScriptableObject in the inspector" in "Tools, Repos, Snippets" 2020/09/26 --- * "FLOGELZ on Twitter- "☁️Making-of for my clouds☁️ Hope this helps a few of you to get started with cl…" in "Clouds" 2020/09/25 --- * "Moving Kat 3 - Character Controller Ledge Climbing | Minions Art on Patreon" in "MinionsArt" * "Nibilli on Twitter- "First - Check out this AWESOME tool by @stelabouras for previewing shadergraph shaders in browser ! 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(Tutorial)" in "Scriptable Objects" * "Lester Tusi on Twitter- "The anime glare thing shader for those interested. it's more of a proof of concept, broken and probably unusuable. idk I'm not good making shaders in blender lol enjoy~ https-::t.co:mjRJEeRri2" : Twitter" in "Glass" * "Unity Basics Tutorials" in "Catlike Coding" 2020/09/22 --- * "Unite Austin 2017 - Game Architecture with Scriptable Objects" in "Scriptable Objects" * "Inverse Kinematics in 3D - Alan Zucconi" in "Animation, IK, Rigging" * "Tale of 2 Engines — joyrok" in "Cel, Toon Shading" * "AlexStrook/UnlitClouds" in "Clouds" * "My take on shaders- Stylized water shader – Harry Alisavakis" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Shader Graph Custom Lighting (quick note)" in "Shader Graphs" * "Technical Art in Assemble With Care" in "Vertex Displacement" * "Technically Speaking Challenge No Textures — joyrok" in "Hologram" * "IRCSS/Stylized-Sword-Aura" in "Outlines, Edge detection" * "Making a Real Time Stylized Sword Aura Effect with Shaders" in "Outlines, Edge detection" * "Atrix256/df_serialize" in "Tools, Repos, Snippets" * "chrisloop/Landscape7" in "Tools, Repos, Snippets" * "keijiro/KinoFeedback2" in "Tools, Repos, Snippets" 2020/09/21 --- * "Unity: Water Shader with Amplify [URP]" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Water water everywhere, and lots of little tricks. | PolyToots on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "New performance improvements in Unity 2020.2" in "Unity posts" 2020/09/19 --- * "WaveMaker | Physics | Unity Asset Store" in "Assets" * "Heat Haze Shader Graph How-To - Game Dev Bill" in "Shader Graphs" * "chrisloop/HDRPEdges" in "Rendering Pipelines" * "Write-up- VHS Image Effect – Harry Alisavakis" in "Glitch, Distortion" 2020/09/18 --- * "Unity Flowing Raindrops shader tutorial - Decompiled Art" in "Rain" 2020/09/16 --- * "Getting started with Bolt in Unity! 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This uses a mix of simple techniques that all combined l…" in "Shader Graphs" 2020/08/16 --- * "Nibilli on Twitter- "Hey everyone, I recently had multiple questions about my shader process for VFX…" in "Shader Graphs" 2020/08/15 --- * "Batterneers on Twitter- "Here's a quick tutorial on how to make objects bob up and down in the water…" in "Buoyancy" * "ShowPlayerLoopWindow.cs" in "Tools, Repos, Snippets" 2020/08/13 --- * "IRCSS/Procedural-painting" in "Tools, Repos, Snippets" 2020/08/10 --- * "Bill (@GameDevBill) : Twitter" in "GameDevBill" * "Game Dev Bill - Home for your Game Dev Side Hustle" in "GameDevBill" * "gamedevbill/Tutorials" in "GameDevBill" 2020/08/09 --- * "Wind Waker-style Water in Unity Shader Graph and URP" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Ideefixze/DTerrain" in "Terrain" 2020/08/08 --- * "Full Screen Shaders in HDRP, URP, and Built In Renderer - Game Dev Bill" in "Rendering Pipelines" * "Gradient Map Image Effect (URP and Legacy!) + Video Tutorial | Minions Art on Patreon" in "Image Effects" * "Louis Waloschek on Twitter- "this is the graph for the eye if anyone is interested, just moves a circular texture based on a global vector https-::t.co:lDozFGe2Ib" : Twitter" in "Eyes" * "Fewes/MeshDecal" in "Decals" 2020/08/07 --- * "Cyanilux/ToDo" in "Tools, Repos, Snippets" 2020/08/06 --- * "How to implement custom UI meshes in Unity — Hallgrim Games Blog — Hallgrim Games" in "UI" * "RenderTexture data tutorial.pdf" in "Grass" * "Animation Rigging | Animation Rigging | 0.2.7-preview" in "Animation, IK, Rigging" 2020/08/05 --- * "Practical Tips: Maximizing Your Unity Game's Performance [Part-2]" in "Performance" 2020/08/04 --- * "Fire Shader Breakdown" in "Fire" * "The Gamedev Guru - The Gamedev Guru’s Blog – Landing" in "GameDevGuru" 2020/08/03 --- * "Oceans with Unity Shader Graph." in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "More Holograms in Unity Shader Graph and URP" in "Hologram" * "aniruddhahar/Unity-Autosave" in "Tools, Repos, Snippets" 2020/07/31 --- * "3D Parallax in 2D with shadergraph | Under60sec Unity tutorial" in "Parallax" 2020/07/30 --- * "chrisloop/Shade" in "Cel, Toon Shading" 2020/07/29 --- * "Post Processing" in "Catlike Coding" * "chrisloop/outlinestudy" in "Outlines, Edge detection" * "I analyzed the cost of several Unity built-in shaders. Here are the results in shader unit cycles" in "Performance" 2020/07/27 --- * "Achieve better Scene workflow with ScriptableObjectsScriptableObject を使ってシーンワークフローを改善しよう - Unity Technologies Blog" in "Scriptable Objects" * "Toroid Studio on Twitter- "TIME TO LEARN #1! I want to develop my shading skills and I want to try e…" in "Grass" * "Inverse Kinematics for Tentacles - Alan Zucconi" in "Animation, IK, Rigging" * "chrisloop/White" in "Cel, Toon Shading" * "DOTS Visual Scripting Experimental Drop 10" in "ECS" * "Compute Shader" in "Compute" * "Bolt visual scripting is now included in all Unity plans" in "Unity posts" * "Real-time Animated Storytelling - Unity Learn" in "Unity posts" * "Unity 2020.1 is now available" in "Unity posts" * "Quick Game Art Tip - Sprite:UI Color Mask | Minions Art on Patreon" in "MinionsArt" * "Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 on Twitter- "You can do this now?!? Unity's Serialization …" in "Tips" * "More Holograms in Shader Graph and URP" in "Hologram" * "Sprite Outlines" in "Outlines, Edge detection" * "chrisloop/MyBlitPass" in "Outlines, Edge detection" * "chrisloop/White" in "Outlines, Edge detection" * "keenanwoodall/Deform" in "Tools, Repos, Snippets" * "keijiro/4DViewsTest3" in "Tools, Repos, Snippets" 2020/07/26 --- * "10 ways to speed up your programming workflows in Unity with Visual Studio 2019" in "Addressables" * "Create with Code Live - Summer 2020 - Unity Learn" in "Addressables" * "Diagnosing Performance Problems - 2019.3 - Unity Learn" in "Addressables" * "Fixing Performance Problems - 2019.3 - Unity Learn" in "Addressables" * "Getting started with Addressables | Unite Now 2020" in "Addressables" * "Memory Management in Unity - Unity Learn" in "Addressables" * "Namespaces - Unity Learn" in "Addressables" * "Nested Canvas Optimization - 2019.3 - Unity Learn" in "Addressables" * "Real-time Animated Storytelling - Unity Learn" in "Addressables" * "Saving Persistent Player Data In Unity - Unity Learn" in "Addressables" * "Unity - Scripting API- PlayerPrefs" in "Addressables" * "Working with the Frame Debugger - Unity Learn" in "Addressables" * "Working with the Profiler Window - Unity Learn" in "Addressables" 2020/07/19 --- * "Passing Particle System Data into Shadergraph (Custom Vertex Streams)" in "Particles" * "Reactive Environment" in "Catlike Coding" * "The Quest for Very Wide Outlines" in "Outlines, Edge detection" 2020/07/18 --- * "Evolve your Graphics with new demo projects and sessions from Unite Now新しいデモプロジェクトと Unite Now のセッションでグラフィックスの技術をレベルアップさせよう - Unity Technologies Blog" in "Unity posts" 2020/07/16 --- * "Andy Duboc" in "Shader Graphs" * "Unity Dynamic Deformation Shader with Amplify." in "Vertex Displacement" * "Triplanar Effect in Unity URP (Shader Graph Tutorial)" in "Triplanar" 2020/07/14 --- * "MudBun" in "SDF" 2020/07/13 --- * "Holograms in Shader Graph and URP" in "Shader Graphs" * "Dominic Feargrieve" in "Creators" * "Unity Tips | Part 7 - Events and Messaging" in "Daniel Ilett" * "keijiro/TestbedHDRP" in "Rendering Pipelines" * "daniel-ilett/shaders-hologram" in "Hologram" * "ikewada/dojo-2d" in "Tools, Repos, Snippets" 2020/07/07 --- * "WeaverDev" in "Animation, IK, Rigging" * "Aurora- Let Them Dye on Twitter- "As promised, we made a tutorial on using Amplify Shader Editor to …" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Making a Water Shader in Unity with URP! (Tutorial)" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "raphael-ernaelsten/CustomPostProcess-URP-HDRP" in "Rendering Pipelines" * "sitterheim/UnityResolutionDialog" in "Tools, Repos, Snippets" * "Shader Graph - Stylized Skybox | Minions Art on Patreon" in "Sky, Skybox, Wind" 2020/06/30 --- * "Point and Spot Shadows" in "Catlike Coding" 2020/06/28 --- * "Broxxar/light-2d" in "Lighting" 2020/06/27 --- * "Procedral Grid, a Unity C# Tutorial" in "ProcGen" * "Setting up Interactive Chains using Joints | Minions Art on Patreon" in "MinionsArt" 2020/06/24 --- * "keijiro/VfxGraphTestbed" in "Visual Effect Graph" * "Swimming" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Scanline Effect | Team Dogpit on Patreon" in "Team Dogpit" 2020/06/22 --- * "Post Processing in the Universal RP" in "Rendering Pipelines" * "Henry00IS/Chisel.Import.Source" in "Tools, Repos, Snippets" 2020/06/21 --- * "David Evans on Twitter- "a small breakdown of some of the things i've done so far to optimize the water rendering in sail forth- https-::t.co:X4Un9ane6z" : Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "TexturePackDefinition.cs" in "Tools, Repos, Snippets" 2020/06/19 --- * "Half-Life: Alyx - Liquid shader in Unity" in "Liquid" * "Simulating Liquids in Bottles with a Shader" in "Liquid" 2020/06/18 --- * "Gaxil/Unity-InteriorMapping" in "Parallax" 2020/06/17 --- * "Unity VFX & Shader Graph - Black Hole Effect Tutorial" in "Visual Effect Graph" 2020/06/16 --- * "Tweet - Twitter" in "Grass" * "Creating shader animation in Unity" in "Animation, IK, Rigging" * "Cyan on Twitter- "I've written effects in the past which include reconstructing world position from …" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "My take on shaders- Cliff terrain shader – Harry Alisavakis" in "Terrain" * "Zerin Labs on Twitter- "Hi guys👋 We know that a lot of you have been asking for this so... It's tim…" in "Lighting" 2020/06/14 --- * "Million Particle Portals in Visual Effect Graph" in "Visual Effect Graph" * "Cyan on Twitter- "Been experimenting with this water - achieved with post processing - image effect …" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/06/12 --- * "Animated Light Cookie Shader (Cloud & Tree Shadows) | Minions Art on Patreon" in "Light Cookie" 2020/06/09 --- * "Unity-Technologies/VolumetricLighting" in "Volumetric Rendering" * "Texture Generation Part 2- Normal Swizzling | Team Dogpit on Patreon" in "Team Dogpit" 2020/06/08 --- * "Shader Basics" in "Ronja" 2020/06/07 --- * "Getting Started with Addressables - Unity Learn" in "Addressables" * "Getting started with Addressables | Unite Now 2020" in "Addressables" * "Writing Shader Code for the Universal RP" in "Rendering Pipelines" 2020/06/04 --- * "Shader Graph- Sprite Outline Effects | Minions Art on Patreon" in "Outlines, Edge detection" 2020/06/03 --- * "Progressing in Circles" in "SDF" * "HOW TO CREATE A FLAMETHROWER in Unity VFX Graph" in "Visual Effect Graph" * "Addressable Asset System어드레서블 에셋 시스템Addressable アセットシステム - Unity Technologies Blog" in "Addressables" * "Addressables: Introduction to Concepts - 2018.4 - Unity Learn" in "Addressables" * "Unity-Technologies/Addressables-Sample" in "Addressables" * "Getting started with Addressable Assets | Package Manager UI website" in "Addressables" * "Upgrading to the Addressables system | Package Manager UI website" in "Addressables" * "IronWarrior/Davinet" in "Tools, Repos, Snippets" * "PowerQuest by Powerhoof" in "Tools, Repos, Snippets" * "Real-time Cubism Shader" in "Tools, Repos, Snippets" 2020/06/01 --- * "Élie Michel 🍪 on Twitter- "The #WaveFunctionCollapse algorithm has been introduced by @ExUtumno as …" in "Wave function collapse" * "Point and Spot Lights" in "Catlike Coding" * "IRCSS/Cubism-Shader" in "Tools, Repos, Snippets" * "valkyrienyanko/Unity-MMORPG-Boilerplate" in "Tools, Repos, Snippets" 2020/05/31 --- * "Grimm Tales on Twitter- "Check out the waterfalls in our game! #vfx #madewithunity #indiegames #gamedev #gamedevelopment https-::t.co:7D8ouRnKne" : Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/05/30 --- * "Quick Game Art Tips - Unity Liquid Shader | Minions Art on Patreon" in "Liquid" 2020/05/27 --- * "Climbing" in "Catlike Coding" * "Texture Generation | Team Dogpit on Patreon" in "Team Dogpit" * "Lexdev - Civ Fog of War" in "Lexdev" * "adrian-miasik/unity-shaders" in "Tools, Repos, Snippets" * "brookmiles/curved-corner-uvs" in "Tools, Repos, Snippets" 2020/05/26 --- * "Binary Impact on Twitter- "#UnityTips Extending