Implementing Catenaries for Games - Alan Zucconialanzucconi.com
Piecewise Interpolation - Alan Zucconialanzucconi.com
Linear Interpolation - Alan Zucconialanzucconi.com
The Mathematics of Catenary - Alan Zucconialanzucconi.com
Volumetric Rendering: Ambient Occlusion - Alan Zucconialanzucconi.com
An Introduction to Floating-Point Arithmetic - Alan Zucconialanzucconi.com
WMA gentle introduction to shaders in Unity - Shader tutorialalanzucconi.com
How to Use Shaders for Simulations - Alan Zucconialanzucconi.com
Tutorials - Alan Zucconialanzucconi.com
Unity3D Archives - Alan Zucconialanzucconi.com
maths Archives - Alan Zucconialanzucconi.com
shader Archives - Alan Zucconialanzucconi.com