Optimized Metaballs- Blur Pass with Scriptable Renderer Features – Bronson Zgebbronsonzgeb.com
Particle Metaballs in Unity using URP and Shader Graph Part 1 – Bronson Zgebbronsonzgeb.com
Particle Metaballs in Unity using URP and Shader Graph Part 2 – Bronson Zgebbronsonzgeb.com
Pseudo-metaballs with Scriptable Renderer Features in Unity’s URP – Bronson Zgebbronsonzgeb.com
Particle Metaballs in Unity using URP and Shader Graph Part 3 – Bronson Zgebbronsonzgeb.com