our tip from last week here is a quick reminder- Using TryGetComponent will not allocate memory in case it fails and is available since 2019.2. #gamedev #indiedev https-::t.co:7o3nvdTBDI" : Twitter" in "Tips" 2020/05/25 --- * "Ultimate Mirror Shaders | VRChat Asset | RED_SIM on Patreon" in "Mirror" 2020/05/23 --- * "Visual Effect Graph - Tutorial #02 - Bonfire Improvements (Beginner)" in "Visual Effect Graph" 2020/05/22 --- * "OBJECT POOLING in Unity" in "Pooling" * "Rfrixy/Generic-Unity-Object-Pooler" in "Pooling" * "keypax/object-pooling-in-unity-demo" in "Pooling" * "Cyan on Twitter- "It's also worth mentioning that the above #shadergraph is a 'simpler' version of I…" in "Parallax" * "Making a clean (mini)map using Navmesh and a Shader | Minions Art on Patreon" in "Minimap" * "Élie Michel 🍪 on Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Job Talle on Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Cyan on Twitter- "Improved the sand hourglass shader a little! ⌛️🤩 #unity3D #madewithunity #shaders…" in "Shader Graphs" * "Cyan on Twitter- "Playing around with #shadergraph more! This strange cube (alien computer core?) wa…" in "Shader Graphs" * "ToughNutToCrack on Twitter" in "Tips" * "Andy Touch on Twitter" in "Rendering Pipelines" * "khalladay/GlitchFX" in "Image Effects" * "khalladay/PencilSketchEffect" in "Image Effects" * "khalladay/SinewaveShapeDistortion" in "Image Effects" * "Performance best practices in C#" in "Performance" * "Demystifying Attributes, C#'s Under-Utilized Superpower for Game Development" in "Tools, Repos, Snippets" * "Unity-Technologies/TheHeretic-VFXCharacter" in "Tools, Repos, Snippets" * "keypax/dynamic-walls-demo" in "Tools, Repos, Snippets" 2020/05/20 --- * "ScriptableObject Events In Unity (C# Tutorial)" in "Scriptable Objects" * "Unite Austin 2017 - Game Architecture with Scriptable Objects" in "Scriptable Objects" * "roboryantron/Unite2017" in "Scriptable Objects" * "Rain Puddles in VFX Graph and Shader Graph" in "Rain" * "Let's Learn Unity 3D: Exporting Free Characters and Animations from Mixamo [FUNdamentals | Ep: 0]" in "Animation, IK, Rigging" * "Unity VFX Graph - Portal Effect Tutorial" in "Visual Effect Graph" * "Binary Impact on Twitter- "#UnityTips Good to know, so you are not looking for this edge case- A rig…" in "Tips" * "Joyce[MinionsArt] on Twitter- "I like drawing my own editor gizmos so I can quickly see what's what. You can also set it for script files -D #unitytips #unity3d https-::t.co:fL31LxO9fe" : Twitter" in "Tips" * "Bill on Twitter- "Converted my #unitytips Tuesday article into a gif summary. #HowTo set up #OculusQuest Link for Unity's play mode. Full instructions- https-::t.co:AnEoWzLk0Y #madewithunity #gamedev https-::t.co:wKjNdUAmyD" : Twitter" in "AR, VR" * "How to use Quest Link in Unity - Game Dev Bill" in "AR, VR" * "acoppes/unity-history-window" in "Tools, Repos, Snippets" 2020/05/19 --- * "From Built-in to URP" in "Rendering Pipelines" * "UnityUIExtensions : unity-ui-extensions — Bitbucket" in "Tools, Repos, Snippets" 2020/05/18 --- * "Élie Michel 🍪 on Twitter" in "Wave function collapse" * "Jonas Pfeiffer on Twitter- "had a bad day but creating some waterfalls made it better -) watch out for our game at @Ghost_Assembly, gonna have a big update soon! #indiedevs #indiegames #madewithunity #polycount https-::t.co:hbGOGjxkJb" : Twitter" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/05/16 --- * "Unity Tips | Part 1 - Garbage Collection" in "Daniel Ilett" * "Unity Tips | Part 2 - Coroutines" in "Daniel Ilett" * "Unity Tips | Part 3 - Interpolation" in "Daniel Ilett" * "Unity Tips | Part 4 - Scriptable Objects" in "Daniel Ilett" * "Unity Tips | Part 5 - Persistent Data" in "Daniel Ilett" * "Unity Tips | Part 6 - Prefabs" in "Daniel Ilett" * "URP unlit shadow - Pastebin.com" in "Rendering Pipelines" * "phi-lira/UniversalShaderExamples" in "Rendering Pipelines" * "Faking Baking – Shader Position Arrays" in "Lighting" * "ACNH_SewingCloth.shader" in "Tools, Repos, Snippets" * "Gaxil/Unity-AlembicToVAT" in "Tools, Repos, Snippets" * "NoiseMixer by Flogelz" in "Tools, Repos, Snippets" * "andydbc/unity-texture-packer" in "Tools, Repos, Snippets" * "phi-lira/TextureChannelPacker" in "Tools, Repos, Snippets" 2020/05/15 --- * "chrisloop/ToonLandscape3" in "Cel, Toon Shading" * "Game on: Level up your Unity skills - Unity Technologies Blog" in "Unity posts" * "Codeer on Twitter" in "Tips" 2020/05/14 --- * "Snow with shadergraph! | Under60sec Unity tutorial" in "Snow, Ice" 2020/05/12 --- * "Introducing the New Animation Rigging Features (Presented by Unity Technologies)" in "Animation, IK, Rigging" * "Alex Strook🐁 on Twitter" in "Tips" * "Binary Impact on Twitter" in "Tips" * "Shane Celis 🔜 GDC on Twitter" in "Tips" * "Phi Compile on Twitter" in "Position Effects" 2020/05/11 --- * "Lexdev Tutorials" in "Forcefield" * "crest-ocean/crest" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Crest Ocean System HDRP | Particles/Effects | Unity Asset Store" in "Assets" * "Crest Ocean System URP | Particles/Effects | Unity Asset Store" in "Assets" * "Cyan on Twitter" in "Terrain" * "Unity-Technologies/Graphics" in "Terrain" * "Lexdev Tutorials" in "Lexdev" * "Lexdev Tutorials" in "Vertex Displacement" * "Unity-Technologies/UniversalRenderingExamples" in "Tools, Repos, Snippets" 2020/05/10 --- * "chrisloop/ShaderLoops" in "Shader Graphs" * "Pikmin’s Gameplay | Mix and Jam" in "Mix and Jam" 2020/05/09 --- * "cabbibo/IMMATERIA" in "Compute" * "Fast Subsurface Scattering for the Unity URP — John Austin" in "SSS" * "Assassin's Creed III: The tech behind (or beneath) the action" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "JanMalitschek/JPEG-MP4-Compression-PostProcessing-Effect-for-Unity3D" in "Tools, Repos, Snippets" * "phi-lira/UniversalShaderExamples" in "Tools, Repos, Snippets" 2020/05/08 --- * "Final Fantasy 7 Remake - Fur shader in Unity" in "Fur" 2020/05/06 --- * "Rendering volumetric clouds using signed distance fields – UHawk VR Development Blog" in "SDF" * "Unity VFX Graph - Weapon Effect Tutorial" in "Visual Effect Graph" * "Phi Compile on Twitter" in "Shockwave" 2020/05/05 --- * "Creating an Interior Mapping Shader using Unity's Shader Graph - Game Dev Sandbox" in "Parallax" 2020/05/04 --- * "Depth-Based Post Effects | Team Dogpit on Patreon" in "Team Dogpit" * "Blending gameplay and