Shader bits- World space reconstruction, orthographic camera texture projection & fake perspective U…halisavakis.com
ShaderQuest Part 5- Shader code syntax & Colors – Harry Alisavakishalisavakis.com
ShaderQuest Part 4- Shader Environment Architecture – Harry Alisavakishalisavakis.com
ShaderQuest Part 2- Introducing Shaders – Harry Alisavakishalisavakis.com
ShaderQuest Part 3- Shaders and Materials – Harry Alisavakishalisavakis.com
ShaderQuest Part 1- Graphics Concepts – Harry Alisavakishalisavakis.com

Harry 💬 on Twittertwitter.com
WM
Harry 💬 on Twittertwitter.com
Archive – Harry Alisavakishalisavakis.com
Harry on Twitter SHADER BASICS PART 0 This is the first part of the basics of shaders using GLSL allmobile.twitter.com
WM
Harry 💬 on Twittertwitter.com
Harry on Twitter SHADER BASICS PART 2 COORDINATES In the previous tutorial thread we went through thmobile.twitter.com
WM
Harry 💬 on Twittertwitter.com

Harry 💬 on Twittertwitter.com
My take on shaders- Geometry Shaders – Harry Alisavakishalisavakis.com
My take on shaders- VFX Master Shader (Part I) – Harry Alisavakishalisavakis.com
My take on shaders- VFX Master Shader (Part II) – Harry Alisavakishalisavakis.com
My take on shaders- VFX Master Shader (Part III) – Harry Alisavakishalisavakis.com
Shader bits- Camera depth textures – Harry Alisavakishalisavakis.com
Shader bits- Camera distance, view direction and normal vectors – Harry Alisavakishalisavakis.com
Shader bits- World and screen space position – Harry Alisavakishalisavakis.com
Write-up- Tornado & Explosion – Harry Alisavakishalisavakis.com