storytelling with Timeline: 2019 Improvements - Unity at GDC 2019" in "Timeline" * "Extending Timeline in Unity to make a Subtitle track" in "Timeline" * "How to use Unity3D Timeline in 10 minutes" in "Timeline" * "Timeline Signals in Unity 2019!" in "Timeline" * "Using Timeline for Cutscenes in Unity: How to make a game like Zelda using Unity and C#" in "Timeline" * "Using Timeline: Getting Started" in "Timeline" * "Using Timeline: Working with Animation Clips" in "Timeline" 2020/05/03 --- * "Clay & stop motion materials in Unity - Under60sec tutorials" in "Tips" * "How to make a 2D OUTLINE in Unity!" in "Outlines, Edge detection" 2020/05/02 --- * "Building Assemble With Care" in "DevOps" * "DOTS - Unity’s new multithreaded Data-Oriented Technology Stack" in "ECS" * "Nate Lane on Twitter" in "Tips" * "Augmented reality | Unity" in "AR, VR" * "Learn to create AR and VR apps with Unity" in "AR, VR" * "Virtual Reality | Unity" in "AR, VR" * "Technical Art in Assemble With Care" in "Image Effects" 2020/04/30 --- * "Grass Geometry Shader - Pastebin.com" in "Grass" * "Complex Maps" in "Catlike Coding" * "How to use Quest Link in Unity - Game Dev Bill" in "AR, VR" 2020/04/28 --- * "André Cardoso on Twitter- "you can make the music of your game sound like it is playing from a radio by using the 3D settings in the AudioSource component! #unitytips @unity3d https-::t.co:CqI5UYdbC2" : Twitter" in "Tips" * "Timers & clocks in Unity | Under60sec Unity Tutorial" in "Tips" * "2D Outlines in Shader Graph and URP" in "Outlines, Edge detection" 2020/04/27 --- * "randalfien/unity-temporal-vfx" in "Tools, Repos, Snippets" 2020/04/25 --- * "chrisloop/WetShadows" in "Cel, Toon Shading" * "chrisloop/White" in "Cel, Toon Shading" * "Toon Fire Write-up | Puck Loves Games on Patreon" in "Fire" * "Moving the Ground" in "Catlike Coding" * "UnityPatterns/PolyMesh" in "Tools, Repos, Snippets" * "LeLocTai/rock-generator" in "Tools, Repos, Snippets" 2020/04/24 --- * "Tales of Kulplex, Devlog #9 - Powering Up Your Unity Game Developme... - Tales of Kulplex by Nesh - Game Jolt" in "DevOps" * "Acrosicious/TerrainGrassShader" in "Grass" 2020/04/22 --- * "Easy Radial Distance Field Shader" in "SDF" * "tylerdoak.com:" in "SDF" * "Transparency Dithering in Unity Shader Graph and URP" in "Dithering" * "Shader Graph - Waterfall Tutorial | Gabriel Aguiar Prod. on Patreon" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "TNTC on Instagram: “In #unity3d you can inherit from the Event System interfaces to easily listen when a ui element is selected or deselected #unitytips…”" in "Tips" 2020/04/21 --- * "Binary Impact on Twitter" in "Tips" 2020/04/20 --- * "Transparency Dithering in Shader Graph and URP" in "Dithering" * "daniel-ilett/dither-transparency-urp" in "Dithering" * "Cyan on Twitter- "Hey all, wanted to share some info about how the shoreline shader is done. (This i…" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" 2020/04/19 --- * "Ultra Effects | Part 9 - Obra Dithering" in "Dithering" * "Daniel Ilett - Games | Shaders | Tutorials" in "Daniel Ilett" * "Tutorial Series" in "Daniel Ilett" * "Ultra Effects | Part 10 - Dungeon Drawing" in "Outlines, Edge detection" * "randalfien/unity-temporal-vfx" in "Tools, Repos, Snippets" 2020/04/18 --- * "Clayxels by Andrea Interguglielmi" in "Raymarching" * "3 Techniques for Dynamically Colored UI Graphics | Team Dogpit on Patreon" in "Team Dogpit" * "joscanper/unity_pixelizer" in "Tools, Repos, Snippets" 2020/04/17 --- * "BorisTheBrave/DeBroglie" in "Wave function collapse" * "DeBroglie Documentation" in "Wave function collapse" * "Wave Function Collapse Explained" in "Wave function collapse" * "Shader Graph Viewer" in "Shader Graphs" * "chrisloop/White" in "Shader Graphs" * "Dissolve Effect in Shader Graph and URP" in "Dissolve" 2020/04/15 --- * "Binary Impact on Twitter- "#UnityTip If you need to check if a GameObject is active, mind the differ…" in "Tips" * "dsoft20/psx_retroshader" in "Tools, Repos, Snippets" 2020/04/14 --- * "Toon Liquid Shader | Daniel Santalla Denis on Patreon" in "Liquid" 2020/04/13 --- * "Alex Strook🐁 on Twitter- "useful script for your having your debug gizmos follow rotation and non u…" in "Tips" * "A Unity editor script which lets you save a Gradient as a texture file (place the script inside a folder named Editor)." in "Tools, Repos, Snippets" * "Shader Graph - Vertical Dissolve:Teleport | Minions Art on Patreon" in "Dissolve" 2020/04/11 --- * "The Challenges of Quadrupedal Characters" in "Animation, IK, Rigging" * "chrisloop/ToonLandscape2" in "Cel, Toon Shading" * "keijiro/WfcMaze" in "Wave function collapse" * "Unity Packs: Adding Water into Games" in "Assets" 2020/04/08 --- * "Unity VFX Graph - Magic Orb Effect Tutorial" in "Visual Effect Graph" * "Gradient Fog For Unity by Breogán Hackett" in "Fog" * "REALISTIC 2D LIGHTING in Unity 🔥 Tutorial (Beginner Friendly)" in "2D Lighting" 2020/04/07 --- * "Artists’ best practices for mobile game development | Unity" in "Unity posts" 2020/04/06 --- * "Alexander Ameye on Twitter" in "Lofi, Doodle, Pixelart" * "Pixelation Shader" in "Lofi, Doodle, Pixelart" * "Javid Shaikh" in "Youtube" * "Simple Radial Chart Shader - FILES (Free) | Puck Loves Games on Patreon" in "Tools, Repos, Snippets" * "UI Events To Shader - FILES (Free) | Puck Loves Games on Patreon" in "Tools, Repos, Snippets" 2020/04/05 --- * "CedricGuillemet/HexagridRelaxing" in "ProcGen" * "ColinLeung-NiloCat/UnityURPToonLitShaderExample" in "Cel, Toon Shading" * "Stylised Water in Shader Graph and URP" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Final Fantasy VII Remake’s Tactical Mode | Mix and Jam" in "Mix and Jam" * "Warpy UI Shader - Pastebin.com" in "Tools, Repos, Snippets" * "Beautiful Sky Shader | Release | RED_SIM on Patreon" in "Sky, Skybox, Wind" 2020/04/03 --- * "Paper Burn Shader in Unity - Game Dev Bill" in "Paper" * "Terrain and Mesh Blending in Unity" in "Terrain" 2020/04/02 --- * "Stylized Water For URP" in "Assets" * "Distortion shader for Unity. 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I was checking out ECS again fo…" in "ECS" * "LotteMakesStuff/LetsGoECS" in "ECS" * "Binary Impact on Twitter" in "Visual Effect Graph" * "Cyan on Twitter- "Got a script that's handling input, but for the visuals I'm using the following #shadergraph (set to transparent so it works with UI & created a _MainTex property to prevent warnings). https-::t.co:Dnt1qpE3FZ" : Twitter" in "Shader Graphs" * "Firecamp Light" in "Shader Graphs" * "Febucci on Twitter- "You can create a responsive Dialogue Box by modifying its "sprite slicing" settings in Unity. > Info & more tips here 👇 https-::t.co:XBVspMFUiX #gamedev #indiedev #unitytips #unity3d https-::t.co:fOeJThFazs" : Twitter" in "Tips" 2020/03/09 --- * "Scriptable Cookbook: Unity ScriptableObject Resources - YouTube" in "Scriptable Objects" * "mirrorfishmedia/ScriptableCookbook" in "Scriptable Objects" * "roboryantron/Unite2017" in "Scriptable Objects" * "A Link Between Worlds Wall Merge | Mix and Jam" in "Mix and Jam" 2020/03/08 --- * "Paper Shader in Unity - Game Dev Bill" in "Paper" * "Children of Morta: Bringing order to the chaos of procedural generation - Unity Technologies Blog" in "ProcGen" * "Dungeon Generation in Enter The Gungeon" in "ProcGen" * "Splash!" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Dissolving The World Part 1" in "Dissolve" * "Dissolving The World Part 2" in "Dissolve" 2020/03/07 --- * "Jonny10/UnitySceneViewNotification" in "Tools, Repos, Snippets" 2020/03/06 --- * "High Definition Render Pipeline real-time ray tracing is now in Preview - Unity Technologies Blog" in "Unity posts" * "Escape the witch’s cottage in our new VR learning experience - Unity Technologies Blog" in "AR, VR" 2020/03/05 --- * "keypax/object-pooling-in-unity-demo" in "Pooling" * "Orthographic Depth" in "Water, Waves, Waterfalls, Foam, Caustics, Ripples" * "Compact PBR texture packing and blending experiment." in "Shader Graphs" * "Imgur" in "Triplanar" * "adamgryu on Twitter" in "Triplanar" 2020/03/04 --- * "Zelda's Toon Shader in Unity" in "Cel, Toon Shading" * "2D Water Reflection Shader Graph - Easy Unity Tutorial" in "2D Water" * "Custom Lighting in Shader Graph: Expanding your graphs in 2019 - Unity Technologies Blog" in "Unity posts" * "Unity-Technologies/ShaderGraph-Custom-Lighting" in "Shader Graphs" * "Harry 💬 on Twitter" in "Harry Alisavakis" 2020/03/03 --- * "Quick Game Art Tips - Unity Iridescent Shader | Minions Art on Patreon" in "Sparkling" * "Tutorial- Making a Crystal Shader | Team Dogpit on Patreon" in "Sparkling" * "rob fichman @ i ✨💖✨ my gf on Twitter" in "Sparkling" * "rob fichman @ i ✨💖✨ my gf on Twitter" in "Sparkling" * "Scriptable Objects In Unity #3 - Variables - Blog - Dream Harvesters | Blog" in "Scriptable Objects" * "Scriptable Objects in Unity #2 - Basic Usage - Blog - Dream Harvesters | Blog" in "Scriptable Objects" * "Unity3D Tutorial- Controlling Multiple Animators and ScriptableObject Messaging – TinyBird Games" in "Scriptable Objects" * "Unity Toy Path Tracer" in "Pathtracing" * "Kink3d/kPooling" in "Pooling" * "Unity Object Pool — Effective Object Pooling — Unity 2020" in "Pooling" * "Deep Space Banana Rain Shader | Team Dogpit on Patreon" in "Rain" * "Shader Showcase Saturday #5: Dripping Rain - Alan Zucconi" in "Rain" * "mirrorfishmedia/ProceduralContentGenerationBasics" in "ProcGen" * "My take on shaders Stylized tree leaves Harry Alisavakis" in "Trees" * "Converting some code shaders to ShaderGraph | Minions Art on Patreon" in "Snow, Ice" * "Cyan on Twitter" in "Snow, Ice" * "Interactive Snow w: Tesselation | Minions Art on Patreon" in "Snow, Ice" * "My take on shaders- Snow shader – Harry Alisavakis" in "Snow, Ice" * "Quick Game Art Tips - Unity Snow & Icicles (Vertex Color) | Minions Art on Patreon" in "Snow, Ice" * "Quick Game Art Tips - Unity Toon Ice | Minions Art on Patreon" in "Snow, Ice" * "Quick Game Art Tips - Unity Toon Snow (with Buildup) | Minions Art on Patreon" in "Snow, Ice" * "ToonSnowBuildup.shader - Pastebin.com" in "Snow, Ice" * "2D Signed Distance Field Basics" in "SDF" * "Actually Making Signed Distance Field Textures With JFA" in "SDF" * "Alexander Ameye on Twitter" in "SDF" * "Mesh Distance Fields" in "SDF" * "My take on shaders- UI SDF Icon shader – Harry Alisavakis" in "SDF" * "SDF Shaders Documentation" in "SDF" * "SDF Texture Generator Documentation" in "SDF" * "Unity3d VFX Graph - How To Convert A Mesh To A Sign Distance Field (SDF) ?" in "SDF" * "Volumetric Rendering: Signed Distance Functions - Alan Zucconi" in "SDF" * "Forcefield Shader Breakdown" in "Forcefield" * "Shader graph: Force shield with hits" in "Forcefield" * "Shaders Case Study - Overwatch: Winston's Barrier Projector" in "Forcefield" * "Stylized Forcefields!! 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Not only is the interior different for each …" in "Stencil" * "Extra- Using the stencil buffer effect | Minions Art on Patreon" in "Stencil" * "Fun with Stencil Image Effects | Minions Art on Patreon" in "Stencil" * "Impossible Geometry: Non-Euclidean Cubes - Alan Zucconi" in "Stencil" * "My take on shaders- Stencil shader (Antichamber effect) – Harry Alisavakis" in "Stencil" * "Parallax Card" in "Stencil" * "Quick Game Art Tips - Unity Stencil (Buffer) | Minions Art on Patreon" in "Stencil" * "Sprite Stencil Overlay Breakdown (Forward Renderer)" in "Stencil" * "hecomi/UnityScreenSpaceBoolean" in "Stencil" * "Chapter 7. Rendering Countless Blades of Waving Grass" in "Grass" * "Creating Interactive Grass in Unreal Engine 4" in "Grass" * "Imgur" in "Grass" * "IRCSS/Geometry-Grass-Shader" in "Grass" * "IRCSS/Interactive-Grass" in "Grass" * "IronWarrior/UnityGrassGeometryShader" in "Grass" * "My take on shaders- Grass Shader (Part I) – Harry Alisavakis" in "Grass" * "My take on shaders- Grass Shader (Part II) – Harry Alisavakis" in "Grass" * "Quick Game Art Tips - Interactive Grass Shader | Minions Art on Patreon" in "Grass" * "Quick Game Art Tips - Unity Moving Grass | Minions Art on Patreon" in "Grass" * "Staggart Creations 🌿 on Twitter- "@HarryAlisavakis You're too kind! I'm using instanced meshes, so it's essentially a traditional shader. This is the mesh I'm currently using, rotated and scaled randomly- https-::t.co:QlTW2M20Xk" : Twitter" in "Grass" * "Staggart Creations 🌿 on Twitter- "@MGDev91 @HarryAlisavakis Translucency is always the dot product …" in "Grass" * "Unity Grass Geometry Shader Tutorial at Roystan" in "Grass" * "Waving Grass Shader in Unity" in "Grass" * "Creating a See Through shader | Rafael Grochoska on Patreon" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Daniel Santalla on Twitter" in "Proximity, Seethrough, Dithering" * "Fade Near Camera in shader (no raycasts needed) | Puck Loves Games on Patreon" in "Proximity, Seethrough, Dithering" * "Filip Lundby 🚀 on Twitter" in "Proximity, Seethrough, Dithering" * "Using a shader to fade out GameObjects when they come close" in "Proximity, Seethrough, Dithering" * "Camera Dither Fade" in "Dithering" * "Dithering" in "Dithering" * "Halftone Shading" in "Dithering" * "Phi Compile ➡️ EGX Rezzed on Twitter" in "Dithering" * "Advanced Animation Rigging: Character and props interaction - Unity Technologies Blog" in "Animation, IK, Rigging" * "Astro Kat- Moving Kat (Raycast, IK, Sample Code) | Minions Art on Patreon" in "Animation, IK, Rigging" * "Inverse Kinematics in 2D - Part 1 - Alan Zucconi" in "Animation, IK, Rigging" * "Inverse Kinematics in 2D - Part 2 - Alan Zucconi" in "Animation, IK, Rigging" * "12 Best Unity Tutorials, Courses and Training 2020 | JA Directives" in "Assorted Tutorials" * "Abel's Fx Learning Notes" in "Assorted Tutorials" * "Adventures in postprocessing with Unity" in "Assorted Tutorials" * "Alpha to Coverage or Anti Aliased Cutout TUTORIAL RED SIM on Patreon" in "Assorted Tutorials" * "Animal Crossing Curved World Shader" in "Assorted Tutorials" * "Anime Aura Shader in Unity" in "Assorted Tutorials" * "Crafting a Dragon Ball VFX in Unity" in "Assorted Tutorials" * "Crumble: Platform Game Mechanics & Shaders in Unity" in "Assorted Tutorials" * "Custom Shadow Mapping in Unity" in "Assorted Tutorials" * " Daily Pathtracer Part 3: C# & Unity & Burst · Aras' website" in "Assorted Tutorials" * "Erfan Ahmadi Projects | Graphics Coder" in "Assorted Tutorials" * "Four Color Gradient" in "Assorted Tutorials" * "Coding to the Beat - Under the Hood of a Rhythm Game in Unity" in "Assorted Tutorials" * "IndieBurg" in "Assorted Tutorials" * "Learning Shaders in Unity with Amplify Shader Editor" in "Assorted Tutorials" * "Light Saber Breakdown | Rafael Grochoska on Patreon" in "Assorted Tutorials" * "Monomi Park Forums • View topic - Slime Faces- Behind The Scenes" in "Assorted Tutorials" * "My VFX Tutorials/Ideas" in "Assorted Tutorials" * "Puck Loves Games" in "Assorted Tutorials" * "Ryan's Tech Art Journey" in "Assorted Tutorials" * "Skillshot Arrow Shader | Sawce" in "Assorted Tutorials" * "Smoke Trails in Unity3D | James O'Hare, Game Character Artist- Blog" in "Assorted Tutorials" * "Stylized VFX in RIME | Simon schreibt." in "Assorted Tutorials" * "Tongue Tether Swing 3D - Devblog#14" in "Assorted Tutorials" * "Tutorials" in "Assorted Tutorials" * "Unity Vertex Shader and Geometry Shader Tutorial - Game Dev Bill" in "Assorted Tutorials" * "Welcome - RB Whitaker's Wiki" in "Assorted Tutorials" * "bitmap font renderer" in "Assorted Tutorials" * "A custom node for Unity's ShaderGraph to capture lighting and use it into the shader. 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Toon Metal | Minions Art on Patreon" in "Cel, Toon Shading" * "Quick Game Art Tips - Unity Directional Rim Outline | Minions Art on Patreon" in "Cel, Toon Shading" * "Quick Game Art Tips - Unity Toon Specular | Minions Art on Patreon" in "Cel, Toon Shading" * "Recreating a Zelda-inspired toon shading in Shader Graph - Unity Connect" in "Cel, Toon Shading" * "Recreating a Zelda-inspired toon shading in Shader Graph - Unity Connect" in "Cel, Toon Shading" * "Simple Toon" in "Cel, Toon Shading" * "Toon lit & unlit "uber" shader" in "Cel, Toon Shading" * "Unity Toon Shader Tutorial at Roystan" in "Cel, Toon Shading" * "Unity3D - Toon Shading in the LightWeight Renderer Pipeline" in "Cel, Toon Shading" * "CharacterToon.shader - Pastebin.com" in "Cel, Toon Shading" * "ciro-unity/BotW-ToonShader" in "Cel, Toon Shading" * "✨Rafles✨ on Twitter" in "Cel, Toon Shading" * "Shader based Fireworks FILES RED SIM on Patreon copy" in "Fireworks" * "Fur Shader Tutorial | Rafael Grochoska on Patreon" in "Fur" * "Shader Convertion Part 2 (Liquid, Triplanar, Waterfall) | Minions Art on Patreon" in "Liquid" * "Coding Adventure: Marching Cubes" in "Marching Cubes" * "Eldemarkki/Marching-Cubes-Terrain" in "Marching Cubes" * "Polygonising a scalar field (Marching Cubes)" in "Marching Cubes" * "Unity C# Marching Cubes voxel terrain [Open Source]" in "Marching Cubes" * "millerc3/Marching-Cubes" in "Marching Cubes" * "Coding Adventure: Boids" in "Boids" * "SebLague/Boids" in "Boids" * "BruceSlater on Twitter" in "Particles" * "Dragos Matkovski on Twitter" in "Particles" * "How to display in-game messages with Unity Particle System" in "Particles" * "Making Hit:Explosion Particle Effects with custom particle shaders | Minions Art on Patreon" in "Particles" * "Particles Case Study - 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Wikibooks, open books for an open world" in "Tips" * "How to show Characters inside Cards (UI parallax)" in "Tips" * "Collection of my work *GIF HEAVY* : Twitter" in "Tips" * "CommUnity Store v0.1.0 | Rafael Grochoska on Patreon" in "Tips" * "Creating a Simple Property Drawer | Rafael Grochoska on Patreon" in "Tips" * "Cyan on Twitter" in "Tips" * "Extending Unity's API with Extension Methods | gamedevunboxed" in "Tips" * "FLOGELZ on Twitter- "Realtime Probe GI & Reflections seem to work pretty nice together!✨ It's ki…" in "Tips" * "Febucci on Twitter" in "Tips" * "Febucci's Unity Tips - Twitter Collection : Twitter" in "Tips" * "Hannah Rose on Twitter" in "Tips" * "How to zoom camera in Unity | Danny Bergs on Patreon" in "Tips" * "Inverse Lerp and Remap" in "Tips" * "Pickable Objects Shader | Febucci on Patreon" in "Tips" * "Planar Meshing from Outline Part 3" in "Tips" * "Recompile Unity Tips and Tutorials : Twitter" in "Tips" * "Return of the Obra Dinn [Releasing Oct 18]" in "Tips" * "Strook Likes Collections" in "Tips" * "Sørb on Twitter- "A tiny breakdown of a simple lightning effect with the use of Unity's LineRenderer component. Maybe this is useful for some. #madewithunity #indiedev #gamedev https-::t.co:c6l5eWyDI2" : Twitter" in "Tips" * "Thomaz Nardelli on Twitter- "I wanted to do this on a blog with better formatting and all that stuff…" in "Tips" * "Thomaz Nardelli on Twitter- "Messing with pivot baking in uv space Was surprised to see that blender…" in "Tips" * "Two Unity tricks for isometric games - Breadcrumbs" in "Tips" * "Unity Berserkers 🇵🇱 on Twitter" in "Tips" * "Unity Berserkers 🇵🇱 on Twitter" in "Tips" * "Unity Berserkers 🇵🇱 on Twitter" in "Tips" * "Unity Berserkers 🇵🇱 on Twitter" in "Tips" * "Unity Tips (Updated Collection) - Develop Games in Unity in an Easier Way" in "Tips" * "Unity Tips" in "Tips" * "[ReadOnly] Attribute – Anton Semchenko" in "Tips" * "albertomelladoc/Fish-Animation" in "Vertex Displacement" * "How To Animate A Fish Swimming With Shaders" in "Vertex Displacement" * "Jellyfish Shader Breakdown" in "Vertex Displacement" * "My take on shaders- Butterflies and fish shader – Harry Alisavakis" in "Vertex Displacement" * "Unity3d iOS Metal - Building and Publishing a ShaderGraph Shader with Vertex Displacement (Free Sour…" in "Vertex Displacement" * "Vertex Displacement" in "Vertex Displacement" * "Cyan on Twitter" in "Fog" * "Fog Plane Shader Breakdown" in "Fog" * "Joyce[MinionsArt] on Twitter" in "Fog" * "My take on shaders- Firewatch multi-colored fog – Harry Alisavakis" in "Fog" * "My take on shaders- Vertical fog – Harry Alisavakis" in "Fog" * "Quick Game Art Tips - Simple Fog Plane (LWRP friendly) | Minions Art on Patreon" in "Fog" * "FogPlane.shader - Pastebin.com" in "Fog" * "Building a Fantasy VR World in Unity" in "AR, VR" * "Cross-platform Augmented Reality with Unity | Viget" in "AR, VR" * "Design, Develop, and Deploy for VR - Unity Learn" in "AR, VR" * "Cyan on Twitter" in "Hologram" * "Hologram Shader Breakdown" in "Hologram" * "Hologram effect - Death Stranding case study" in "Hologram" * "Quick Game Art Tips - Unity Hologram | Minions Art on Patreon" in "Hologram" * "Demo 19 - Outline 3D model" in "Outlines, Edge detection" * "Glow highlighting in Unity" in "Outlines, Edge detection" * "How to Explore Unity 5's Shader System Code - V - Shadows code overview" in "Outlines, Edge detection" * "My take on shaders- Edge detection image effect – Harry Alisavakis" in "Outlines, Edge detection" * "Outline Shader using Shader graph (2.5 techniques)" in "Outlines, Edge detection" * "Outline Shader" in "Outlines, Edge detection" * "Pixel-Perfect Outline Shaders for Unity" in "Outlines, Edge detection" * "Quick Game Art Tips - Unity (Noise) Outline | Minions Art on Patreon" in "Outlines, Edge detection" * "Quick Game Art Tips - Unity Aura Outline | Minions Art on Patreon" in "Outlines, Edge detection" * "Quick Game Art Tips - Unity Directional Rim Outline | Minions Art on Patreon" in "Outlines, Edge detection" * "Quick Game Art Tips - Unity Sprite Outline-Glow | Minions Art on Patreon" in "Outlines, Edge detection" * "Shader Case Study - Glowing Object Outlines" in "Outlines, Edge detection" * "Shaders Case Study - Stealth Games' XRay Vision" in "Outlines, Edge detection" * "Toon Shading Material Using Shader Graph" in "Outlines, Edge detection" * "Unity Outline Shader Tutorial at Roystan" in "Outlines, Edge detection" * "IronWarrior/UnityOutlineShader" in "Outlines, Edge detection" * "My take on shaders- Glitch image effect – Harry Alisavakis" in "Glitch, Distortion" * "Nier Automata shader study | Sawce" in "Glitch, Distortion" * "Shaders Case Study - Distortion FX with Unity's Post-processing Stack v2" in "Glitch, Distortion" * "The C.reator no 𝗚𝗗𝗖 on Twitter" in "Glitch, Distortion" * "staffantan/unityglitch" in "Glitch, Distortion" * "Image Effects | Part 6 - Painting Joy" in "Image Effects" * "keijiro/AsciiArtFx" in "Image Effects" * "2D Sprite Overlay Effects | Minions Art on Patreon" in "2D Lighting" * "Lost Crypt - 2D Sample Project - Asset Store" in "2D Lighting" * "Graphics | Unity" in "2D Lighting" * "7 Unity GUI Optimization Tips For Your Game" in "Performance" * "Diagnosing performance issues in Unity" in "Performance" * "Enemy health bars in 1 draw call in Unity · SteveStreeting.com " in "Performance" * "Unity Addressables: It's never too big to fit" in "Performance" * "Unity Scene Hierarchy: Catch that Performance Thief! (Part 2)" in "Performance" * "Unity UI: The Guru’s UI Development Diagram" in "Performance" * "How To Plan Optimizations with Unity*" in "Performance" * "Maximizing Your Unity Game's Performance" in "Performance" * "Optimizing Unity UI – Tantzy Games" in "Performance" * "Tales from the Optimization Trenches - Unity Technologies Blog" in "Performance" * "Unity Addressables: Learn the Basics" in "Performance" * "Unity Memory Management: Scale Your Game Without Decreasing Quality - The Gamedev Guru" in "Performance" * "Unity Tips | Part 1 - Garbage Collection" in "Performance" * "Zero allocation code in C# and Unity - Seba's Lab" in "Performance" * "Watercolor shader - Devblog#13" in "Watercolor" * "A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~" in "Tools, Repos, Snippets" * "A self contained/instantiating Tooltip example for Unity3D, call with Tooltip.StartDisplay("some text")" in "Tools, Repos, Snippets" * "AlexanderAmeye/PrefabPainter" in "Tools, Repos, Snippets" * "Anthelmed/unity-a-plague-tale-rat-light-mechanic" in "Tools, Repos, Snippets" * "ButtonNameToText.cs" in "Tools, Repos, Snippets" * "ColliderChecker - Unify Community Wiki" in "Tools, Repos, Snippets" * "Create build definition assets in Unity and build multiple platforms / builds with different scenes at once with the click of a button!" in "Tools, Repos, Snippets" * "DMeville/DarkAndStormy" in "Tools, Repos, Snippets" * "DMeville/AmplifyShaderCommunityExtras" in "Tools, Repos, Snippets" * "DanMillerDev/GameJamStarterKit" in "Tools, Repos, Snippets" * "Demkeys/DemkeysUnityShaders" in "Tools, Repos, Snippets" * "FreyaHolmer/ShaderForge" in "Tools, Repos, Snippets" * "Kink3d/kMotion" in "Tools, Repos, Snippets" * "johnsietsma/ExtendingLWRP" in "Tools, Repos, Snippets" * "zalo/MathUtilities" in "Tools, Repos, Snippets" * "MaxSigma/UnityFluidExperiments" in "Tools, Repos, Snippets" * "MeshBlitWithoutCamera.cs" in "Tools, Repos, Snippets" * "NeoDragonCP/SimpleAnimationSequenceLeanTween" in "Tools, Repos, Snippets" * "Object Placer Tool - Unity 2019.1+ by autumnpioneer" in "Tools, Repos, Snippets" * "PixeyeHQ/InspectorFoldoutGroup" in "Tools, Repos, Snippets" * "Demkeys/RandomDevNotes" in "Tools, Repos, Snippets" * "RecordingExtensions.cs" in "Tools, Repos, Snippets" * "SebLague/Coding-Game" in "Tools, Repos, Snippets" * "Shader Viewer Directory" in "Tools, Repos, Snippets" * "Xibanya/ShaderTutorials" in "Tools, Repos, Snippets" * "Simple tool for importing editor layout files (.wlt files) from the asset folder. this is cool cos you can then share layouts with your team via source control" in "Tools, Repos, Snippets" * "Since Unity 2018.3 we've had this cool new tool called [SettingsProvider] that we can use to add custom settings menu into Unitys settings screens. This short example shows how i use [SettingsProvider] and some [MenuItems] to help build and run test clients when im developing a multiplayer game. My usecase is that i want a quick way to build and run test clients when iterating on netcode without touching the main build settings, as i need to maintain them for QA/Milestone builds and i hate changing them! Here we use a [SettingsProvider] to build our own custom build settings screen " in "Tools, Repos, Snippets" * "Smooth Camera Movement Script | Danny Bergs on Patreon" in "Tools, Repos, Snippets" * "SpriteUVToShader.cs" in "Tools, Repos, Snippets" * "Knights And Bikes - out now SWITCH! on Twitter" in "Tools, Repos, Snippets" * "The extension methods I forgot to include for the tooltip thingy" in "Tools, Repos, Snippets" * "TheRuleOfMike/EASYBlenderToUnityWorkflow" in "Tools, Repos, Snippets" * "Thin Film Shader - OSL Shaders - Chaos Group Help" in "Tools, Repos, Snippets" * "ThinFilmIridescence.shader" in "Tools, Repos, Snippets" * "TonyViT/CurvedTextMeshPro" in "Tools, Repos, Snippets" * "Tool- The Shadermaker! | Team Dogpit on Patreon" in "Tools, Repos, Snippets" * "Unity Camera Movement in Game view like Scene View with filtering " in "Tools, Repos, Snippets" * "Unity script for creating a circular, arched or spiraling cinemachine path" in "Tools, Repos, Snippets" * "Unity script for creating a stacked plane mesh" in "Tools, Repos, Snippets" * "Unity-Technologies/UniversalRenderingExamples" in "Tools, Repos, Snippets" * "UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary" in "Tools, Repos, Snippets" * "UnlitCubeMap - Pastebin.com" in "Tools, Repos, Snippets" * "Verasl/BoatAttack" in "Tools, Repos, Snippets" * "VerticalGradientVertexColor.py" in "Tools, Repos, Snippets" * "Hiteffect.cs - Pastebin.com" in "Tools, Repos, Snippets" * "SetShaderValues.cs - Pastebin.com" in "Tools, Repos, Snippets" * "Sprite additive distortion shader - Pastebin.com" in "Tools, Repos, Snippets" * "using System.Collections;using System.Collections.Generic;using UnityEngine; - Pastebin.com" in "Tools, Repos, Snippets" * "using System.Collections;using System.Collections.Generic;using UnityEngine; - Pastebin.com" in "Tools, Repos, Snippets" * "TextMeshPro Wobbly shader - Pastebin.com" in "Tools, Repos, Snippets" * "pivot rotation thing - Pastebin.com" in "Tools, Repos, Snippets" * "baba-s/awesome-unity-open-source-on-github" in "Tools, Repos, Snippets" * "badawe/TMP-Text-Juicer" in "Tools, Repos, Snippets" * "beinteractive/LWRPAmbientOcclusion" in "Tools, Repos, Snippets" * "sogoodgames/bobatea" in "Tools, Repos, Snippets" * "dbrizov/NaughtyAttributes" in "Tools, Repos, Snippets" * "dilmerv/UnityLWRPEssentials" in "Tools, Repos, Snippets" * "johnsietsma/ExtendingLWRP" in "Tools, Repos, Snippets" * "johnsietsma/ExtendingLWRP" in "Tools, Repos, Snippets" * "keenanwoodall/Deform" in "Tools, Repos, Snippets" * "keijiro/GeoVfx" in "Tools, Repos, Snippets" * "keijiro/Kino" in "Tools, Repos, Snippets" * "keijiro/Rsvfx" in "Tools, Repos, Snippets" * "keijiro/VectorFieldExamples" in "Tools, Repos, Snippets" * "keijiro/jp.keijiro.libsoundio" in "Tools, Repos, Snippets" * "lettier/3d-game-shaders-for-beginners" in "Tools, Repos, Snippets" * "mattatz/unity-triangulation2D" in "Tools, Repos, Snippets" * "mixandjam/Jammo-Character" in "Tools, Repos, Snippets" * "mixandjam/MarioGalaxy-LaunchStar" in "Tools, Repos, Snippets" * "mixandjam/StarFox-RailMovement" in "Tools, Repos, Snippets" * "mixandjam/Superhot-BulletTime" in "Tools, Repos, Snippets" * "radiatoryang/hedera" in "Tools, Repos, Snippets" * "zalo/MathUtilities" in "Tools, Repos, Snippets" * "【Unity】GitHubリポジトリの紹介 - Qiita" in "Tools, Repos, Snippets" * "Quick Game Art Tips - Unity Triplanar Terrain Shader | Minions Art on Patreon" in "Triplanar" * "ToonLitTriPlanar.shader - Pastebin.com" in "Triplanar" * "World space UVs & Triplanar Mapping" in "Triplanar" * "ZmSqSLX" in "Triplanar" * "keijiro/StandardTriplanar" in "Triplanar" * "Owen Deey is a Canadian game developer" in "Eyes" * "Joyce[MinionsArt] on Twitter" in "Eyes" * "Quick Game Art Tips - Eye Tracking + Blinking | Minions Art on Patreon" in "Eyes" * "Quick Game Art Tips - Procedural Eye Shader | Minions Art on Patreon" in "Eyes" * "Quick Game Art Tips - Toon Eyes | Minions Art on Patreon" in "Eyes" * "Shader Graph Conversion - Eyeball Shader | Minions Art on Patreon" in "Eyes" * "EyeBallTex.shader - Pastebin.com" in "Eyes" * "ProcEye.shader - Pastebin.com" in "Eyes" * "Joyce[MinionsArt] on Twitter" in "Position Effects" * "My take on MinionsArt's appearing block shader | Team Dogpit on Patreon" in "Position Effects" * "Positional Effects (Scattered Objects Moving Back : Growing Flowers) | Minions Art on Patreon" in "Position Effects" * "Quick Game Art Tips - Move into Position (Bastion-like effect) | Minions Art on Patreon" in "Position Effects" * "Shader Graph Conversion Catchup - Swaying Grass & Shattered Moving & Growing Flowers | Minions Art on Patreon" in "Position Effects" * "3D Animated Skybox" in "Sky, Skybox, Wind" * "Crafting a Sky System in Unity - Ardenfall" in "Sky, Skybox, Wind" * "Reaching for the stars ✨" in "Sky, Skybox, Wind" * "Jasper on Twitter" in "Sky, Skybox, Wind" * "Making a Stylized Skybox Shader | Minions Art on Patreon" in "Sky, Skybox, Wind" * "Unity wind particles tutorial | OhiraKyou on Patreon" in "Sky, Skybox, Wind" * "Creates a monochromatic texture with color values from a given animation curve" in "Dissolve" * "Dissolve Shader Breakdown" in "Dissolve" * "Dissolve Shader Tutorial for Unity" in "Dissolve" * "My take on shaders- Directional Dissolve – Harry Alisavakis" in "Dissolve" * "My take on shaders- Dissolve shader – Harry Alisavakis" in "Dissolve" * "My take on shaders- Spherical mask dissolve – Harry Alisavakis" in "Dissolve" * "My take on shaders- Teleportation dissolve – Harry Alisavakis" in "Dissolve" * "Quick Game Art Tips - Unity Toon Dissolve | Minions Art on Patreon" in "Dissolve" * "Texture Dissolve" in "Dissolve" * "I A N on Twitter Let me get some images together s t co gB11XwQDRT Twitter" in "Sand" * "Journey Sand Shader: Ripples - Alan Zucconi" in "Sand"